For the most part, it merely implements the support data structures indicated by <code>Mountable</code>.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMechControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="ImplantTerminalMechControlextendsPoweredAmenityControlwithFactionAffinityBehavior.CheckwithMountableBehaviorwithHackableBehavior.GenericHackablewithDamageableEntitywithRepairableEntitywithAmenityAutoRepairwithCaptureTerminalAwareBehavior"></a><aid="ImplantTerminalMechControl:ImplantTerminalMechControl"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/terminals/implant/ImplantTerminalMechControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ImplantTerminalMechControl.html"title="An Actor that handles messages being dispatched to a specific ImplantTerminalMech."><spanclass="name">ImplantTerminalMechControl</span></a><spanclass="result"> extends <ahref="../../structures/PoweredAmenityControl.html"name="net.psforever.objects.serverobject.structures.PoweredAmenityControl"id="net.psforever.objects.serverobject.structures.PoweredAmenityControl"class="extype">PoweredAmenityControl</a> with <ahref="../../affinity/FactionAffinityBehavior$$Check.html"name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"class="extype">Check</a> with <ahref="../../mount/MountableBehavior.html"name="net.psforever.objects.serverobject.mount.MountableBehavior"id="net.psforever.objects.serverobject.mount.MountableBehavior"class="extype">MountableBehavior</a> with <ahref="../../hackable/HackableBehavior$$GenericHackable.html"name="net.psforever.objects.serverobject.hackable.HackableBehavior.GenericHackable"id="net.psforever.objects.serverobject.hackable.HackableBehavior.GenericHackable"class="extype">GenericHackable</a> with <ahref="../../damage/DamageableEntity.html"name="net.psforever.objects.serverobject.damage.DamageableEntity"id="net.psforever.objects.serverobject.damage.DamageableEntity"class="extype">DamageableEntity</a> with <ahref="../../repair/RepairableEntity.html"name="net.psforever.objects.serverobject.repair.RepairableEntity"id="net.psforever.objects.serverobject.repair.RepairableEntity"class="extype">RepairableEntity</a> with <ahref="../../repair/AmenityAutoRepair.html"name="net.psforever.objects.serverobject.repair.AmenityAutoRepair"id="net.psforever.objects.serverobject.repair.AmenityAutoRepair"class="extype">AmenityAutoRepair</a> with <ahref="../capture/CaptureTerminalAwareBehavior.html"name="net.psforever.objects.serverobject.terminals.capture.CaptureTerminalAwareBehavior"id="net.psforever.objects.serverobject.terminals.capture.CaptureTerminalAwareBehavior"class="extype">CaptureTerminalAwareBehavior</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles messages being dispatched to a specific <code>ImplantTerminalMech</code>.</p></li><liclass="indented0 "name="net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMechDefinition"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ImplantTerminalMechDefinitionextendsAmenityDefinitionwithMountableDefinition"></a><aid="ImplantTerminalMechDefinition:ImplantTerminalMechDefinition"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/terminals/implant/ImplantTerminalMechDefinition.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ImplantTerminalMechDefinition.html"title="The Definition for any Terminal that is of a type "implant_terminal_interface." Implant terminals are composed of two components."><spanc
Implant terminals are composed of two components.</p><divclass="fullcomment"><divclass="comment cmt"><p>The <code>Definition</code> for any <code>Terminal</code> that is of a type "implant_terminal_interface."
Implant terminals are composed of two components.
This <code>Definition</code> constructs the visible mechanical tube component that can be mounted.
</p></div></div></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.serverobject.terminals.implant.ImplantTerminalDefinition"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ImplantTerminalDefinition"></a><aid="ImplantTerminalDefinition:ImplantTerminalDefinition"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/terminals/implant/ImplantTerminalDefinition$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="ImplantTerminalDefinition$.html"title="Data for the Definition for any Terminal that is of a type "implant_terminal_interface." Implant terminals are composed of two components."><spanclass="name">ImplantTerminalDefinition</span></a></span><pclass="shortcomment cmt">Data for the <code>Definition</code> for any <code>Terminal</code> that is of a type "implant_terminal_interface."
Implant terminals are composed of two components.</p><divclass="fullcomment"><divclass="comment cmt"><p>Data for the <code>Definition</code> for any <code>Terminal</code> that is of a type "implant_terminal_interface."
Implant terminals are composed of two components.
This <code>Definition</code> constructs the invisible interface component (interacted with as a game window).
Unlike other <code>Terminal</code> objects in the game, this one must be constructed on the client and
attached as a child of the visible implant terminal component - the "implant_terminal_mech."