These animations confer information about the nature of some status that is affecting the target entity.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.aura.AuraEffectBehavior"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="AuraEffectBehaviorextendsAnyRef"></a><aid="AuraEffectBehavior:AuraEffectBehavior"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/aura/AuraEffectBehavior.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="AuraEffectBehavior.html"title="A mixin that governs the addition, display, and removal of aura particle effects on a target with control agency."><spanclass="name">AuraEffectBehavior</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">A mixin that governs the addition, display, and removal of aura particle effects
on a target with control agency.</p><divclass="fullcomment"><divclass="comment cmt"><p>A mixin that governs the addition, display, and removal of aura particle effects
on a target with control agency.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>Aura</code></p></span><spanclass="cmt"><p><code>AuraContainer</code></p></span><spanclass="cmt"><p><code>PlayerControl</code></p></span></dd></dl></div></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.serverobject.aura.Aura"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="Aura"></a><aid="Aura:Aura"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/aura/Aura$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="Aura$.html"title="Visual effects emitted by a target, usually a Player entity."><spanclass="name">Aura</span></a></span><pclass="shortcomment cmt">Visual effects emitted by a target, usually a <code>Player</code> entity.</p><divclass="fullcomment"><divclass="comment cmt"><p>Visual effects emitted by a target, usually a <code>Player</code> entity.
Most often paired with aggravated damage.
Unrelated to the effects emitted by obtaining and transporting
the lattice logic unit, or a facility module, or the rabbit ball.