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<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.objects.serverobject.terminals</title><meta content="PSF - LoginServer - master - net.psforever.objects.serverobject.terminals" name="description"/><meta content="PSF LoginServer master net.psforever.objects.serverobject.terminals" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../../lib/index.js"></script><script type="text/javascript" src="../../../../../index.js"></script><script type="text/javascript" src="../../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
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var toRoot = '../../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left"><</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a id="root:_root_"></a> <span class="permalink"><a href="../../../../../index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../../index.html" title=""><span class="name">root</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented1 " name="_root_.net" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="net"></a><a id="net:net"></a> <span class="permalink"><a href="../../../../../net/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../index.html" title=""><span class="name">net</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented2 " name="net.psforever" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="psforever"></a><a id="psforever:psforever"></a> <span class="permalink"><a href="../../../../../net/psforever/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../index.html" title=""><span class="name">psforever</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="net" id="net" class="extype">net</a></dd></dl></div></li><li class="indented3 " name="net.psforever.objects" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="objects"></a><a id="objects:objects"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../index.html" title=""><span class="name">objects</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.serverobject" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="serverobject"></a><a id="serverobject:serverobject"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a
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Matrix terminal objects are used to create anchor points in the game environment
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in reference to a working set of spawn points attached to a <code>Building</code> object or <code>Vehicle</code> object
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depending on the spawn group.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>SpawnTube</code></p></span><span class="cmt"><p><code>Zone.CreateSpawnGroups</code></p></span><span class="cmt"><p><code>Zone.SpawnGroups</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.MedicalTerminalDefinition" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="MedicalTerminalDefinitionextendsProximityTerminalDefinition"></a><a id="MedicalTerminalDefinition:MedicalTerminalDefinition"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/MedicalTerminalDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="MedicalTerminalDefinition.html" title="The definition for any Terminal that is of a type "medical_terminal"."><span class="name">MedicalTerminalDefinition</span></a><span class="result"> extends <a href="ProximityTerminalDefinition.html" name="net.psforever.objects.serverobject.terminals.ProximityTerminalDefinition" id="net.psforever.objects.serverobject.terminals.ProximityTerminalDefinition" class="extype">ProximityTerminalDefinition</a></span></span><p class="shortcomment cmt">The definition for any <code>Terminal</code> that is of a type "medical_terminal".</p><div class="fullcomment"><div class="comment cmt"><p>The definition for any <code>Terminal</code> that is of a type "medical_terminal".
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This includes the functionality of the formal medical terminals and some of the cavern crystals.
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Do not confuse the game's internal "medical_terminal" object category and the actual <code>medical_terminal</code> object (529).
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.OrderTerminalDefinition" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="OrderTerminalDefinitionextendsTerminalDefinition"></a><a id="OrderTerminalDefinition:OrderTerminalDefinition"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/OrderTerminalDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="OrderTerminalDefinition.html" title="The definition for any Terminal from which specifications can be altered."><span class="name">OrderTerminalDefinition</span></a><span class="result"> extends <a href="TerminalDefinition.html" name="net.psforever.objects.serverobject.terminals.TerminalDefinition" id="net.psforever.objects.serverobject.terminals.TerminalDefinition" class="extype">TerminalDefinition</a></span></span><p class="shortcomment cmt">The definition for any <code>Terminal</code> from which specifications can be altered.</p><div class="fullcomment"><div class="comment cmt"><p>The definition for any <code>Terminal</code> from which specifications can be altered.
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These specification alternations involve three classifications:
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the exchange of denominations of in-game hardware, i.e., <code>Equipment</code>,
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the modification of lists of personal statistics, e.g., <code>Certifications</code>,
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and saving and loading of preset configurations, i.e., <code>Loadouts</code>.
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This hardware is organized as "stock," occasionally supplemented.
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Terminals have tabs (visually) that are organized by different stock (internally)
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that determines the behavior available from that tab
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and what stock can be drawn or returned.<br>
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<br>
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Equipment terminals are the property of bases and vehicles ("amenities").
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To bases, the <code>Terminal</code> object is coupled loosely and may be allowed to diverge.
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To vehicles, the <code>Terminal</code> object is coupled directly to the faction affiliation of the vehicle.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>Amenity</code></p></span><span class="cmt"><p><code>Terminal</code></p></span><span class="cmt"><p><code>Utility</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.ProximityDefinition" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="ProximityDefinitionextendsAnyRef"></a><a id="ProximityDefinition:ProximityDefinition"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/ProximityDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="ProximityDefinition.html" title="The definition mix-in for any game object that possesses a proximity-based effect."><span class="name">ProximityDefinition</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">The definition mix-in for any game object that possesses a proximity-based effect.</p><div class="fullcomment"><div class="comment cmt"><p>The definition mix-in for any game object that possesses a proximity-based effect.
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This includes the limited proximity-based functionality of the formal medical terminals
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and the actual proximity-based functionality of the cavern crystals.
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Objects created by this definition being linked by their communication
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between the server and client using <code>ProximityTerminalUseMessage</code> game packets.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.ProximityTerminal" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ProximityTerminalextendsTerminalwithProximityUnit"></a><a id="ProximityTerminal:ProximityTerminal"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/ProximityTerminal.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="ProximityTerminal.html" title="A server object that is a "terminal" that can be accessed for amenities and net.psforever.services, triggered when a certain distance from the unit itself (proximity-based). Unlike conventional terminals, this structure is not necessarily structure-owned."><span class="name">ProximityTerminal</span></a><span class="result"> extends <a href="Terminal.html" name="net.psforever.objects.serverobject.terminals.Terminal" id="net.psforever.objects.serverobject.terminals.Terminal" class="extype">Terminal</a> with <a href="ProximityUnit.html" name="net.psforever.objects.serverobject.terminals.ProximityUnit" id="net.psforever.objects.serverobject.terminals.ProximityUnit" class="extype">ProximityUnit</a></span></span><p class="shortcomment cmt">A server object that is a "terminal" that can be accessed for amenities and net.psforever.services,
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triggered when a certain distance from the unit itself (proximity-based).<br>
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<br>
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Unlike conventional terminals, this structure is not necessarily structure-owned.</p><div class="fullcomment"><div class="comment cmt"><p>A server object that is a "terminal" that can be accessed for amenities and net.psforever.services,
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triggered when a certain distance from the unit itself (proximity-based).<br>
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<br>
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Unlike conventional terminals, this structure is not necessarily structure-owned.
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For example, the cavern crystals are considered owner-neutral elements that are not attached to a <code>Building</code> object.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.ProximityTerminalControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ProximityTerminalControlextendsActorwithFactionAffinityBehavior.CheckwithHackableBehavior.GenericHackablewithDamageableAmenitywithRepairableAmenity"></a><a id="ProximityTerminalControl:ProximityTerminalControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/ProximityTerminalControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="ProximityTerminalControl.html" title="An Actor that handles messages being dispatched to a specific ProximityTerminal."><span class="name">ProximityTerminalControl</span></a><span class="result"> extends <span name="akka.actor.Actor" class="extype">Actor</span> with <a href="../affinity/FactionAffinityBehavior$$Check.html" name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" class="extype">Check</a> with <a href="../hackable/HackableBehavior$$GenericHackable.html" name="net.psforever.objects.serverobject.hackable.HackableBehavior.GenericHackable" id="net.psforever.objects.serverobject.hackable.HackableBehavior.GenericHackable" class="extype">GenericHackable</a> with <a href="../damage/DamageableAmenity.html" name="net.psforever.objects.serverobject.damage.DamageableAmenity" id="net.psforever.objects.serverobject.damage.DamageableAmenity" class="extype">DamageableAmenity</a> with <a href="../repair/RepairableAmenity.html" name="net.psforever.objects.serverobject.repair.RepairableAmenity" id="net.psforever.objects.serverobject.repair.RepairableAmenity" class="extype">RepairableAmenity</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles messages being dispatched to a specific <code>ProximityTerminal</code>.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> that handles messages being dispatched to a specific <code>ProximityTerminal</code>.
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Although this "terminal" itself does not accept the same messages as a normal <code>Terminal</code> object,
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it returns the same type of messages - wrapped in a <code>TerminalMessage</code> - to the <code>sender</code>.</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.ProximityTerminalDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ProximityTerminalDefinitionextendsTerminalDefinitionwithProximityDefinition"></a><a id="ProximityTerminalDefinition:ProximityTerminalDefinition"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/ProximityTerminalDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="ProximityTerminalDefinition.html" title="The definition for any Terminal that can be accessed for amenities and net.psforever.services, triggered when a certain distance from the unit itself (proximity-based)."><span class="name">ProximityTerminalDefinition</span></a><span class="result"> extends <a href="TerminalDefinition.html" name="net.psforever.objects.serverobject.terminals.TerminalDefinition" id="net.psforever.objects.serverobject.terminals.TerminalDefinition" class="extype">TerminalDefinition</a> with <a href="ProximityDefinition.html" name="net.psforever.objects.serverobject.terminals.ProximityDefinition" id="net.psforever.objects.serverobject.terminals.ProximityDefinition" class="extype">ProximityDefinition</a></span></span><p class="shortcomment cmt">The definition for any <code>Terminal</code> that can be accessed for amenities and net.psforever.services,
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triggered when a certain distance from the unit itself (proximity-based).</p></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.ProximityUnit" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="ProximityUnitextendsAnyRef"></a><a id="ProximityUnit:ProximityUnit"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/ProximityUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="ProximityUnit.html" title="A server object that provides a service, triggered when a certain distance from the unit itself (proximity-based)."><span class="name">ProximityUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A server object that provides a service, triggered when a certain distance from the unit itself (proximity-based).</p><div class="fullcomment"><div class="comment cmt"><p>A server object that provides a service, triggered when a certain distance from the unit itself (proximity-based).
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Unlike conventional terminals, this one is not necessarily structure-owned.
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For example, the cavern crystals are considered owner-neutral elements that are not attached to a <code>Building</code> object.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.Terminal" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="TerminalextendsAmenitywithHackable"></a><a id="Terminal:Terminal"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/Terminal.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="Terminal.html" title="A server object that can be accessed for net.psforever.services and other amenities."><span class="name">Terminal</span></a><span class="result"> extends <a href="../structures/Amenity.html" name="net.psforever.objects.serverobject.structures.Amenity" id="net.psforever.objects.serverobject.structures.Amenity" class="extype">Amenity</a> with <a href="../hackable/Hackable.html" name="net.psforever.objects.serverobject.hackable.Hackable" id="net.psforever.objects.serverobject.hackable.Hackable" class="extype">Hackable</a></span></span><p class="shortcomment cmt">A server object that can be accessed for net.psforever.services and other amenities.</p><div class="fullcomment"><div class="comment cmt"><p>A server object that can be accessed for net.psforever.services and other amenities.
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Terminals are owned by both <code>Structure</code> objects and by <code>Vehicle</code> objects
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and generally conform to the faction affiliation of the owner.
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Some <code>Structure</code>-owned terminals may be compromised
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to extend functionality to other's not of faction affiliation for a short time
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while <code>Vehicle</code>-owned terminals may not.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.TerminalControl" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="TerminalControlextendsActorwithFactionAffinityBehavior.CheckwithHackableBehavior.GenericHackablewithDamageableAmenitywithRepairableAmenity"></a><a id="TerminalControl:TerminalControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/TerminalControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="TerminalControl.html" title="An Actor that handles messages being dispatched to a specific Terminal."><span class="name">TerminalControl</span></a><span class="result"> extends <span name="akka.actor.Actor" class="extype">Actor</span> with <a href="../affinity/FactionAffinityBehavior$$Check.html" name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" class="extype">Check</a> with <a href="../hackable/HackableBehavior$$GenericHackable.html" name="net.psforever.objects.serverobject.hackable.HackableBehavior.GenericHackable" id="net.psforever.objects.serverobject.hackable.HackableBehavior.GenericHackable" class="extype">GenericHackable</a> with <a href="../damage/DamageableAmenity.html" name="net.psforever.objects.serverobject.damage.DamageableAmenity" id="net.psforever.objects.serverobject.damage.DamageableAmenity" class="extype">DamageableAmenity</a> with <a href="../repair/RepairableAmenity.html" name="net.psforever.objects.serverobject.repair.RepairableAmenity" id="net.psforever.objects.serverobject.repair.RepairableAmenity" class="extype">RepairableAmenity</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles messages being dispatched to a specific <code>Terminal</code>.</p></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.TerminalDefinition" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="TerminalDefinitionextendsAmenityDefinition"></a><a id="TerminalDefinition:TerminalDefinition"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/TerminalDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="TerminalDefinition.html" title="The basic definition for any Terminal object."><span class="name">TerminalDefinition</span></a><span class="result"> extends <a href="../structures/AmenityDefinition.html" name="net.psforever.objects.serverobject.structures.AmenityDefinition" id="net.psforever.objects.serverobject.structures.AmenityDefinition" class="extype">AmenityDefinition</a></span></span><p class="shortcomment cmt">The basic definition for any <code>Terminal</code> object.</p></li></ol></div><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="net.psforever.objects.serverobject.terminals.CaptureTerminal" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="CaptureTerminal"></a><a id="CaptureTerminal:CaptureTerminal"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/terminals/CaptureTerminal$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="CaptureTerminal$.html" title=""><span class="name">CaptureTerminal</span></a></span></li><li class="indented0 " name="net.psforever.objects.serverobject.terminals.CaptureTerminals" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="CaptureTerminals"></a><a id="CaptureTerminals:CaptureTerminals"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/serverobject/ter
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Implant terminals are composed of two components.</p><div class="fullcomment"><div class="comment cmt"><p>Data for the <code>Definition</code> for any <code>Terminal</code> that is of a type "implant_terminal_interface."
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Implant terminals are composed of two components.
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This <code>Definition</code> constructs the invisible interface component (interacted with as a game window).
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Unlike other <code>Terminal</code> objects in the game, this one must be constructed on the client and
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attached as a child of the visible implant terminal component - the "implant_terminal_mech."
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