to be cleared of damageable targets upon spawning of a vehicle.</p><divclass="fullcomment"><divclass="comment cmt"><p>A function that finalizes the detection for the region around a vehicle spawn pad
to be cleared of damageable targets upon spawning of a vehicle.
All measurements are provided in terms of distance from the center of the pad.
These pads are cylindrical in shape.</p></div><dlclass="paramcmts block"><dtclass="param">origin</dt><ddclass="cmt"><p>the center of the spawn pad</p></dd><dtclass="param">radius</dt><ddclass="cmt"><p>the distance from the middle of the spawn pad</p></dd><dtclass="param">aboveLimit</dt><ddclass="cmt"><p>how far above the spawn pad is to be cleared</p></dd><dtclass="param">obj1</dt><ddclass="cmt"><p>a game entity, should be the source</p></dd><dtclass="param">obj2</dt><ddclass="cmt"><p>a game entity, should be the target</p></dd><dtclass="param">maxDistance</dt><ddclass="cmt"><p>the square of the maximum distance permissible between game entities
before they are no longer considered "near"</p></dd><dt>returns</dt><ddclass="cmt"><p><code>true</code>, if the two entities are near enough to each other;
to be cleared of damageable targets upon spawning of a vehicle.</p><divclass="fullcomment"><divclass="comment cmt"><p>A function that sets up the region around a battleframe vehicle spawn chamber's doors
to be cleared of damageable targets upon spawning of a vehicle.
All measurements are provided in terms of distance from the middle of the door.
Internally, the pad is referred to as <code>bfr_door</code>;
colloquially, the pad is referred to as a "BFR shed".</p></div><dlclass="paramcmts block"><dtclass="param">radius</dt><ddclass="cmt"><p>the distance from the middle of the spawn pad</p></dd><dtclass="param">aboveLimit</dt><ddclass="cmt"><p>how far above the spawn pad is to be cleared</p></dd><dtclass="param">pad</dt><ddclass="cmt"><p>he vehicle spawn pad in question</p></dd><dtclass="param">requiredButUnused</dt><ddclass="cmt"><p>required by the function prototype</p></dd><dt>returns</dt><ddclass="cmt"><p>a function that describes a region ahead of the battleframe vehicle spawn shed</p></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.VehicleSpawnPadDefinition#prepareKillBox"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="prepareKillBox(forwardLimit:Float,backLimit:Float,sideLimit:Float,aboveLimit:Float)(pad:net.psforever.objects.serverobject.pad.VehicleSpawnPad,flightVehicle:Boolean):(net.psforever.objects.PlanetSideGameObject,net.psforever.objects.PlanetSideGameObject,Float)=>Boolean"></a><aid="prepareKillBox(Float,Float,Float,Float)(VehicleSpawnPad,Boolean):(PlanetSideGameObject,PlanetSideGameObject,Float)=>Boolean"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/pad/VehicleSpawnPadDefinition$.html#prepareKillBox(forwardLimit:Float,backLimit:Float,sideLimit:Float,aboveLimit:Float)(pad:net.psforever.objects.serverobject.pad.VehicleSpawnPad,flightVehicle:Boolean):(net.psforever.objects.PlanetSideGameObject,net.psforever.objects.PlanetSideGameObject,Float)=>Boolean"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">prepareKillBox</span><spanclass="params">(<spanname="forwardLimit">forwardLimit: <spanname="scala.Float"class="extype">Float</span></span>, <spanname="backLimit">backLimit: <spanname="scala.Float"class="extype">Float</span></span>, <spanname="sideLimit">sideLimit: <spanname="scala.Float"class="extype">Float</span></span>, <spanname="aboveLimit">aboveLimit: <spanname="scala.Float"class="extype">Float</span></span>)</span><spanclass="params">(<spanname="pad">pad: <ahref="VehicleSpawnPad.html"name="net.psforever.objects.serverobject.pad.VehicleSpawnPad"id="net.psforever.objects.serverobject.pad.VehicleSpawnPad"class="extype">VehicleSpawnPad</a></span>, <spanname="flightVehicle">flightVehicle: <spanname="scala.Boolean"class="extype">Boolean</span></span>)</span><spanclass="result">: (<ahref="../../PlanetSideGameObject.html"name="net.psforever.objects.PlanetSideGameObject"id="net.psforever.objects.PlanetSideGameObject"class="extype">PlanetSideGameObject</a>, <ahref="../../PlanetSideGameObject.html"name="net.psforever.objects.PlanetSideGameObject"id="net.psforever.objects.PlanetSideGameObject"class="extype">PlanetSideGameObject</a>, <spanname="scala.Float"class="extype">Float</span>) =><spanname="scala.Boolean"class="extype">Boolean</span></span></span><pclass="shortcomment cmt">A function that sets up the region around a vehicle spawn pad
to be cleared of damageable targets upon spawning of a vehicle.</p><divclass="fullcomment"><divclass="comment cmt"><p>A function that sets up the region around a vehicle spawn pad
to be cleared of damageable targets upon spawning of a vehicle.
All measurements are provided in terms of distance from the center of the pad.
These generic pads are rectangular in bounds and the kill box is cuboid in shape.</p></div><dlclass="paramcmts block"><dtclass="param">forwardLimit</dt><ddclass="cmt"><p>how far in front of the spawn pad is to be cleared</p></dd><dtclass="param">backLimit</dt><ddclass="cmt"><p>how far behind the spawn pad to be cleared;
"back" is a squared direction usually in that direction of the corresponding terminal</p></dd><dtclass="param">sideLimit</dt><ddclass="cmt"><p>how far to either side of the spawn pad is to be cleared</p></dd><dtclass="param">aboveLimit</dt><ddclass="cmt"><p>how far above the spawn pad is to be cleared</p></dd><dtclass="param">pad</dt><ddclass="cmt"><p>the vehicle spawn pad in question</p></dd><dtclass="param">flightVehicle</dt><ddclass="cmt"><p>whether the current vehicle being ordered is a flying craft</p></dd><dt>returns</dt><ddclass="cmt"><p>a function that describes a region around the vehicle spawn pad</p></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.VehicleSpawnPadDefinition#prepareVanuKillBox"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="prepareVanuKillBox(radius:Float,aboveLimit:Float)(pad:net.psforever.objects.serverobject.pad.VehicleSpawnPad,flightVehicle:Boolean):(net.psforever.objects.PlanetSideGameObject,net.psforever.objects.PlanetSideGameObject,Float)=>Boolean"></a><aid="prepareVanuKillBox(Float,Float)(VehicleSpawnPad,Boolean):(PlanetSideGameObject,PlanetSideGameObject,Float)=>Boolean"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/pad/VehicleSpawnPadDefinition$.html#prepareVanuKillBox(radius:Float,aboveLimit:Float)(pad:net.psforever.objects.serverobject.pad.VehicleSpawnPad,flightVehicle:Boolean):(net.psforever.objects.PlanetSideGameObject,net.psforever.objects.PlanetSideGameObject,Float)=>Boolean"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">prepareVanuKillBox</span><spanclass="params">(<spanname="radius">radius: <spanname="scala.Float"class="extype">Float</span></span>, <spanname="aboveLimit">aboveLimit: <spanname="scala.Float"class="extype">Float</span></span>)</span><spanclass="params">(<spanname="pad">pad: <ahref="VehicleSpawnPad.html"name="net.psforever.objects.serverobject.pad.VehicleSpawnPad"id="net.psforever.objects.serverobject.pad.VehicleSpawnPad"class="extype">VehicleSpawnPad</a></span>, <spanname="flightVehicle">flightVehicle: <spanname="scala.Boolean"class="extype">Boolean</span></span>)</span><spanclass="result">: (<ahref="../../PlanetSideGameObject.html"name="net.psforever.objects.PlanetSideGameObject"id="net.psforever.objects.PlanetSideGameObject"class="extype">PlanetSideGameObject</a>, <ahref="../../PlanetSideGameObject.html"name="net.psforever.objects.PlanetSideGameObject"id="net.psforever.objects.PlanetSideGameObject"class="extype">PlanetSideGameObject</a>, <spanname="scala.Float"class="extype">Float</span>) =><spanname="scala.Boolean"class="extype">Boolean</span></span></span><pclass="shortcomment cmt">A function that sets up the region around a vehicle spawn pad
to be cleared of damageable targets upon spawning of a vehicle.</p><divclass="fullcomment"><divclass="comment cmt"><p>A function that sets up the region around a vehicle spawn pad
to be cleared of damageable targets upon spawning of a vehicle.
All measurements are provided in terms of distance from the center of the pad.
These pads are only found in the cavern zones and are cylindrical in shape.</p></div><dlclass="paramcmts block"><dtclass="param">radius</dt><ddclass="cmt"><p>the distance from the middle of the spawn pad</p></dd><dtclass="param">aboveLimit</dt><ddclass="cmt"><p>how far above the spawn pad is to be cleared</p></dd><dtclass="param">pad</dt><ddclass="cmt"><p>he vehicle spawn pad in question</p></dd><dtclass="param">flightVehicle</dt><ddclass="cmt"><p>whether the current vehicle being ordered is a flying craft</p></dd><dt>returns</dt><ddclass="cmt"><p>a function that describes a region around the vehicle spawn pad</p></dd></dl></div></li><liclass="indented0 "name="scala.AnyRef#synchronized"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="synchronized[T0](x$1:=>T0):T0"></a><aid="synchronized[T0](=>T0):T0"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/pad/VehicleSpawnPadDefinition$.html#synchronized[T0](x$1:=>T0):T0"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">final </span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">synchronized</span><spanclass="tparams">[<spanname="T0">T0</span>]</span><spanclass="params">(<spanname="arg0">arg0: =><spanname="java.lang.AnyRef.synchronized.T0"class="extype">T0</span></span>)</span><spanclass="result">: <spanname="java.lang.AnyRef.synchronized.T0"class="extype">T0</span></span></span><divclass="fullcomment"><dlclass="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><liclass="indented0 "name="scala.AnyRef#toString"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="toString():String"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/pad/VehicleSpawnPadDefinition$.html#toString():String"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">toString</span><spanclass="params">()</span><spanclass="result">: <ahref="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html#java.lang.String"name="java.lang.String"id="java.lang.String"class="extype">String</a></span></span><divclass="fullcomment"><dlclass="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.VehicleSpawnPadDefinition#vehicleSpawnKillBox"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="prt"><aid="vehicleSpawnKillBox(forward:net.psforever.types.Vector3,side:net.psforever.types.Vector3,origin:net.psforever.types.Vector3,forwardLimit:Float,backLimit:Float,sideLimit:Float,aboveLimit:Float)(obj1:net.psforever.objects.PlanetSideGameObject,obj2:net.psforever.objects.PlanetSideGameObject,maxDistance:Float):Boolean"></a><aid="vehicleSpawnKillBox(Vector3,Vector3,Vector3,Float,Float,Float,Float)(PlanetSideGameObject,PlanetSideGameObject,Float):Boolean"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/pad/VehicleSpawnPadDefinition$.html#vehicleSpawnKillBox(forward:net.psforever.types.Vector3,side:net.psforever.types.Vector3,origin:net.psforever.types.Vector3,forwardLimit:Float,backLimit:Float,sideLimit:Float,aboveLimit:Float)(obj1:net.psforever.objects.PlanetSideGameObject,obj2:net.psforever.objects.PlanetSideGameObject,maxDistance:Float):Boolean"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">vehicleSpawnKillBox</span><spanclass="params">(<spanname="forward">forward: <ahref="../../../types/Vector3.html"name="net.psforever.types.Vector3"id="net.psforever.types.Vector3"class="extype">Vector3</a></span>, <spanname="side">side: <ahref="../../../types/Vector3.html"name="net.psforever.types.Ve
to be cleared of damageable targets upon spawning of a vehicle.</p><divclass="fullcomment"><divclass="comment cmt"><p>A function that finalizes the detection for the region around a vehicle spawn pad
to be cleared of damageable targets upon spawning of a vehicle.
All measurements are provided in terms of distance from the center of the pad.
These generic pads are rectangular in bounds and the kill box is cuboid in shape.</p></div><dlclass="paramcmts block"><dtclass="param">forward</dt><ddclass="cmt"><p>a direction in a "forwards" direction relative to the orientation of the spawn pad</p></dd><dtclass="param">side</dt><ddclass="cmt"><p>a direction in a "side-wards" direction relative to the orientation of the spawn pad</p></dd><dtclass="param">origin</dt><ddclass="cmt"><p>the center of the spawn pad</p></dd><dtclass="param">forwardLimit</dt><ddclass="cmt"><p>how far in front of the spawn pad is to be cleared</p></dd><dtclass="param">backLimit</dt><ddclass="cmt"><p>how far behind the spawn pad to be cleared</p></dd><dtclass="param">sideLimit</dt><ddclass="cmt"><p>how far to either side of the spawn pad is to be cleared</p></dd><dtclass="param">aboveLimit</dt><ddclass="cmt"><p>how far above the spawn pad is to be cleared</p></dd><dtclass="param">obj1</dt><ddclass="cmt"><p>a game entity, should be the source</p></dd><dtclass="param">obj2</dt><ddclass="cmt"><p>a game entity, should be the target</p></dd><dtclass="param">maxDistance</dt><ddclass="cmt"><p>the square of the maximum distance permissible between game entities
before they are no longer considered "near"</p></dd><dt>returns</dt><ddclass="cmt"><p><code>true</code>, if the two entities are near enough to each other;