PSF-LoginServer/src/main/scala/net/psforever/objects/DummyExplodingEntity.scala

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// Copyright (c) 2022 PSForever
package net.psforever.objects
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.definition.{ObjectDefinition, ProjectileDefinition}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.vital.resolution.{DamageAndResistance, DamageResistanceModel}
import net.psforever.objects.vital.{Vitality, VitalityDefinition}
import net.psforever.types.{PlanetSideEmpire, PlanetSideGUID, Vector3}
class DummyExplodingEntity(
private val obj: PlanetSideGameObject,
private val faction: PlanetSideEmpire.Value
)
extends PlanetSideGameObject
with FactionAffinity
with Vitality {
override def GUID: PlanetSideGUID = obj.GUID
override def Position: Vector3 = {
if (super.Position == Vector3.Zero) {
obj.Position
} else {
super.Position
}
}
override def Orientation: Vector3 = {
if (super.Orientation == Vector3.Zero) {
obj.Orientation
} else {
super.Orientation
}
}
override def Velocity : Option[Vector3] = {
super.Velocity.orElse(obj.Velocity)
}
def Faction: PlanetSideEmpire.Value = faction
def DamageModel: DamageAndResistance = DummyExplodingEntity.DefaultDamageResistanceModel
def Definition: ObjectDefinition with VitalityDefinition = {
new DefinitionWrappedInVitality(obj)
}
}
private class DefinitionWrappedInVitality(private val entity: PlanetSideGameObject)
extends ObjectDefinition(entity.Definition.ObjectId)
with VitalityDefinition {
private val internalDefinition = entity.Definition
innateDamage = internalDefinition match {
case v: VitalityDefinition if v.innateDamage.nonEmpty => v.innateDamage.get
case p: ProjectileDefinition => p
case _ => GlobalDefinitions.no_projectile
}
Name = internalDefinition.Name
DefaultHealth = 1 //just cuz
override def ObjectId: Int = entity match {
case p: Projectile => p.tool_def.ObjectId //projectiles point back to the weapon of origin
case _ => internalDefinition.ObjectId //what are we?
}
}
object DummyExplodingEntity {
final val DefaultDamageResistanceModel = new DamageResistanceModel { }
def apply(obj: PlanetSideGameObject): DummyExplodingEntity = new DummyExplodingEntity(obj, PlanetSideEmpire.NEUTRAL)
}