PSF-LoginServer/src/test/scala/objects/terminal/OrderTerminalTest.scala

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// Copyright (c) 2017 PSForever
package objects.terminal
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.zones.Zone
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
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import net.psforever.objects._
import net.psforever.objects.avatar.{Avatar, Certification}
import net.psforever.packet.game.ItemTransactionMessage
import net.psforever.types._
import org.specs2.mutable.Specification
class OrderTerminalTest extends Specification {
val avatar = Avatar(0, "test", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
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val player = Player(avatar)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val building = new Building(
"Building",
building_guid = 0,
map_id = 0,
Zone.Nowhere,
StructureType.Building,
GlobalDefinitions.building
)
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
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building.Faction = PlanetSideEmpire.TR
val infantryTerminal = Terminal(GlobalDefinitions.order_terminal)
infantryTerminal.Owner = building
"General terminal behavior" should {
"player can not buy equipment from the wrong page ('9mmbullet_AP', page 10)" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 1, "9mmbullet_AP", 0, PlanetSideGUID(0))
infantryTerminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
"Infantry Order Terminal" should {
"player can buy a box of ammunition ('9mmbullet_AP')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "9mmbullet_AP", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = infantryTerminal.Request(player, msg)
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
reply2.item.isInstanceOf[AmmoBox] mustEqual true
reply2.item.asInstanceOf[AmmoBox].Definition mustEqual GlobalDefinitions.bullet_9mm_AP
}
"player can buy a weapon ('suppressor')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "suppressor", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = infantryTerminal.Request(player, msg)
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
reply2.item.isInstanceOf[Tool] mustEqual true
reply2.item.asInstanceOf[Tool].Definition mustEqual GlobalDefinitions.suppressor
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
"player can buy different armor ('lite_armor')" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 1, "lite_armor", 0, PlanetSideGUID(0))
infantryTerminal.Request(player, msg) mustEqual Terminal.BuyExosuit(ExoSuitType.Agile)
}
"player can buy a box of ammunition belonging to a special armor type ('dualcycler_ammo')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg =
ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 1, "dualcycler_ammo", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = infantryTerminal.Request(player, msg)
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
reply2.item.isInstanceOf[AmmoBox] mustEqual true
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
reply2.item.asInstanceOf[AmmoBox].Definition mustEqual GlobalDefinitions.dualcycler_ammo
}
"player can buy a support tool ('bank')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 2, "bank", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = infantryTerminal.Request(player, msg)
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
reply2.item.isInstanceOf[Tool] mustEqual true
reply2.item.asInstanceOf[Tool].Definition mustEqual GlobalDefinitions.bank
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
"player can buy a box of vehicle ammunition ('105mmbullet')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 3, "105mmbullet", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = infantryTerminal.Request(player, msg)
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
reply2.item.isInstanceOf[AmmoBox] mustEqual true
reply2.item.asInstanceOf[AmmoBox].Definition mustEqual GlobalDefinitions.bullet_105mm
}
"player can not buy fake equipment ('sabot')" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "sabot", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
infantryTerminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
"player can not retrieve an infantry loadout from the wrong line" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg = infantryTerminal.Request(
player,
ItemTransactionMessage(PlanetSideGUID(10), TransactionType.Loadout, 4, "", 1, PlanetSideGUID(0))
)
msg.isInstanceOf[Terminal.NoDeal] mustEqual true
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
}
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
"Vehicle Terminal" should {
val terminal = Terminal(GlobalDefinitions.ground_vehicle_terminal)
terminal.Owner = building
"player can spawn a vehicle and its default trunk contents" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg =
ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 46769, "quadassault", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
terminal.Request(player, msg) match {
case Terminal.BuyVehicle(vehicle, weapons, trunk) =>
vehicle.Definition mustEqual GlobalDefinitions.quadassault
weapons.size mustEqual 0 //note: vehicles never have custom weapons using the default loadout
trunk.size mustEqual 4
trunk.head.obj.Definition mustEqual GlobalDefinitions.bullet_12mm
trunk(1).obj.Definition mustEqual GlobalDefinitions.bullet_12mm
trunk(2).obj.Definition mustEqual GlobalDefinitions.bullet_12mm
trunk(3).obj.Definition mustEqual GlobalDefinitions.bullet_12mm
case _ =>
ko
}
}
"player can not spawn a fake vehicle ('harasser')" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 46769, "harasser", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
}
"Certification Terminal" should {
val terminal = Terminal(GlobalDefinitions.cert_terminal)
terminal.Owner = building
"player can learn a certification ('medium_assault')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg =
ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "medium_assault", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.LearnCertification(Certification.MediumAssault)
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
}
"player can not learn a fake certification ('juggling')" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "juggling", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
"player can forget a certification ('medium_assault')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg =
ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "medium_assault", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.SellCertification(Certification.MediumAssault)
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
}
"player can not forget a fake certification ('juggling')" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "juggling", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
}
"Implant_Terminal_Interface" should {
val terminal = Terminal(GlobalDefinitions.implant_terminal_interface)
terminal.Owner = building
"player can learn an implant ('darklight_vision')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg =
ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "darklight_vision", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = terminal.Request(player, msg)
reply.isInstanceOf[Terminal.LearnImplant] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.LearnImplant]
reply2.implant mustEqual GlobalDefinitions.darklight_vision
}
"player can not learn a fake implant ('aimbot')" in {
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "aimbot", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
"player can un-learn an implant ('darklight_vision')" in {
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg =
ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "darklight_vision", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
val reply = terminal.Request(player, msg)
reply.isInstanceOf[Terminal.SellImplant] mustEqual true
val reply2 = reply.asInstanceOf[Terminal.SellImplant]
reply2.implant mustEqual GlobalDefinitions.darklight_vision
}
"player can not un-learn a fake implant ('aimbot')" in {
val terminal = Terminal(GlobalDefinitions.implant_terminal_interface)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 05:54:05 +02:00
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "aimbot", 0, PlanetSideGUID(0))
ObjectCreateMessage Alterations, Class Object Adjustments (#243) * power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
}
}