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<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.packet.game.objectcreate.PlayerData</title><meta content="PSF - LoginServer - master - net.psforever.packet.game.objectcreate.PlayerData" name="description"/><meta content="PSF LoginServer master net.psforever.packet.game.objectcreate.PlayerData" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../../lib/index.js"></script><script type="text/javascript" src="../../../../../index.js"></script><script type="text/javascript" src="../../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
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var toRoot = '../../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left"><</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a id="root:_root_"></a> <span class="permalink"><a href="../../../../../index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../../index.html" title=""><span class="name">root</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented1 " name="_root_.net" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="net"></a><a id="net:net"></a> <span class="permalink"><a href="../../../../../net/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../index.html" title=""><span class="name">net</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented2 " name="net.psforever" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="psforever"></a><a id="psforever:psforever"></a> <span class="permalink"><a href="../../../../../net/psforever/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../index.html" title=""><span class="name">psforever</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="net" id="net" class="extype">net</a></dd></dl></div></li><li class="indented3 " name="net.psforever.packet" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="packet"></a><a id="packet:packet"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../index.html" title=""><span class="name">packet</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a></dd></dl></div></li><li class="indented4 " name="net.psforever.packet.game" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="game"></a><a id="game:game"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../index.html" title=""><span class="name
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With the <code>PlacementData</code> objects, a question of the optional velocity field also exists.<br>
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<br>
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With just <code>PlacementData</code>, the bit distance to the name field is 164 (padding: 4 bits).
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With <code>PlacementData</code> with velocity, the bit distance to the name field is 206 (padding: 2 bits).
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Without <code>PlacementData</code>, the distance to the name field is either 107 or 115 (padding: 5 bits).
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The padding will always be a number 0-7.</p></div><dl class="paramcmts block"><dt class="param">pos</dt><dd class="cmt"><p>the optional <code>PlacementData</code> object that creates the shift in bits</p></dd><dt>returns</dt><dd class="cmt"><p>the pad length in bits</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>PlacementData</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#apply" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="apply(pos:net.psforever.packet.game.objectcreate.PlacementData,basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData"></a><a id="apply(PlacementData,(Int)=>CharacterAppearanceData,(Boolean,Boolean)=>CharacterData,Type):PlayerData"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#apply(pos:net.psforever.packet.game.objectcreate.PlacementData,basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">apply</span><span class="params">(<span name="pos">pos: <a href="PlacementData.html" name="net.psforever.packet.game.objectcreate.PlacementData" id="net.psforever.packet.game.objectcreate.PlacementData" class="extype">PlacementData</a></span>, <span name="basic_appearance">basic_appearance: (<span name="scala.Int" class="extype">Int</span>) => <a href="CharacterAppearanceData.html" name="net.psforever.packet.game.objectcreate.CharacterAppearanceData" id="net.psforever.packet.game.objectcreate.CharacterAppearanceData" class="extype">CharacterAppearanceData</a></span>, <span name="character_data">character_data: (<span name="scala.Boolean" class="extype">Boolean</span>, <span name="scala.Boolean" class="extype">Boolean</span>) => <a href="CharacterData.html" name="net.psforever.packet.game.objectcreate.CharacterData" id="net.psforever.packet.game.objectcreate.CharacterData" class="extype">CharacterData</a></span>, <span name="drawn_slot">drawn_slot: <a href="DrawnSlot$.html#Type=net.psforever.packet.game.objectcreate.DrawnSlot.Value" name="net.psforever.packet.game.objectcreate.DrawnSlot.Type" id="net.psforever.packet.game.objectcreate.DrawnSlot.Type" class="extmbr">Type</a></span>)</span><span class="result">: <a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a></span></span><p class="shortcomment cmt">Overloaded constructor that includes the coordinate information but ignores the inventory.</p><div class="fullcomment"><div class="comment cmt"><p>Overloaded constructor that includes the coordinate information but ignores the inventory.
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It passes information between the three major divisions for the purposes of offset calculations.
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This constructor should be used for players that are standing apart from other containers.</p></div><dl class="paramcmts block"><dt class="param">pos</dt><dd class="cmt"><p>the optional position of the character in the world environment</p></dd><dt class="param">basic_appearance</dt><dd class="cmt"><p>a curried function for the common fields regarding the the character's appearance</p></dd><dt class="param">character_data</dt><dd class="cmt"><p>a curried function for the class-specific data that explains about the character</p></dd><dt class="param">drawn_slot</dt><dd class="cmt"><p>the holster that is initially drawn</p></dd><dt>returns</dt><dd class="cmt"><p>a <code>PlayerData</code> object</p></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#apply" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="apply(pos:net.psforever.packet.game.objectcreate.PlacementData,basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,inventory:net.psforever.packet.game.objectcreate.InventoryData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData"></a><a id="apply(PlacementData,(Int)=>CharacterAppearanceData,(Boolean,Boolean)=>CharacterData,InventoryData,Type):PlayerData"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#apply(pos:net.psforever.packet.game.objectcreate.PlacementData,basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,inventory:net.psforever.packet.game.objectcreate.InventoryData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">apply</span><span class="params">(<span name="pos">pos: <a href="PlacementData.html" name="net.psforever.packet.game.objectcreate.PlacementData" id="net.psforever.packet.game.objectcreate.PlacementData" class="extype">PlacementData</a></span>, <span name="basic_appearance">basic_appearance: (<span name="scala.Int" class="extype">Int</span>) => <a href="CharacterAppearanceData.html" name="net.psforever.packet.game.objectcreate.CharacterAppearanceData" id="net.psforever.packet.game.objectcreate.CharacterAppearanceData" class="extype">CharacterAppearanceData</a></span>, <span name="character_data">character_data: (<span name="scala.Boolean" class="extype">Boolean</span>, <span name="scala.Boolean" class="extype">Boolean</span>) => <a href="CharacterData.html" name="net.psforever.packet.game.objectcreate.CharacterData" id="net.psforever.packet.game.objectcreate.CharacterData" class="extype">CharacterData</a></span>, <span name="inventory">inventory: <a href="InventoryData.html" name="net.psforever.packet.game.objectcreate.InventoryData" id="net.psforever.packet.game.objectcreate.InventoryData" class="extype">InventoryData</a></span>, <span name="drawn_slot">drawn_slot: <a href="DrawnSlot$.html#Type=net.psforever.packet.game.objectcreate.DrawnSlot.Value" name="net.psforever.packet.game.objectcreate.DrawnSlot.Type" id="net.psforever.packet.game.objectcreate.DrawnSlot.Type" class="extmbr">Type</a></span>)</span><span class="result">: <a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a></span></span><p class="shortcomment cmt">Overloaded constructor that includes the coordinate information and the inventory.</p><div class="fullcomment"><div class="comment cmt"><p>Overloaded constructor that includes the coordinate information and the inventory.
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It passes information between the three major divisions for the purposes of offset calculations.
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This constructor should be used for players that are standing apart from other containers.</p></div><dl class="paramcmts block"><dt class="param">pos</dt><dd class="cmt"><p>the optional position of the character in the world environment</p></dd><dt class="param">basic_appearance</dt><dd class="cmt"><p>a curried function for the common fields regarding the the character's appearance</p></dd><dt class="param">character_data</dt><dd class="cmt"><p>a curried function for the class-specific data that explains about the character</p></dd><dt class="param">inventory</dt><dd class="cmt"><p>the player's inventory</p></dd><dt class="param">drawn_slot</dt><dd class="cmt"><p>the holster that is initially drawn</p></dd><dt>returns</dt><dd class="cmt"><p>a <code>PlayerData</code> object</p></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#apply" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="apply(basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData"></a><a id="apply((Int)=>CharacterAppearanceData,(Boolean,Boolean)=>CharacterData,Type):PlayerData"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#apply(basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">apply</span><span class="params">(<span name="basic_appearance">basic_appearance: (<span name="scala.Int" class="extype">Int</span>) => <a href="CharacterAppearanceData.html" name="net.psforever.packet.game.objectcreate.CharacterAppearanceData" id="net.psforever.packet.game.objectcreate.CharacterAppearanceData" class="extype">CharacterAppearanceData</a></span>, <span name="character_data">character_data: (<span name="scala.Boolean" class="extype">Boolean</span>, <span name="scala.Boolean" class="extype">Boolean</span>) => <a href="CharacterData.html" name="net.psforever.packet.game.objectcreate.CharacterData" id="net.psforever.packet.game.objectcreate.CharacterData" class="extype">CharacterData</a></span>, <span name="drawn_slot">drawn_slot: <a href="DrawnSlot$.html#Type=net.psforever.packet.game.objectcreate.DrawnSlot.Value" name="net.psforever.packet.game.objectcreate.DrawnSlot.Type" id="net.psforever.packet.game.objectcreate.DrawnSlot.Type" class="extmbr">Type</a></span>)</span><span class="result">: <a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a></span></span><p class="shortcomment cmt">Overloaded constructor that ignores the coordinate information and the inventory.</p><div class="fullcomment"><div class="comment cmt"><p>Overloaded constructor that ignores the coordinate information and the inventory.
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It passes information between the three major divisions for the purposes of offset calculations.
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This constructor should be used for players that are mounted.</p></div><dl class="paramcmts block"><dt class="param">basic_appearance</dt><dd class="cmt"><p>a curried function for the common fields regarding the the character's appearance</p></dd><dt class="param">character_data</dt><dd class="cmt"><p>a curried function for the class-specific data that explains about the character</p></dd><dt class="param">drawn_slot</dt><dd class="cmt"><p>the holster that is initially drawn;
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technically, always <code>DrawnSlot.None</code>, but the field is preserved to maintain similarity</p></dd><dt>returns</dt><dd class="cmt"><p>a <code>PlayerData</code> object</p></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#apply" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="apply(basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,inventory:net.psforever.packet.game.objectcreate.InventoryData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData"></a><a id="apply((Int)=>CharacterAppearanceData,(Boolean,Boolean)=>CharacterData,InventoryData,Type):PlayerData"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#apply(basic_appearance:Int=>net.psforever.packet.game.objectcreate.CharacterAppearanceData,character_data:(Boolean,Boolean)=>net.psforever.packet.game.objectcreate.CharacterData,inventory:net.psforever.packet.game.objectcreate.InventoryData,drawn_slot:net.psforever.packet.game.objectcreate.DrawnSlot.Type):net.psforever.packet.game.objectcreate.PlayerData" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">apply</span><span class="params">(<span name="basic_appearance">basic_appearance: (<span name="scala.Int" class="extype">Int</span>) => <a href="CharacterAppearanceData.html" name="net.psforever.packet.game.objectcreate.CharacterAppearanceData" id="net.psforever.packet.game.objectcreate.CharacterAppearanceData" class="extype">CharacterAppearanceData</a></span>, <span name="character_data">character_data: (<span name="scala.Boolean" class="extype">Boolean</span>, <span name="scala.Boolean" class="extype">Boolean</span>) => <a href="CharacterData.html" name="net.psforever.packet.game.objectcreate.CharacterData" id="net.psforever.packet.game.objectcreate.CharacterData" class="extype">CharacterData</a></span>, <span name="inventory">inventory: <a href="InventoryData.html" name="net.psforever.packet.game.objectcreate.InventoryData" id="net.psforever.packet.game.objectcreate.InventoryData" class="extype">InventoryData</a></span>, <span name="drawn_slot">drawn_slot: <a href="DrawnSlot$.html#Type=net.psforever.packet.game.objectcreate.DrawnSlot.Value" name="net.psforever.packet.game.objectcreate.DrawnSlot.Type" id="net.psforever.packet.game.objectcreate.DrawnSlot.Type" class="extmbr">Type</a></span>)</span><span class="result">: <a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a></span></span><p class="shortcomment cmt">Overloaded constructor that ignores the coordinate information but includes the inventory.</p><div class="fullcomment"><div class="comment cmt"><p>Overloaded constructor that ignores the coordinate information but includes the inventory.
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It passes information between the three major divisions for the purposes of offset calculations.
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This constructor should be used for players that are mounted.</p></div><dl class="paramcmts block"><dt class="param">basic_appearance</dt><dd class="cmt"><p>a curried function for the common fields regarding the the character's appearance</p></dd><dt class="param">character_data</dt><dd class="cmt"><p>a curried function for the class-specific data that explains about the character</p></dd><dt class="param">inventory</dt><dd class="cmt"><p>the player's inventory</p></dd><dt class="param">drawn_slot</dt><dd class="cmt"><p>the holster that is initially drawn;
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technically, always <code>DrawnSlot.None</code>, but the field is preserved to maintain similarity</p></dd><dt>returns</dt><dd class="cmt"><p>a <code>PlayerData</code> object</p></dd></dl></div></li><li class="indented0 " name="scala.Any#asInstanceOf" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="asInstanceOf[T0]:T0"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#asInstanceOf[T0]:T0" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">asInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Any.asInstanceOf.T0" class="extype">T0</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#clone" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="prt"><a id="clone():Object"></a><a id="clone():AnyRef"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#clone():Object" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">clone</span><span class="params">()</span><span class="result">: <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Attributes</dt><dd>protected[<span name="java.lang" class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.CloneNotSupportedException]</span></span>)</span> <span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#codec" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="codec(offset:Int):scodec.Codec[net.psforever.packet.game.objectcreate.PlayerData]"></a><a id="codec(Int):Codec[PlayerData]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#codec(offset:Int):scodec.Codec[net.psforever.packet.game.objectcreate.PlayerData]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">codec</span><span class="params">(<span name="offset">offset: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scodec.Codec" class="extype">Codec</span>[<a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a>]</span></span><p class="shortcomment cmt">This <code>Codec</code> is exclusively for translating a <code>Player</code> object
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while that <code>Player</code> object is encountered in the process of translating its mounting object.</p><div class="fullcomment"><div class="comment cmt"><p>This <code>Codec</code> is exclusively for translating a <code>Player</code> object
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while that <code>Player</code> object is encountered in the process of translating its mounting object.
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In other words, the player is "seated" or "mounted."</p></div><dl class="paramcmts block"><dt class="param">offset</dt><dd class="cmt"><p>the padding for the player's name field</p></dd><dt>returns</dt><dd class="cmt"><p>a <code>Codec</code> that translates a <code>PlayerData</code> object</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>CharacterAppearanceData.codec</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#codec" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="codec(position_defined:Boolean):scodec.Codec[net.psforever.packet.game.objectcreate.PlayerData]"></a><a id="codec(Boolean):Codec[PlayerData]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#codec(position_defined:Boolean):scodec.Codec[net.psforever.packet.game.objectcreate.PlayerData]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">codec</span><span class="params">(<span name="position_defined">position_defined: <span name="scala.Boolean" class="extype">Boolean</span></span>)</span><span class="result">: <span name="scodec.Codec" class="extype">Codec</span>[<a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a>]</span></span><p class="shortcomment cmt">This <code>Codec</code> is generic.</p><div class="fullcomment"><div class="comment cmt"><p>This <code>Codec</code> is generic.
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However, it should not be used to translate a <code>Player</code> object
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in the middle of translating that <code>Player</code>'s mounting object.
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The offset value is calculated internally.</p></div><dl class="paramcmts block"><dt class="param">position_defined</dt><dd class="cmt"><p>this entry has <code>PlacementData</code> that defines position, orientation, and, optionally, motion</p></dd><dt>returns</dt><dd class="cmt"><p>a <code>Codec</code> that translates a <code>PlayerData</code> object</p></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.PlayerData#codec" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="codec:scodec.Codec[net.psforever.packet.game.objectcreate.PlayerData]"></a><a id="codec:Codec[PlayerData]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#codec:scodec.Codec[net.psforever.packet.game.objectcreate.PlayerData]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">implicit </span> <span class="kind">val</span></span> <span class="symbol"><span class="name">codec</span><span class="result">: <span name="scodec.Codec" class="extype">Codec</span>[<a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a> → <a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.Marshallable#decode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="decode(a:scodec.bits.BitVector):scodec.Attempt[scodec.DecodeResult[T]]"></a><a id="decode(BitVector):Attempt[DecodeResult[PlayerData]]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#decode(a:scodec.bits.BitVector):scodec.Attempt[scodec.DecodeResult[T]]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">decode</span><span class="params">(<span name="a">a: <span name="scodec.bits.BitVector" class="extype">BitVector</span></span>)</span><span class="result">: <span name="scodec.Attempt" class="extype">Attempt</span>[<span name="scodec.DecodeResult" class="extype">DecodeResult</span>[<a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a>]]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.Marshallable#encode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="encode(a:T):scodec.Attempt[scodec.bits.BitVector]"></a><a id="encode(PlayerData):Attempt[BitVector]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/PlayerData$.html#encode(a:T):scodec.Attempt[scodec.bits.BitVector]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">encode</span><span class="params">(<span name="a">a: <a href="PlayerData.html" name="net.psforever.packet.game.objectcreate.PlayerData" id="net.psforever.packet.game.objectcreate.PlayerData" class="extype">PlayerData</a></span>)</span><span class="result">: <span name="scodec.Attempt" class="extype">Attempt</span>[<span name="scodec.bits.BitVector" class="extype">BitVector</span>]</span></span><div
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