<code>seq_time</code> appears to be used in other message definitions as well.
It seems to represent a timestamp for ordering, e.g., player and weapon events.</p></div><dlclass="paramcmts block"><dtclass="param">avatar_guid</dt><ddclass="cmt"><p>the player's GUID</p></dd><dtclass="param">pos</dt><ddclass="cmt"><p>where the player is in the world</p></dd><dtclass="param">vel</dt><ddclass="cmt"><p>how the player is moving</p></dd><dtclass="param">facingYaw</dt><ddclass="cmt"><p>a "yaw" angle</p></dd><dtclass="param">facingPitch</dt><ddclass="cmt"><p>a "pitch" angle;
0 for forward-facing;
75.9375 for the up-facing limit;
-73.125 for the down-facing limit</p></dd><dtclass="param">facingYawUpper</dt><ddclass="cmt"><p>a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
0 for forward-facing;
+/-61.875 for the clockwise/counterclockwise turn limits, respectively</p></dd><dtclass="param">seq_time</dt><ddclass="cmt"><p>the "time frame" according to the server;
starts at 0; max value is 1023 before resetting</p></dd><dtclass="param">unk1</dt><ddclass="cmt"><p>na</p></dd><dtclass="param">is_crouching</dt><ddclass="cmt"><p>avatar is crouching</p></dd><dtclass="param">is_jumping</dt><ddclass="cmt"><p>avatar is jumping;
must remain flagged for jump to maintain animation</p></dd><dtclass="param">jump_thrust</dt><ddclass="cmt"><p>provide a measure of vertical stability when really close to the avatar character</p></dd><dtclass="param">is_cloaked</dt><ddclass="cmt"><p>avatar is cloaked by virtue of an Infiltration Suit</p></dd><dtclass="param">unk2</dt><ddclass="cmt"><p>na</p></dd><dtclass="param">unk3</dt><ddclass="cmt"><p>na</p></dd></dl><dlclass="attributes block"><dt>Source</dt><dd><ahref="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/packet/game/PlayerStateMessageUpstream.scala"target="_blank">PlayerStateMessageUpstream.scala</a></dd></dl><divclass="toggleContainer"><divclass="toggle block"><span>Linear Supertypes</span><divclass="superTypes hiddenContent"><spanname="scala.Product"class="extype">Product</span>, <spanname="scala.Equals"class="extype">Equals</span>, <ahref="../PlanetSideGamePacket.html"name="net.psforever.packet.PlanetSideGamePacket"id="net.psforever.packet.PlanetSideGamePacket"class="extype">PlanetSideGamePacket</a>, <ahref="../PlanetSidePacket.html"name="net.psforever.packet.PlanetSidePacket"id="net.psforever.packet.PlanetSidePacket"class="extype">PlanetSidePacket</a>, <ahref="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable"name="java.io.Serializable"id="java.io.Serializable"class="extype">Serializable</a>, <spanname="scala.AnyRef"class="extype">AnyRef</span>, <spanname="scala.Any"class="extype">Any</span></div></div></div></div><divid="mbrsel"><divclass="toggle"></div><divid="memberfilter"><iclass="material-icons arrow"></i><spanclass="input"><inputplaceholder="Filter all members"id="mbrsel-input"type="text"accesskey="/"/></span><iclass="clear material-icons"></i></div><divid="filterby"><divid="order"><spanclass="filtertype">Ordering</span><ol><liclass="alpha in"><span>Alphabetic</span></li><liclass="inherit out"><span>By Inheritance</span></li></ol></div><divclass="ancestors"><spanclass="filtertype">Inherited<br/></span><olid="linearization"><liclass="in"name="net.psforever.packet.game.PlayerStateMessageUpstream"><span>PlayerStateMessageUpstream</span></li><liclass="in"name="scala.Product"><span>Product</span></li><liclass="in"name="scala.Equals"><span>Equals</span></li><liclass="in"name="net.psforever.packet.PlanetSideGamePacket"><span>PlanetSideGamePacket</span></li><liclass="in"name="net.psforever.packet.PlanetSidePacket"><span>PlanetSidePacket</span></li><liclass="in"name="java.io.Serializable"><span>Serializable</span></li><liclass="in"name="scala.AnyRef"><span>AnyRef</span></li><liclass="in"name="scala.Any"><span>Any</span></li></ol></div><divclass="ancestors"><spanclass="filtertype"></span><ol><liclass="hideall out"><span>Hide All</span></li><liclass="showall in"><span>Show All</span></li></ol></div><divid="visbl"><spanclass="filtertype">Visibility</span><ol><liclass="public in"><span>Public</span></li><liclass="protected out"><span>Protected</span></li></ol></div></div></div><divid="template"><divid="allMembers"><divid="constructors"class="members"><h3>Instance Constructors</h3><ol><liclass="indented0 "name="net.psforever.packet.game.PlayerStateMessageUpstream#<init>"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="<init>(avatar_guid:net.psforever.types.PlanetSideGUID,pos:net.psforever.types.Vector3,vel:Option[net.psforever.types.Vector3],facingYaw:Float,facingPitch:Float,facingYawUpper:Float,seq_time:Int,unk1:Int,is_crouching:Boolean,is_jumping:Boolean,jump_thrust:Boolean,is_cloaked:Boolean,unk2:Int,unk3:Int):net.psforever.packet.game.PlayerStateMessageUpstream"></a><aid="<init>:PlayerStateMessageUpstream"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/PlayerStateMessageUpstream.html#<init>(avatar_guid:net.psforever.types.PlanetSideGUID,pos:net.psforever.types.Vector3,vel:Option[net.psforever.ty
0 for forward-facing;
75.9375 for the up-facing limit;
-73.125 for the down-facing limit</p></dd><dtclass="param">facingYawUpper</dt><ddclass="cmt"><p>a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
0 for forward-facing;
+/-61.875 for the clockwise/counterclockwise turn limits, respectively</p></dd><dtclass="param">seq_time</dt><ddclass="cmt"><p>the "time frame" according to the server;
starts at 0; max value is 1023 before resetting</p></dd><dtclass="param">unk1</dt><ddclass="cmt"><p>na</p></dd><dtclass="param">is_crouching</dt><ddclass="cmt"><p>avatar is crouching</p></dd><dtclass="param">is_jumping</dt><ddclass="cmt"><p>avatar is jumping;
must remain flagged for jump to maintain animation</p></dd><dtclass="param">jump_thrust</dt><ddclass="cmt"><p>provide a measure of vertical stability when really close to the avatar character</p></dd><dtclass="param">is_cloaked</dt><ddclass="cmt"><p>avatar is cloaked by virtue of an Infiltration Suit</p></dd><dtclass="param">unk2</dt><ddclass="cmt"><p>na</p></dd><dtclass="param">unk3</dt><ddclass="cmt"><p>na</p></dd></dl></div></li></ol></div><divid="types"class="types members"><h3>Type Members</h3><ol><liclass="indented0 "name="net.psforever.packet.game.PlayerStateMessageUpstream.Packet"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="Packet=net.psforever.packet.game.PlayerStateMessageUpstream"></a><aid="Packet:Packet"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/PlayerStateMessageUpstream.html#Packet=net.psforever.packet.game.PlayerStateMessageUpstream"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">type</span></span><spanclass="symbol"><spanclass="name">Packet</span><spanclass="result alias"> = <ahref=""name="net.psforever.packet.game.PlayerStateMessageUpstream"id="net.psforever.packet.game.PlayerStateMessageUpstream"class="extype">PlayerStateMessageUpstream</a></span></span></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="scala.AnyRef#!="group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="!=(x$1:Any):Boolean"></a><aid="!=(Any):Boolean"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/PlayerStateMessageUpstream.html#!=(x$1:Any):Boolean"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">final </span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name"title="gt4s: $bang$eq">!=</span><spanclass="params">(<spanname="arg0">arg0: <spanname="scala.Any"class="extype">Any</span></span>)</span><spanclass="result">: <spanname="scala.Boolean"class="extype">Boolean</span></span></span><divclass="fullcomment"><dlclass="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><liclass="indented0 "name="scala.AnyRef###"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="##:Int"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/PlayerStateMessageUpstream.html###:Int"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">final </span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name"title="gt4s: $hash$hash">##</span><spanclass="result">: <spanname="scala.Int"class="extype">Int</span></span></span><divclass="fullcomment"><dlclass="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><liclass="indented0 "name="scala.AnyRef#=="group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="==(x$1:Any):Boolean"></a><aid="==(Any):Boolean"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/PlayerStateMessageUpstream.html#==(x$1:Any):Boolean"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">final </span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name"title="gt4s: $eq$eq">==</span><spanclass="params">(<spanname="arg0">arg0: <spanname="scala.Any"class="extype">Any</span></span>)</span><spanclass="result">: <spanname="scala.Boolean"class="extype">Boolean</span></span></span><divclass="fullcomment"><dlclass="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><liclass="indented0 "name="scala.Any#asInstanceOf"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="asInstanceOf[T0]:T0"></a><spanclass="permalink"><ahref="../../../../net/psforever/packet/game/PlayerStateMess