that infantry will be arranged upon spawning into the game world.</p></li><liclass="indented0 "name="net.psforever.objects.serverobject.tube.SpawnTubeControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="SpawnTubeControlextendsPoweredAmenityControlwithFactionAffinityBehavior.CheckwithDamageableAmenitywithRepairableAmenitywithAmenityAutoRepair"></a><aid="SpawnTubeControl:SpawnTubeControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/tube/SpawnTubeControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="SpawnTubeControl.html"title="An Actor that handles messages being dispatched to a specific SpawnTube."><spanclass="name">SpawnTubeControl</span></a><spanclass="result"> extends <ahref="../structures/PoweredAmenityControl.html"name="net.psforever.objects.serverobject.structures.PoweredAmenityControl"id="net.psforever.objects.serverobject.structures.PoweredAmenityControl"class="extype">PoweredAmenityControl</a> with <ahref="../affinity/FactionAffinityBehavior$$Check.html"name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"class="extype">Check</a> with <ahref="../damage/DamageableAmenity.html"name="net.psforever.objects.serverobject.damage.DamageableAmenity"id="net.psforever.objects.serverobject.damage.DamageableAmenity"class="extype">DamageableAmenity</a> with <ahref="../repair/RepairableAmenity.html"name="net.psforever.objects.serverobject.repair.RepairableAmenity"id="net.psforever.objects.serverobject.repair.RepairableAmenity"class="extype">RepairableAmenity</a> with <ahref="../repair/AmenityAutoRepair.html"name="net.psforever.objects.serverobject.repair.AmenityAutoRepair"id="net.psforever.objects.serverobject.repair.AmenityAutoRepair"class="extype">AmenityAutoRepair</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles messages being dispatched to a specific <code>SpawnTube</code>.</p></li><liclass="indented0 "name="net.psforever.objects.serverobject.tube.SpawnTubeDefinition"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="SpawnTubeDefinitionextendsAmenityDefinitionwithSpawnPointDefinition"></a><aid="SpawnTubeDefinition:SpawnTubeDefinition"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/tube/SpawnTubeDefinition.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="SpawnTubeDefinition.html"title="The definition for any spawn point in the game world."><spanclass="name">SpawnTubeDefinition</span></a><spanclass="result"> extends <ahref="../structures/AmenityDefinition.html"name="net.psforever.objects.serverobject.structures.AmenityDefinition"id="net.psforever.objects.serverobject.structures.AmenityDefinition"class="extype">AmenityDefinition</a> with <ahref="../../SpawnPointDefinition.html"name="net.psforever.objects.SpawnPointDefinition"id="net.psforever.objects.SpawnPointDefinition"class="extype">SpawnPointDefinition</a></span></span><pclass="shortcomment cmt">The definition for any spawn point in the game world.</p></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.serverobject.tube.SpawnTube"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="SpawnTube"></a><aid="SpawnTube:SpawnTube"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/tube/SpawnTube$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="SpawnTube$.html"title=""><spanclass="name">SpawnTube</span></