masquerading as their sixth <code>EquipmentSlot</code> object and a sub-inventory item.</p><divclass="fullcomment"><divclass="comment cmt"><p>The companion of a <code>Locker</code> that is carried with a player
masquerading as their sixth <code>EquipmentSlot</code> object and a sub-inventory item.
The inventory of this object is accessed indirectly using a game world <code>Locker</code> object (<code>mb_locker</code>) as a proxy.
The <code>Player</code> class refers to it as the "fifth slot".
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.locker.LockerContainerControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="LockerContainerControlextendsActorwithContainableBehavior"></a><aid="LockerContainerControl:LockerContainerControl"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/locker/LockerContainerControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="LockerContainerControl.html"title="A control agency mainly for manipulating the equipment stowed by a player in a LockerContainer and reporting back to a specific xchannel in the event system about these changes."><spanclass="name">LockerContainerControl</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span> with <ahref="../serverobject/containable/ContainableBehavior.html"name="net.psforever.objects.serverobject.containable.ContainableBehavior"id="net.psforever.objects.serverobject.containable.ContainableBehavior"class="extype">ContainableBehavior</a></span></span><pclass="shortcomment cmt">A control agency mainly for manipulating the equipment stowed by a player in a <code>LockerContainer</code>
and reporting back to a specific xchannel in the event system about these changes.</p></li><liclass="indented0 "name="net.psforever.objects.locker.LockerContainerDefinition"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="LockerContainerDefinitionextendsEquipmentDefinition"></a><aid="LockerContainerDefinition:LockerContainerDefinition"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/locker/LockerContainerDefinition.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="LockerContainerDefinition.html"title=""><spanclass="name">LockerContainerDefinition</span></a><spanclass="result"> extends <ahref="../definition/EquipmentDefinition.html"name="net.psforever.objects.definition.EquipmentDefinition"id="net.psforever.objects.definition.EquipmentDefinition"class="extype">EquipmentDefinition</a></span></span></li><liclass="indented0 "name="net.psforever.objects.locker.LockerEquipment"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="LockerEquipmentextendsEquipmentwithContainer"></a><aid="LockerEquipment:LockerEquipment"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/locker/LockerEquipment.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="LockerEquipment.html"title="A wrapper class that allows a player-facing locker component to be treated like a standard Equipment object in the player's fifth (sixth) slot."><spanclass="name">LockerEquipment</span></a><spanclass="result"> extends <ahref="../equipment/Equipment.html"name="net.psforever.objects.equipment.Equipment"id="net.psforever.objects.equipment.Equipment"class="extype">Equipment</a> with <ahref="../inventory/Container.html"name="net.psforever.objects.inventory.Container"id="net.psforever.objects.inventory.Container"class="extype">Container</a></span></span><pclass="shortcomment cmt">A wrapper class that allows a player-facing locker component
to be treated like a standard <code>Equipment</code> object in the player's fifth (sixth) slot.</p><divclass="fullcomment"><divclass="comment cmt"><p>A wrapper class that allows a player-facing locker component
to be treated like a standard <code>Equipment</code> object in the player's fifth (sixth) slot.
The entity's ability to be utilized like an inventory-stowable entity is not compromised.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>EquipmentSlot</code></p></span><spanclass="cmt"><p><code>IdentifiableEntity</code></p></span><spanclass="cmt"><p><code>LockerContainer</code></p></span></dd></dl></div></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.locker.LockerContainer"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="LockerContainer"></a><aid="LockerContainer:LockerContainer"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/locker/LockerContainer$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="LockerContainer$.html"title=""><spanclass="name">LockerContainer</span></a></span></li><liclass="indented0 "name="net.psforever.objects.locker.LockerContainerDefinition"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="LockerContainerDefinition"></a><aid="LockerContainerDefinition:LockerContainerDefinition"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/locker/LockerContainerDefinition$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="LockerContainerDefinition$.html"title=""><spanclass="name">LockerContainerDefinition</span></a></span></li></ol></div></div><divid="inheritedMembers"></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>