</p></div><dlclass="paramcmts block"><dtclass="param">seq_time</dt><ddclass="cmt"><p>see <ahref="PlayerStateMessageUpstream.html"name="net.psforever.packet.game.PlayerStateMessageUpstream"id="net.psforever.packet.game.PlayerStateMessageUpstream"class="extype">PlayerStateMessageUpstream</a> for explanation of seq_time</p></dd><dtclass="param">weapon_guid</dt><ddclass="cmt"><p>the weapon of discharge;
when dispatched to a client, an unreferenced entity results in the projectile not being rendered</p></dd><dtclass="param">projectile_guid</dt><ddclass="cmt"><p>the (client-local) projectile unique identifier;
when dispatched to a client, can be unreferenced (or blanked)</p></dd><dtclass="param">shot_origin</dt><ddclass="cmt"><p>the position where the projectile is first spawned</p></dd><dtclass="param">unk1</dt><ddclass="cmt"><p>na;
always 0?</p></dd><dtclass="param">spread_a</dt><ddclass="cmt"><p>related to the spread of the discharge;
works with <code>spread_b</code> field in unknown way;
the unmodified value is high (65535) when accurate, low (0) when not</p></dd><dtclass="param">spread_b</dt><ddclass="cmt"><p>related to the spread of the discharge;
works with <code>spread_a</code> field in unknown way</p></dd><dtclass="param">max_distance</dt><ddclass="cmt"><p>maximum travel distance (m), with exceptions, e.g., decimator rockets are always 0</p></dd><dtclass="param">unk5</dt><ddclass="cmt"><p>na;
always 255?</p></dd><dtclass="param">projectile_type</dt><ddclass="cmt"><p>the sort of projectile produced</p></dd><dtclass="param">thrown_projectile_vel</dt><ddclass="cmt"><p>if a thrown projectile, its velocity</p></dd></dl><dlclass="attributes block"><dt>Source</dt><dd><ahref="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/packet/game/WeaponFireMessage.scala"target="_blank">WeaponFireMessage.scala</a></dd></dl><divclass="toggleContainer"><divclass="toggle block"><span>Linear Supertypes</span><divclass="superTypes hiddenContent"><spanname="scala.Product"class="extype">Product</span>, <spanname="scala.Equals"class="extype">Equals</span>, <ahref="../PlanetSideGamePacket.html"name="net.psforever.packet.PlanetSideGamePacket"id="net.psforever.packet.PlanetSideGamePacket"class="extype">PlanetSideGamePacket</a>, <ahref="../PlanetSidePacket.html"name="net.psforever.packet.PlanetSidePacket"id="net.psforever.packet.PlanetSidePacket"class="extype">PlanetSidePacket</a>, <ahref="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable"name="java.io.Serializable"id="java.io.Serializable"class="extype">Serializable</a>, <spanname="scala.AnyRef"class="extype">AnyRef</span>, <spanname="scala.Any"class="extype">Any</span></div></div></div></div><divid="mbrsel"><divclass="toggle"></div><divid="memberfilter"><iclass="material-icons arrow"></i><spanclass="input"><inputplaceholder="Filter all members"id="mbrsel-input"type="text"accesskey="/"/></span><iclass="clear material-icons"></i></div><divid="filterby"><divid="order"><spanclass="filtertype">Ordering</span><ol><liclass="alpha in"><span>Alphabetic</span></li><liclass="inherit out"><span>By Inheritance</span></li></ol></div><divclass="ancestors"><spanclass="filtertype">Inherited<br/></span><olid="linearization"><liclass="in"name="net.psforever.packet.game.WeaponFireMessage"><span>WeaponFireMessage</span></li><liclass="in"name="scala.Product"><span>Product</span></li><liclass="in"name="scala.Equals"><span>Equals</span></li><liclass="in"name="net.psforever.packet.PlanetSideGamePacket"><span>PlanetSideGamePacket</span></li><liclass="in"name="net.psforever.packet.PlanetSidePacket"><span>PlanetSidePacket</span></li><liclass="in"name="java.io.Serializable"><span>Serializable</span></li><liclass="in"name="scala.AnyRef"><span>AnyRef</span></li><liclass="in"name="scala.Any"><span>Any</span></li></ol></div><divclass="ancestors"><spanclass="filtertype"></span><ol><liclass="hideall out"><span>Hide All</span></li><liclass="showall in"><span>Show All</span></li></ol></div><divid="visbl"><spanclass="filtertype">Visibility</span><ol><liclass="public in"><span>Public</span></li><liclass="protected out"><span>Protected</span></li></ol></div></div></div><divid="template"><divid="allMembers"><divid="constructors"class="members"><h3>Instance Constructors</h3><ol><liclass="indented0 "name="net.psforever.packet.game.WeaponFireMessage#<init>"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="<init>(seq_time:Int,weapon_guid:net.psforever.types.PlanetSideGUID,projectile_guid:net.psforever.types.PlanetSideGUID,shot_origin:net.psforever.types.Vector3,unk1:Int,spread_a:Int,spread_b:Int,max_distance:Int,unk5:Int,projectile_type:net.psforever.packet.game.ProjectileCharacteristics,thrown_projectile_vel:Option[Option[net.psforever.types.Vector3]]):net.psforever.packet.game.WeaponFireMessage"></a><aid="<init>:WeaponFireMessage"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/WeaponFireMessage.html#<init>(seq_time:Int,weapon_guid:net.psforever.types.PlanetSideGUID,projectile_guid:net.psforever.types.PlanetSideGUID,shot_origin:net.psforever.types.Vector3,unk1:Int,spread_a:Int,spread_b:Int,max_distance:Int,unk5:Int,projectile_type:net.psforever.packet.game.ProjectileCharacteristics,thrown_projectile_vel:Option[Option[net.psforever.type
when dispatched to a client, an unreferenced entity results in the projectile not being rendered</p></dd><dtclass="param">projectile_guid</dt><ddclass="cmt"><p>the (client-local) projectile unique identifier;
when dispatched to a client, can be unreferenced (or blanked)</p></dd><dtclass="param">shot_origin</dt><ddclass="cmt"><p>the position where the projectile is first spawned</p></dd><dtclass="param">unk1</dt><ddclass="cmt"><p>na;
always 0?</p></dd><dtclass="param">spread_a</dt><ddclass="cmt"><p>related to the spread of the discharge;
works with <code>spread_b</code> field in unknown way;
the unmodified value is high (65535) when accurate, low (0) when not</p></dd><dtclass="param">spread_b</dt><ddclass="cmt"><p>related to the spread of the discharge;
works with <code>spread_a</code> field in unknown way</p></dd><dtclass="param">max_distance</dt><ddclass="cmt"><p>maximum travel distance (m), with exceptions, e.g., decimator rockets are always 0</p></dd><dtclass="param">unk5</dt><ddclass="cmt"><p>na;