PSF-LoginServer/.codecov.yml

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2017-03-02 01:09:55 +00:00
# Too spammy for us
comment: off
ignore:
2018-07-30 13:28:45 +00:00
- "common/src/main/scala/net/psforever/objects/ObjectType.scala"
- "common/src/main/scala/net/psforever/objects/avatar/Avatars.scala"
2018-07-30 13:28:45 +00:00
- "common/src/main/scala/net/psforever/objects/ballistics/ProjectileResolution.scala"
- "common/src/main/scala/net/psforever/objects/ballistics/Projectiles.scala"
- "common/src/main/scala/net/psforever/objects/equipment/Ammo.scala"
- "common/src/main/scala/net/psforever/objects/equipment/CItem.scala"
- "common/src/main/scala/net/psforever/objects/equipment/EquipmentSize.scala"
- "common/src/main/scala/net/psforever/objects/equipment/Kits.scala"
- "common/src/main/scala/net/psforever/objects/equipment/SItem.scala"
- "common/src/main/scala/net/psforever/objects/guid/AvailabilityPolicy.scala"
2018-07-30 13:28:45 +00:00
- "common/src/main/scala/net/psforever/objects/serverobject/pad/AutoDriveControls.scala"
- "common/src/main/scala/net/psforever/objects/serverobject/structures/StructureType.scala"
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-15 01:25:44 +00:00
- "common/src/main/scala/net/psforever/objects/serverobject/turret/TurretUpgrade.scala"
- "common/src/main/scala/net/psforever/objects/serverobject/CommonMessages.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/AccessPermissionGroup.scala"
2018-07-30 13:28:45 +00:00
- "common/src/main/scala/net/psforever/objects/vehicles/CargoVehicleRestiction.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/DestroyedVehicle.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/SeatArmoRestriction.scala"
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-15 01:25:44 +00:00
- "common/src/main/scala/net/psforever/objects/vehicles/Turrets.scala"
- "common/src/main/scala/net/psforever/objects/vehicles/VehicleLockState.scala"
2018-07-30 13:28:45 +00:00
- "common/src/main/scala/net/psforever/objects/vital/damage/DamageProfile.scala"
- "common/src/main/scala/net/psforever/objects/vital/projectile/ProjectileCalculations.scala"
- "common/src/main/scala/net/psforever/objects/vital/resistance/ResistanceProfile.scala"
- "common/src/main/scala/net/psforever/objects/vital/DamageResistanceModel.scala"
- "common/src/main/scala/net/psforever/objects/vital/DamageType.scala"
- "common/src/main/scala/net/psforever/objects/vital/StandardDamages.scala"
- "common/src/main/scala/net/psforever/objects/vital/StandardResistanceProfile.scala"
- "common/src/main/scala/net/psforever/objects/vital/StandardResistances.scala"
- "common/src/main/scala/net/psforever/objects/vital/StandardResolutions.scala"
- "common/src/main/scala/net/psforever/packet/crypto"
- "common/src/main/scala/net/psforever/packet/game/objectcreate/DrawnSlot.scala"
- "common/src/main/scala/net/psforever/packet/game/objectcreate/DriveState.scala"
- "common/src/main/scala/net/psforever/packet/game/objectcreate/MountItem.scala"
- "common/src/main/scala/net/psforever/packet/game/objectcreate/ObjectClass.scala"
- "common/src/main/scala/net/psforever/packet/game/objectcreate/Prefab.scala"
- "common/src/main/scala/net/psforever/packet/ControlPacketOpcode.scala"
- "common/src/main/scala/net/psforever/packet/CryptoPacketOpcode.scala"
- "common/src/main/scala/net/psforever/packet/GamePacketOpcode.scala"
- "common/src/main/scala/net/psforever/types/Angular.scala"
- "common/src/main/scala/net/psforever/types/CertificationType.scala"
- "common/src/main/scala/net/psforever/types/ChatMessageType.scala"
- "common/src/main/scala/net/psforever/types/DriveState.scala"
- "common/src/main/scala/net/psforever/types/EmoteType.scala"
- "common/src/main/scala/net/psforever/types/ExoSuitType.scala"
- "common/src/main/scala/net/psforever/types/GrenadeState.scala"
- "common/src/main/scala/net/psforever/types/ImplantType.scala"
- "common/src/main/scala/net/psforever/types/MeritCommendation.scala"
- "common/src/main/scala/net/psforever/types/PlanetSideEmpire.scala"
- "common/src/main/scala/net/psforever/types/TransactionType.scala"
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-15 01:25:44 +00:00
- "common/src/main/scala/services/avatar/AvatarAction.scala"
- "common/src/main/scala/services/avatar/AvatarResponse.scala"
2018-07-30 13:28:45 +00:00
- "common/src/main/scala/services/galaxy/GalaxyAction.scala"
- "common/src/main/scala/services/galaxy/GalaxyResponse.scala"
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-15 01:25:44 +00:00
- "common/src/main/scala/services/local/LocalAction.scala"
- "common/src/main/scala/services/local/LocalResponse.scala"
- "common/src/main/scala/services/vehicle/VehicleAction.scala"
- "common/src/main/scala/services/vehicle/VehicleResponse.scala"
- "pslogin/src/main/scala/CryptoSessionActor.scala"
- "pslogin/src/main/scala/DatabaseConnector.scala"
- "pslogin/src/main/scala/LoginConfig.scala"
- "pslogin/src/main/scala/Maps.scala"
- "pslogin/src/main/scala/MDCContextAware.scala"
- "pslogin/src/main/scala/MDCPropagatingExecutionContext.scala"
- "pslogin/src/main/scala/Zones.scala"