Auto-repair is facilitated primarily as a function of nanite transfer unit (NTU) provisions
and is prompted by the amenity itself sustaining damage
and being, at some level, capable of being repaired.
In major facilities - technology plants, bio labs, etc. -
this NTU is obtained from that facility's nanite resource silo.
The amenity that wishes to be repaired asks the facility for nanite.
The reply comes from the NTU source, or from the facility again.
In exchange for the automatic repair, the silo looses some of its NTU stockpile
and that entails all of the consequences of losing all of the NTU for the base.
In smaller field tower bases, the lack of resource silo should not hinder operations
as auto-repair is still carried out nonetheless.
The consequences of losing NTU do not apply in this case;
the field tower is considered to have unlimited, unshared NTU.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.Repairable"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="RepairableextendsAnyRef"></a><aid="Repairable:Repairable"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/Repairable.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="Repairable.html"title="The base "control" Actor mixin for repair-handling code related to the nano dispenser tool loaded with an armor repair canister."><spanclass="name">Repairable</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">The base "control" <code>Actor</code> mixin for repair-handling code
related to the nano dispenser tool loaded with an armor repair canister.</p><divclass="fullcomment"><divclass="comment cmt"><p>The base "control" <code>Actor</code> mixin for repair-handling code
related to the nano dispenser tool loaded with an armor repair canister.
Unlike the <code>Damageable</code> mixin,
which should be extended to interact with all aspects of a target that impede access to its health points,
shield, armor, etc., <code>Repairable</code> only affects <code>Vitality.Health</code>.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableAmenity"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="RepairableAmenityextendsRepairableEntity"></a><aid="RepairableAmenity:RepairableAmenity"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableAmenity.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="RepairableAmenity.html"title="The "control" Actor mixin for repair-handling code for the majority of Repairable Amenity objects installed in a facility or a field tower."><spanclass="name">RepairableAmenity</span></a><spanclass="result"> extends <ahref="RepairableEntity.html"name="net.psforever.objects.serverobject.repair.RepairableEntity"id="net.psforever.objects.serverobject.repair.RepairableEntity"class="extype">RepairableEntity</a></span></span><pclass="shortcomment cmt">The "control" <code>Actor</code> mixin for repair-handling code
for the majority of <code>Repairable</code><code>Amenity</code> objects installed in a facility or a field tower.</p></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableEntity"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="RepairableEntityextendsRepairable"></a><aid="RepairableEntity:RepairableEntity"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableEntity.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="RepairableEntity.html"title="The "control" Actor mixin for repair-handling code, for both expansion into other mixins and specific application on its own."><spanclass="name">RepairableEntity</span></a><spanclass="result"> extends <ahref="Repairable.html"name="net.psforever.objects.serverobject.repair.Repairable"id="net.psforever.objects.serverobject.repair.Repairable"class="extype">Repairable</a></span></span><pclass="shortcomment cmt">The "control" <code>Actor</code> mixin for repair-handling code,
for both expansion into other mixins and specific application on its own.</p><divclass="fullcomment"><divclass="comment cmt"><p>The "control" <code>Actor</code> mixin for repair-handling code,
for both expansion into other mixins and specific application on its own.
</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>Player</code></p></span><spanclass="cmt"><p><code>Tool</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableVehicle"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="RepairableVehicleextendsRepairableEntity"></a><aid="RepairableVehicle:RepairableVehicle"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableVehicle.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="RepairableVehicle.html"title="The "control" Actor mixin for repair-handling code for Vehicle objects."><spanclass="name">RepairableVehicle</span></a><spanclass="result"> extends <ahref="RepairableEntity.html"name="net.psforever.objects.serverobject.repair.RepairableEntity"id="net.psforever.objects.serverobject.repair.RepairableEntity"class="extype">RepairableEntity</a></span></span><pclass="shortcomment cmt">The "control" <code>Actor</code> mixin for repair-handling code for <code>Vehicle</code> objects.</p></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableWeaponTurret"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="RepairableWeaponTurretextendsRepairableEntity"></a><aid="RepairableWeaponTurret:RepairableWeaponTurret"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableWeaponTurret.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="RepairableWeaponTurret.html"title="The "control" Actor mixin for repair-handling code for WeaponTurret objects."><spanclass="name">RepairableWeaponTurret</span></a><spanclass="result"> extends <ahref="RepairableEntity.html"name="net.psforever.objects.serverobject.repair.RepairableEntity"id="net.psforever.objects.serverobject.repair.RepairableEntity"class="extype">RepairableEntity</a></span></span><pclass="shortcomment cmt">The "control" <code>Actor</code> mixin for repair-handling code for <code>WeaponTurret</code> objects.</p></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.serverobject.repair.Repairable"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="Repairable"></a><aid="Repairable:Repairable"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/Repairable$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="Repairable$.html"title=""><spanclass="name">Repairable</span></a></span></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableAmenity"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="RepairableAmenity"></a><aid="RepairableAmenity:RepairableAmenity"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableAmenity$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="RepairableAmenity$.html"title=""><spanclass="name">RepairableAmenity</span></a></span></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableWeaponTurret"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="RepairableWeaponTurret"></a><aid="RepairableWeaponTurret:RepairableWeaponTurret"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableWeaponTurret$.html"title="Perma