In the game proper, these are three certification values that the user can not give up or interact with.
</p></div></div></li><liclass="indented0 "name="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage#Init"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="Init:net.psforever.packet.game.SquadDetailDefinitionUpdateMessage"></a><aid="Init:SquadDetailDefinitionUpdateMessage"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/SquadDetailDefinitionUpdateMessage$.html#Init:net.psforever.packet.game.SquadDetailDefinitionUpdateMessage"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">final </span><spanclass="kind">val</span></span><spanclass="symbol"><spanclass="name">Init</span><spanclass="result">: <ahref="SquadDetailDefinitionUpdateMessage.html"name="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage"id="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage"class="extype">SquadDetailDefinitionUpdateMessage</a></span></span><pclass="shortcomment cmt">Blank squad data set up for <code>FullSquad</code> parsing.</p><divclass="fullcomment"><divclass="comment cmt"><p>Blank squad data set up for <code>FullSquad</code> parsing.
The <code>guid</code> value is significant - it represents the client-local squad data.
All squad fields and all squad position fields are parsed.
</p></div></div></li><liclass="indented0 "name="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage.FullyPopulatedPositions"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="FullyPopulatedPositions"></a><aid="FullyPopulatedPositions:FullyPopulatedPositions"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/SquadDetailDefinitionUpdateMessage$$FullyPopulatedPositions$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="SquadDetailDefinitionUpdateMessage$$FullyPopulatedPositions$.html"title="The patterns necessary to read enumerated squad position data."><spanclass="name">FullyPopulatedPositions</span></a></span><pclass="shortcomment cmt">The patterns necessary to read enumerated squad position data.</p><divclass="fullcomment"><divclass="comment cmt"><p>The patterns necessary to read enumerated squad position data.
The main squad position data has been completed and now the squad's open positions are being parsed.
These patterns split the difference between <code>FullSquad</code> operations and <code>ItemizedSquad</code> operations.
Normally the whole of the squad position data is parsed in a single pass in <code>FullSquad</code>
and, during <code>ItemizedSquad</code>, only piecemeal squad position fields are parsed.
Furthermore, <code>FullSquad</code> position data is un-indexed because it is always presented in correct order,
and <code>ItemizedSquad</code> positional data is indexed because it can skip entries and may be encountered in any order.
These patterns parse full squad position data that is also indexed.
</p></div></div></li><liclass="indented0 "name="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage.ItemizedPositions"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ItemizedPositions"></a><aid="ItemizedPositions:ItemizedPositions"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/SquadDetailDefinitionUpdateMessage$$ItemizedPositions$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="SquadDetailDefinitionUpdateMessage$$ItemizedPositions$.html"title="The patterns necessary to read coded itemized squad position data fields."><spanclass="name">ItemizedPositions</span></a></span><pclass="shortcomment cmt">The patterns necessary to read coded itemized squad position data fields.</p><divclass="fullcomment"><divclass="comment cmt"><p>The patterns necessary to read coded itemized squad position data fields.
The main squad position data has been completed and now the squad's open positions are being parsed.
Any number of squad position fields can be parsed,
but the number is always counted and the fields are always preceded by a unique action code.
Only important fields are listed as if to update them;
unlisted fields indicate fields that do not get updated from their current values.
</p></div></div></li><liclass="indented0 "name="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage.ItemizedSquad"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ItemizedSquad"></a><aid="ItemizedSquad:ItemizedSquad"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/SquadDetailDefinitionUpdateMessage$$ItemizedSquad$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="SquadDetailDefinitionUpdateMessage$$ItemizedSquad$.html"title="The patterns necessary to read coded squad data fields."><spanclass="name">ItemizedSquad</span></a></span><pclass="shortcomment cmt">The patterns necessary to read coded squad data fields.</p><divclass="fullcomment"><divclass="comment cmt"><p>The patterns necessary to read coded squad data fields.
Any number of squad fields can be parsed,
but the number is always counted and the fields are always preceded by a unique action code.
Only important fields are listed as if to update them;
unlisted fields indicate fields that do not get updated from their current values.
</p></div></div></li></ol></div></div><divid="inheritedMembers"><divname="java.io.Serializable"class="parent"><h3>Inherited from <ahref="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable"name="java.io.Serializable"id="java.io.Serializable"class="extype">Serializable</a></h3></div><divname="net.psforever.packet.Marshallable"class="parent"><h3>Inherited from <ahref="../Marshallable.html"name="net.psforever.packet.Marshallable"id="net.psforever.packet.Marshallable"class="extype">Marshallable</a>[<ahref="SquadDetailDefinitionUpdateMessage.html"name="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage"id="net.psforever.packet.game.SquadDetailDefinitionUpdateMessage"class="extype">SquadDetailDefinitionUpdateMessage</a>]</h3></div><divname="scala.AnyRef"class="parent"><h3>Inherited from <spanname="scala.AnyRef"class="extype">AnyRef</span></h3></div><divname="scala.Any"class="parent"><h3>Inherited from <spanname="scala.Any"class="extype">Any</span></h3></div></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>