(Write more some other time.)</p></div><dlclass="paramcmts block"><dtclass="param">object_guid</dt><ddclass="cmt"><p>the target object<br/></p></dd><dtclass="param">code</dt><ddclass="cmt"><p>the action code (0-63)<br/>
6 - Deconstructs player<br/>
7 - Start imprinting process (progress bar + character animation)<br/>
8 - Finish imprinting?<br/>
9 - Cloak<br/>
10 - Uncloak<br/>
11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"<br/>
12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"<br/>
13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)<br/>
14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at<br/>
15 - Displays "This facility's generator is under attack!"<br/>
16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"<br/>
17 - Displays "This facility's generator is back on line"<br/>
19 - Cause mines to explode<br/>
20 - Hit flinch? (orig, 82->80)<br/>
21 - Reset build cooldown from using an ACE<br/>
22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)<br/>
23 - Plays vehicle pad animation moving downwards<br/>
24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate<br/>
27 - Activates the router internal telepad for linking<br/>
28 - Activates the router internal telepad for linking<br/>
29 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
30 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
31 - Animation during router teleportation (source)<br/>
32 - Animation during router teleportation (destination)<br/>
34 - Time until item can be used ?????<br/>
50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"<br/>
53 - Put down an FDU<br/>
56 - Sets vehicle or player to be black ops<br/>
57 - Reverts player from black ops<br/></p></dd></dl><dlclass="attributes block"><dt>Source</dt><dd><ahref="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/packet/game/GenericObjectActionMessage.scala"target="_blank">GenericObjectActionMessage.scala</a></dd><dt>See also</dt><dd><spanclass="cmt"><p>GenericObjectActionEnum</p></span></dd></dl><divclass="toggleContainer"><divclass="toggle block"><span>Linear Supertypes</span><divclass="superTypes hiddenContent"><spanname="scala.Product"class="extype">Product</span>, <spanname="scala.Equals"class="extype">Equals</span>, <ahref="../PlanetSideGamePacket.html"name="net.psforever.packet.PlanetSideGamePacket"id="net.psforever.packet.PlanetSideGamePacket"class="extype">PlanetSideGamePacket</a>, <ahref="../PlanetSidePacket.html"name="net.psforever.packet.PlanetSidePacket"id="net.psforever.packet.PlanetSidePacket"class="extype">PlanetSidePacket</a>, <ahref="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable"name="java.io.Serializable"id="java.io.Serializable"class="extype">Serializable</a>, <spanname="scala.AnyRef"class="extype">AnyRef</span>, <spanname="scala.Any"class="extype">Any</span></div></div></div></div><divid="mbrsel"><divclass="toggle"></div><divid="memberfilter"><iclass="material-icons arrow"></i><spanclass="input"><inputplaceholder="Filter all members"id="mbrsel-input"type="text"accesskey="/"/></span><iclass="clear material-icons"></i></div><divid="filterby"><divid="order"><spanclass="filtertype">Ordering</span><ol><liclass="alpha in"><span>Alphabetic</span></li><liclass="inherit out"><span>By Inheritance</span></li></ol></div><divclass="ancestors"><spanclass="filtertype">Inherited<br/></span><olid="linearization"><liclass="in"name="net.psforever.packet.game.GenericObjectActionMessage"><span>GenericObjectActionMessage</span></li><liclass="in"name="scala.Product"><span>Product</span></li><liclass="in"name="scala.Equals"><span>Equals</span></li><liclass="in"name="net.psforever.packet.PlanetSideGamePacket"><span>PlanetSideGamePacket</span></li><liclass="in"name="net.psforever.packet.PlanetSidePacket"><span>PlanetSidePacket</span></li><liclass="in"name="java.io.Serializable"><span>Serializable</span></li><liclass="in"name="scala.AnyRef"><span>AnyRef</span></li><liclass="in"name="scala.Any"><span>Any</span></li></ol></div><divclass="ancestors"><spanclass="filtertype"></span><ol><liclass="hideall out"><span>Hide All</span></li><liclass="showall in"><span>Show All</span></li></ol></div><divid="visbl"><spanclass="filtertype">Visibility</span><ol><liclass="public in"><span>Public</span></li><liclass="protected out"><span>Protected</span></li></ol></div></div></div><divid="template"><divid="allMembers"><divid="constructors"class="members"><h3>Instance Constructors</h3><ol><liclass="indented0 "name="net.psforever.packet.game.GenericObjectActionMessage#<init>"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="<init>(object_guid:net.psforever.types.PlanetSideGUID,code:Int):net.psforever.packet.game.GenericObjectActionMessage"></a><aid="<init>:GenericObjectActionMessage"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/GenericObjectActionMessage.html#<init>(object_guid:net.psforever.types.PlanetSideGUID,code:Int):net.psforever.packet.game.GenericObjectActionMessage"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">new</span></span><spanclass="symbol"><spanclass="name">GenericObjectActionMessage</span><spanclass="params">(<spanname="object_guid">object_guid: <ahref="../../types/PlanetSideGUID.html"name="net.psforever.types.PlanetSideGUID"id="net.psforever.types.PlanetSideGUID"class="extype">PlanetSideGUID</a></span>, <spanname="code">code: <spanname="scala.Int"class="extype">Int</span></span>
6 - Deconstructs player<br/>
7 - Start imprinting process (progress bar + character animation)<br/>
8 - Finish imprinting?<br/>
9 - Cloak<br/>
10 - Uncloak<br/>
11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"<br/>
12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"<br/>
13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)<br/>
14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at<br/>
15 - Displays "This facility's generator is under attack!"<br/>
16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"<br/>
17 - Displays "This facility's generator is back on line"<br/>
19 - Cause mines to explode<br/>
20 - Hit flinch? (orig, 82->80)<br/>
21 - Reset build cooldown from using an ACE<br/>
22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)<br/>
23 - Plays vehicle pad animation moving downwards<br/>
24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate<br/>
27 - Activates the router internal telepad for linking<br/>
28 - Activates the router internal telepad for linking<br/>
29 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
30 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
31 - Animation during router teleportation (source)<br/>
32 - Animation during router teleportation (destination)<br/>
34 - Time until item can be used ?????<br/>
50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"<br/>