PSF-LoginServer/common/src/test/scala/objects/DamageableTest.scala

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Destroy and repair (#346) * bog-standard order_terminal amenities now take damage up to the point of destruction and can be repaired from destruction to functional to the point of being fully repaired; this is mostly proof fo concept * restored proper destruction to FacilityTurrets; extended proper rrepairs to FacilityTurrets; co-opted terminal hacking into TerminalControl; started to expand on hacking protocol, but chose restraint * changes made thus that a clear Definition hierarchy is established; all of this is in line with making future changes to repair/destroy variables, and making generic the repair code * all meaningful facility amenities take damage and can be repaired; spawn tubes can be destroyed and the base will properly lose spawns (and show it on the map); some hack logic has been redistributed into the appropriate control objects, following in the wake of repair/damage logic * deployables are repairable; the TRAP has been converted into a ComplexDeployable; changed the nature of the Repairable traits * player bank repair and medapp heal has been moved out from WSA into PlayerControl * overhaul of Progress callback system and the inclusion of player revival as a Progress activity * begun relocating functionality for hacking outside of WSA; set up behavoir mixin for cargo operations, in order to move vehicle hack function, but did not yet integrate * integration of the actor behavior mixin for vehicle cargo operations to support the integration of vehicle hacking finalization * establishing inheritance/override potential of Damageable activity; Generator and SpawnTube map behavior behavior (currently inactive) * ImplantTerminalMech objects now have a 'with-coordinates' constructor and a deprecated 'no-coordinates' constructor; implants mechs and interfaces are now damageable and repairable, and their damage state can also block mounting * generators are destroyed and repaired properly, and even explode, killing a radius-worth of players * destroy and repair pass on deployables, except for explosive types * Damageable pass; client synchronization pass * helpful comments * some tests for damageable and repairable; refined output and repaired existing tests * enabled friendly fire check and recovery * handled friendly fire against allied mines; moved jammer code to common damageable behavior * tweaks to damageability, infantry heal and repair, and sensor and explosive animations * animations; framework for future vitals events; closing database connections * adding some deployable tests; fixing a bunch of other tests; History is back * testing for basic Damageable functions; removing a log message * finicky animation stuff * event messages to the Generator to represent health changes * damage against BFR's is now only used against mythical creatures * test fix
2020-04-14 15:17:32 -04:00
// Copyright (c) 2020 PSForever
package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.ballistics._
import net.psforever.objects.equipment.JammableUnit
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
import net.psforever.objects.serverobject.implantmech.{ImplantTerminalMech, ImplantTerminalMechControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl, TerminalDefinition}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.{FacilityTurret, FacilityTurretControl, TurretUpgrade}
import net.psforever.objects.vehicles.VehicleControl
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.DamageWithPositionMessage
import net.psforever.types._
import services.{RemoverActor, Service}
import services.avatar.{AvatarAction, AvatarServiceMessage}
import services.support.SupportActor
import services.vehicle.support.TurretUpgrader
import services.vehicle.{VehicleAction, VehicleServiceMessage}
import org.specs2.mutable.Specification
import scala.concurrent.duration._
class DamageableTest extends Specification {
val player1 = Player(Avatar("TestCharacter1",PlanetSideEmpire.TR,CharacterGender.Male,0,CharacterVoice.Mute))
val pSource = PlayerSource(player1)
val weaponA = Tool(GlobalDefinitions.phoenix) //decimator
val projectileA = weaponA.Projectile
"Damageable" should {
"permit damage" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
}
"ignore attempts at non-zero damage" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, PlayerSource(player1), 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
Damageable.CanDamage(target, 0, resolved) mustEqual false
}
"ignore attempts at damaging friendly targets not designated for friendly fire" in {
val target = new Generator(GlobalDefinitions.generator)
target.Owner = new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
Faction = player1.Faction
}
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
target.Definition.DamageableByFriendlyFire mustEqual false
target.Faction == player1.Faction mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
target.Owner.Faction = PlanetSideEmpire.NC
target.Faction != player1.Faction mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
}
"ignore attempts at damaging a target that is not damageable" in {
val target = new SpawnTube(GlobalDefinitions.respawn_tube_sanctuary)
target.Owner = new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
Faction = PlanetSideEmpire.NC
}
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
target.Definition.Damageable mustEqual false
target.Faction != player1.Faction mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
}
"permit damaging friendly targets, even those not designated for friendly fire, if the target is hacked" in {
val player2 = Player(Avatar("TestCharacter2",PlanetSideEmpire.NC,CharacterGender.Male,0,CharacterVoice.Mute))
player2.GUID = PlanetSideGUID(1)
val target = new Terminal(new TerminalDefinition(0) {
Damageable = true
DamageableByFriendlyFire = false
override def Request(player : Player, msg : Any) : Terminal.Exchange = null
})
target.Owner = new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
Faction = player1.Faction
}
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
target.Definition.DamageableByFriendlyFire mustEqual false
target.Faction == player1.Faction mustEqual true
target.HackedBy.isEmpty mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
target.HackedBy = player2
target.Faction == player1.Faction mustEqual true
target.HackedBy.nonEmpty mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
}
val weaponB = Tool(GlobalDefinitions.jammer_grenade)
val projectileB = weaponB.Projectile
"permit jamming" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
resolved.projectile.profile.JammerProjectile mustEqual true
Damageable.CanJammer(target, resolved) mustEqual true
}
"ignore attempts at jamming if the projectile is does not cause the effect" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
) //decimator
resolved.projectile.profile.JammerProjectile mustEqual false
Damageable.CanJammer(target, resolved) mustEqual false
}
"ignore attempts at jamming friendly targets" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
target.Faction = player1.Faction
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
resolved.projectile.profile.JammerProjectile mustEqual true
resolved.projectile.owner.Faction == target.Faction mustEqual true
Damageable.CanJammer(target, resolved) mustEqual false
}
"ignore attempts at jamming targets that are not jammable" in {
val target = new TrapDeployable(GlobalDefinitions.tank_traps)
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
resolved.projectile.profile.JammerProjectile mustEqual true
resolved.projectile.owner.Faction == target.Faction mustEqual false
target.isInstanceOf[JammableUnit] mustEqual false
Damageable.CanJammer(target, resolved) mustEqual false
}
"permit jamming friendly targets if the target is hacked" in {
val player2 = Player(Avatar("TestCharacter2",PlanetSideEmpire.NC,CharacterGender.Male,0,CharacterVoice.Mute))
player2.GUID = PlanetSideGUID(1)
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
target.Faction = player1.Faction
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
SourceEntry(target),
target.DamageModel,
Vector3.Zero
)
resolved.projectile.profile.JammerProjectile mustEqual true
resolved.projectile.owner.Faction == target.Faction mustEqual true
target.isInstanceOf[JammableUnit] mustEqual true
target.HackedBy.nonEmpty mustEqual false
Damageable.CanJammer(target, resolved) mustEqual false
target.HackedBy = player2
target.HackedBy.nonEmpty mustEqual true
Damageable.CanJammer(target, resolved) mustEqual true
}
}
}
/*
the damage targets, Generator, Terminal, etc., are used to test basic destruction
essentially, treat them more as generic entities whose object types are damageable (because they are)
see specific object type tests in relation to what those object types does above and beyond that during damage
*/
class DamageableEntityDamageTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(5))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = { }
GUID(guid)
}
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val gen = Generator(GlobalDefinitions.generator) //guid=2
val player1 = Player(Avatar("TestCharacter1",PlanetSideEmpire.TR,CharacterGender.Male,0,CharacterVoice.Mute)) //guid=3
guid.register(building, 1)
guid.register(gen, 2)
guid.register(player1, 3)
building.Position = Vector3(1,0,0)
building.Zone = zone
building.Amenities = gen
gen.Position = Vector3(1,0,0)
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val buildingProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2,0,0), Vector3(-1,0,0)),
SourceEntry(gen),
gen.DamageModel,
Vector3(1,0,0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
"DamageableEntity" should {
"handle taking damage" in {
gen.Actor ! Vitality.Damage(applyDamageTo)
val msg1 = avatarProbe.receiveOne( 500 milliseconds)
val msg2 = activityProbe.receiveOne(500 milliseconds)
assert(
msg1 match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg2 match {
case activity : Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == SourceEntry(gen) &&
activity.location == Vector3(1,0,0)
case _ => false
}
)
}
}
}
class DamageableEntityDestroyedTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(5))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val activityProbe = TestProbe()
zone.Activity = activityProbe.ref
val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
mech.Position = Vector3(1, 0, 0)
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
player1.Spawn
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = mech
val buildingProbe = TestProbe()
building.Actor = buildingProbe.ref
guid.register(building, 1)
guid.register(mech, 2)
guid.register(player1, 3)
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(mech),
mech.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableEntity" should {
"manage taking damage until being destroyed" in {
mech.Health = 1 //no matter what, the next shot destoys it
assert(mech.Health == 1)
assert(!mech.Destroyed)
mech.Actor ! Vitality.Damage(applyDamageTo)
val msg1_2 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg1_2.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg1_2(1) match {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
case _ => false
}
)
assert(mech.Health == 0)
assert(mech.Destroyed)
}
}
}
class DamageableEntityNotDestroyTwice extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val gen = Generator(GlobalDefinitions.generator) //guid=2
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
guid.register(building, 1)
guid.register(gen, 2)
guid.register(player1, 3)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = gen
gen.Position = Vector3(1, 0, 0)
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val buildingProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(gen),
gen.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableEntity" should {
"not be destroyed twice (skirting around the 'damage-destroys-at' value)" in {
val originalHealth = gen.Health = gen.Definition.DamageDestroysAt + 1 //damaged, not yet restored
gen.Condition = PlanetSideGeneratorState.Destroyed //initial state manip
gen.Destroyed = true
assert(gen.Destroyed)
assert(originalHealth < gen.Definition.DefaultHealth)
assert(originalHealth < gen.Definition.RepairRestoresAt)
assert(originalHealth > gen.Definition.DamageDestroysAt)
gen.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(500 milliseconds) //only one message
avatarProbe.expectNoMsg(500 milliseconds) //only one message
activityProbe.receiveOne(500 milliseconds) //triggers activity hotspot, like it's not a killing blow
assert(gen.Health < originalHealth)
assert(gen.Destroyed)
assert(originalHealth < gen.Definition.DefaultHealth)
assert(originalHealth < gen.Definition.RepairRestoresAt)
assert(gen.Health <= gen.Definition.DamageDestroysAt)
}
}
}
class DamageableAmenityTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val term = Terminal(GlobalDefinitions.order_terminal) //guid=2
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
guid.register(building, 1)
guid.register(term, 2)
guid.register(player1, 3)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = term
term.Position = Vector3(1, 0, 0)
term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val buildingProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(term),
term.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableAmenity" should {
"send de-initialization messages upon destruction" in {
//the decimator does enough damage to one-shot this terminal from any initial health
term.Health = term.Definition.DamageDestroysAt + 1
assert(term.Health > term.Definition.DamageDestroysAt)
assert(!term.Destroyed)
term.Actor ! Vitality.Damage(applyDamageTo)
val msg1234 = avatarProbe.receiveN(4, 500 milliseconds)
assert(
msg1234.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg1234(1) match {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
case _ => false
}
)
assert(
msg1234(2) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 50, 1)) => true
case _ => false
}
)
assert(
msg1234(3) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 51, 1)) => true
case _ => false
}
)
assert(term.Health <= term.Definition.DamageDestroysAt)
assert(term.Destroyed)
}
}
}
class DamageableMountableDamageTest extends ActorTest {
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
player1.Position = Vector3(2,2,2)
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn
guid.register(building, 1)
guid.register(mech, 2)
guid.register(player1, 3)
guid.register(player2, 4)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = mech
mech.Position = Vector3(1, 0, 0)
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val buildingProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(mech),
mech.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
mech.Seats(0).Occupant = player2 //seat the player
player2.VehicleSeated = Some(mech.GUID) //seat the player
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableMountable" should {
"alert seated occupants about incoming damage (damage with position)" in {
assert(mech.Health == mech.Definition.DefaultHealth)
mech.Actor ! Vitality.Damage(applyDamageTo)
val msg1_3 = avatarProbe.receiveN(2, 500 milliseconds)
val msg2 = activityProbe.receiveOne(500 milliseconds)
assert(
msg1_3.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg2 match {
case activity : Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == SourceEntry(mech) &&
activity.location == Vector3(1,0,0)
case _ => false
}
)
assert(
msg1_3(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,2,2)))) => true
case _ => false
}
)
}
}
}
class DamageableMountableDestroyTest extends ActorTest {
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
player1.Position = Vector3(2, 2, 2)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(building, 1)
guid.register(mech, 2)
guid.register(player1, 3)
guid.register(player2, 4)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = mech
mech.Position = Vector3(1, 0, 0)
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val buildingProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(mech),
mech.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
mech.Seats(0).Occupant = player2 //seat the player
player2.VehicleSeated = Some(mech.GUID) //seat the player
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableMountable" should {
"alert seated occupants that the mountable object has been destroyed and that they should have died" in {
val originalHealth = mech.Health = mech.Definition.DamageDestroysAt + 1 //initial state manip
assert(originalHealth > mech.Definition.DamageDestroysAt)
assert(!mech.Destroyed)
mech.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = avatarProbe.receiveN(2, 500 milliseconds)
player1Probe.expectNoMsg(500 milliseconds)
val msg3 = player2Probe.receiveOne(200 milliseconds)
assert(
msg12.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg12(1) match {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
case _ => false
}
)
assert(
msg3 match {
case Player.Die() => true
case _ => false
}
)
assert(mech.Health <= mech.Definition.DamageDestroysAt)
assert(mech.Destroyed)
}
}
}
class DamageableWeaponTurretDamageTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2
turret.Actor = system.actorOf(Props(classOf[TurretControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1,0,0)
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
player1.Position = Vector3(2, 2, 2)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(turret, 2)
guid.register(player1, 3)
guid.register(player2, 4)
turret.Seats(0).Occupant = player2
player2.VehicleSeated = turret.GUID
val weapon = Tool(GlobalDefinitions.suppressor)
val projectile = weapon.Projectile
val turretSource = SourceEntry(turret)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
turretSource,
turret.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableWeaponTurret" should {
"handle damage" in {
assert(turret.Health == turret.Definition.DefaultHealth)
turret.Actor ! Vitality.Damage(applyDamageTo)
val msg1_3 = avatarProbe.receiveN(2, 500 milliseconds)
val msg2 = activityProbe.receiveOne(500 milliseconds)
assert(
msg1_3.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg2 match {
case activity : Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == turretSource &&
activity.location == Vector3(1,0,0)
case _ => false
}
)
assert(
msg1_3(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,2,2)))) => true
case _ => false
}
)
assert(turret.Health < turret.Definition.DefaultHealth)
}
}
}
class DamageableWeaponTurretJammerTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2, 5, 6
turret.Actor = system.actorOf(Props(classOf[TurretControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
val turretWeapon = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
player1.Position = Vector3(2, 2, 2)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(turret, 2)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(turretWeapon, 5)
guid.register(turretWeapon.AmmoSlot.Box, 6)
turret.Seats(0).Occupant = player2
player2.VehicleSeated = turret.GUID
val weapon = Tool(GlobalDefinitions.jammer_grenade)
val projectile = weapon.Projectile
val turretSource = SourceEntry(turret)
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
turretSource,
turret.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableWeaponTurret" should {
"handle jammer effect" in {
assert(turret.Health == turret.Definition.DefaultHealth)
assert(!turret.Jammed)
turret.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveN(2, 500 milliseconds)
assert(
msg12.head match {
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(2), 27, 1))=> true
case _ => false
}
)
assert(
msg12(1) match {
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(5), 27, 1))=> true
case _ => false
}
)
assert(turret.Health == turret.Definition.DefaultHealth)
assert(turret.Jammed)
}
}
}
class DamageableWeaponTurretDestructionTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
val buildingProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
building.Actor = buildingProbe.ref
val turret = new FacilityTurret(GlobalDefinitions.manned_turret) //2, 5, 6
turret.Actor = system.actorOf(Props(classOf[FacilityTurretControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
val turretWeapon = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn
player1.Position = Vector3(2, 2, 2)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(building, 1)
guid.register(turret, 2)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(turretWeapon, 5)
guid.register(turretWeapon.AmmoSlot.Box, 6)
turret.Seats(0).Occupant = player2
player2.VehicleSeated = turret.GUID
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = turret
val turretSource = SourceEntry(turret)
val weaponA = Tool(GlobalDefinitions.jammer_grenade)
val projectileA = weaponA.Projectile
val resolvedA = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
turretSource,
turret.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageToA = resolvedA.damage_model.Calculate(resolvedA)
val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
val projectileB = weaponB.Projectile
val resolvedB = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
turretSource,
turret.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageToB = resolvedB.damage_model.Calculate(resolvedB)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableWeaponTurret" should {
"handle being destroyed gracefully" in {
turret.Health = turret.Definition.DamageDestroysAt + 1 //initial state manip
turret.Upgrade = TurretUpgrade.AVCombo //initial state manip; act like having being upgraded properly
assert(turret.Health > turret.Definition.DamageDestroysAt)
assert(!turret.Jammed)
assert(!turret.Destroyed)
turret.Actor ! Vitality.Damage(applyDamageToA) //also test destruction while jammered
vehicleProbe.receiveN(2, 500 milliseconds) //flush jammered messages (see above)
assert(turret.Health > turret.Definition.DamageDestroysAt)
assert(turret.Jammed)
assert(!turret.Destroyed)
turret.Actor ! Vitality.Damage(applyDamageToB) //destroy
val msg12_4 = avatarProbe.receiveN(3, 500 milliseconds)
player1Probe.expectNoMsg(500 milliseconds)
val msg3 = player2Probe.receiveOne(200 milliseconds)
val msg56 = vehicleProbe.receiveN(2, 200 milliseconds)
assert(
msg12_4.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg12_4(1) match {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
case _ => false
}
)
assert(
msg3 match {
case Player.Die() => true
case _ => false
}
)
assert(
msg12_4(2) match {
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(5), _)) => true
case _ => false
}
)
assert(
msg56.head match {
case VehicleServiceMessage.TurretUpgrade(SupportActor.ClearSpecific(List(t), _)) if t eq turret => true
case _ => false
}
)
assert(
msg56(1) match {
case VehicleServiceMessage.TurretUpgrade(TurretUpgrader.AddTask(t, _, TurretUpgrade.None, _)) if t eq turret => true
case _ => false
}
)
assert(turret.Health <= turret.Definition.DamageDestroysAt)
assert(!turret.Jammed)
assert(turret.Destroyed)
}
}
}
class DamageableVehicleDamageTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val atv = Vehicle(GlobalDefinitions.quadstealth) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
atv.Position = Vector3(1,0,0)
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player1.Spawn
player1.Position = Vector3(2,0,0)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(atv, 1)
guid.register(player1, 2)
guid.register(player2, 3)
atv.Zone = zone
atv.Seats(0).Occupant = player2
player2.VehicleSeated = atv.GUID
val weapon = Tool(GlobalDefinitions.suppressor)
val projectile = weapon.Projectile
val vehicleSource = SourceEntry(atv)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
vehicleSource,
atv.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableVehicle" should {
"handle damage" in {
atv.Shields = 1 //initial state manip
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
atv.Actor ! Vitality.Damage(applyDamageTo)
val msg1_3 = avatarProbe.receiveN(2,500 milliseconds)
val msg2 = activityProbe.receiveOne(200 milliseconds)
val msg4 = vehicleProbe.receiveOne(200 milliseconds)
assert(
msg1_3.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(
msg2 match {
case activity : Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == vehicleSource &&
activity.location == Vector3(1,0,0)
case _ => false
}
)
assert(
msg1_3(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,0,0)))) => true
case _ => false
}
)
assert(
msg4 match {
case VehicleServiceMessage(channel, VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), PlanetSideGUID(1), 68, _))
if channel.equals(atv.Actor.toString) => true
case _ => false
}
)
assert(atv.Health < atv.Definition.DefaultHealth)
assert(atv.Shields == 0)
}
}
}
class DamageableVehicleDamageMountedTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=1 & 4,5,6,7,8,9
lodestar.Position = Vector3(1,0,0)
val atv = Vehicle(GlobalDefinitions.quadstealth) //guid=11
atv.Position = Vector3(1,0,0)
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player1.Spawn
player1.Position = Vector3(2,0,0)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
val player3 = Player(Avatar("TestCharacter3", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=10
player3.Spawn
val player3Probe = TestProbe()
player3.Actor = player3Probe.ref
guid.register(lodestar, 1)
guid.register(player1, 2)
guid.register(player2, 3)
guid.register(lodestar.Utilities(2)(), 4)
guid.register(lodestar.Utilities(3)(), 5)
guid.register(lodestar.Utilities(4)(), 6)
guid.register(lodestar.Utilities(5)(), 7)
guid.register(lodestar.Utilities(6)(), 8)
guid.register(lodestar.Utilities(7)(), 9)
guid.register(player3, 10)
guid.register(atv, 11)
//the lodestar control actor needs to load after the utilities have guid's assigned
lodestar.Actor = system.actorOf(Props(classOf[VehicleControl], lodestar), "lodestar-control")
lodestar.Zone = zone
lodestar.Seats(0).Occupant = player2
player2.VehicleSeated = lodestar.GUID
atv.Zone = zone
atv.Seats(0).Occupant = player3
player3.VehicleSeated = atv.GUID
lodestar.CargoHolds(1).Occupant = atv
atv.MountedIn = lodestar.GUID
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
val projectile = weapon.Projectile
val vehicleSource = SourceEntry(lodestar)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
vehicleSource,
lodestar.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"handle damage with mounted vehicles" in {
lodestar.Shields = 1 //initial state manip
atv.Shields = 1 //initial state manip
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
assert(lodestar.Shields == 1)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
lodestar.Actor ! Vitality.Damage(applyDamageTo)
val msg1_35 = avatarProbe.receiveN(3,500 milliseconds)
val msg2 = activityProbe.receiveOne(200 milliseconds)
val msg4 = vehicleProbe.receiveOne(200 milliseconds)
assert(
msg1_35.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(
msg2 match {
case activity : Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == vehicleSource &&
activity.location == Vector3(1,0,0)
case _ => false
}
)
assert(
msg1_35(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,0,0)))) => true
case _ => false
}
)
assert(
msg4 match {
case VehicleServiceMessage(channel, VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), PlanetSideGUID(1), 68, _))
if channel.equals(lodestar.Actor.toString) => true
case _ => false
}
)
assert(
msg1_35(2) match {
case AvatarServiceMessage("TestCharacter3", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,0,0)))) => true
case _ => false
}
)
assert(lodestar.Health < lodestar.Definition.DefaultHealth)
assert(lodestar.Shields == 0)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
}
}
class DamageableVehicleJammeringMountedTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
atv.Position = Vector3(1,0,0)
val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=6
lodestar.Position = Vector3(1,0,0)
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=7
player1.Spawn
player1.Position = Vector3(2,0,0)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=8
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
val player3 = Player(Avatar("TestCharacter3", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=9
player3.Spawn
val player3Probe = TestProbe()
player3.Actor = player3Probe.ref
guid.register(atv, 1)
guid.register(atvWeapon, 2)
guid.register(atvWeapon.AmmoSlot.Box, 3)
guid.register(lodestar, 4)
guid.register(lodestar.Utilities(2)(), 5)
guid.register(lodestar.Utilities(3)(), 6)
guid.register(lodestar.Utilities(4)(), 7)
guid.register(lodestar.Utilities(5)(), 8)
guid.register(lodestar.Utilities(6)(), 9)
guid.register(lodestar.Utilities(7)(), 10)
guid.register(player1, 11)
guid.register(player2, 12)
guid.register(player3, 13)
lodestar.Actor = system.actorOf(Props(classOf[VehicleControl], lodestar), "lodestar-control")
atv.Zone = zone
lodestar.Zone = zone
atv.Seats(0).Occupant = player2
player2.VehicleSeated = atv.GUID
lodestar.Seats(0).Occupant = player3
player3.VehicleSeated = lodestar.GUID
lodestar.CargoHolds(1).Occupant = atv
atv.MountedIn = lodestar.GUID
val vehicleSource = SourceEntry(lodestar)
val weapon = Tool(GlobalDefinitions.jammer_grenade)
val projectile = weapon.Projectile
val resolved = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
vehicleSource,
lodestar.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"handle jammering with mounted vehicles" in {
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
assert(!lodestar.Jammered)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(!atv.Jammered)
lodestar.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveOne(500 milliseconds)
avatarProbe.expectNoMsg(500 milliseconds)
player1Probe.expectNoMsg(200 milliseconds)
player2Probe.expectNoMsg(200 milliseconds)
player3Probe.expectNoMsg(200 milliseconds)
assert(
msg12 match {
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(4), 27, 1))=> true
case _ => false
}
)
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
assert(lodestar.Jammed)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(!atv.Jammed)
}
}
class DamageableVehicleDestroyTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
atv.Position = Vector3(1,0,0)
val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player1.Spawn
player1.Position = Vector3(2,0,0)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(atv, 1)
guid.register(player1, 2)
guid.register(player2, 3)
guid.register(atvWeapon, 4)
guid.register(atvWeapon.AmmoSlot.Box, 5)
atv.Zone = zone
atv.Seats(0).Occupant = player2
player2.VehicleSeated = atv.GUID
val weapon = Tool(GlobalDefinitions.suppressor)
val projectile = weapon.Projectile
val vehicleSource = SourceEntry(atv)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
vehicleSource,
atv.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"DamageableVehicle" should {
"handle destruction" in {
atv.Health = atv.Definition.DamageDestroysAt + 1 //initial state manip
atv.Shields = 1
assert(atv.Health > atv.Definition.DamageDestroysAt)
assert(atv.Shields == 1)
assert(!atv.Destroyed)
atv.Actor ! Vitality.Damage(applyDamageTo)
val msg124 = avatarProbe.receiveN(3, 500 milliseconds)
val msg3 = player2Probe.receiveOne(200 milliseconds)
val msg567 = vehicleProbe.receiveN(2, 200 milliseconds)
assert(
msg124.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(
msg124(1) match {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
case _ => false
}
)
assert(
msg3 match {
case Player.Die() => true
case _ => false
}
)
assert(
msg124(2) match {
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(4), _)) => true
case _ => false
}
)
assert(
msg567.head match {
case VehicleServiceMessage.Decon(SupportActor.ClearSpecific(List(target), _zone)) if (target eq atv) && (_zone eq zone) => true
case _ => false
}
)
assert(
msg567(1) match {
case VehicleServiceMessage.Decon(RemoverActor.AddTask(target, _zone, _)) if (target eq atv) && (_zone eq zone) => true
case _ => false
}
)
assert(atv.Health <= atv.Definition.DamageDestroysAt)
assert(atv.Destroyed)
//
}
}
}
class DamageableVehicleDestroyMountedTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val vehicleProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
atv.Position = Vector3(1,0,0)
val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=6
lodestar.Position = Vector3(1,0,0)
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=7
player1.Spawn
player1.Position = Vector3(2,0,0)
val player1Probe = TestProbe()
player1.Actor = player1Probe.ref
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=8
player2.Spawn
val player2Probe = TestProbe()
player2.Actor = player2Probe.ref
val player3 = Player(Avatar("TestCharacter3", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=9
player3.Spawn
val player3Probe = TestProbe()
player3.Actor = player3Probe.ref
guid.register(atv, 1)
guid.register(atvWeapon, 2)
guid.register(atvWeapon.AmmoSlot.Box, 3)
guid.register(lodestar, 4)
guid.register(lodestar.Utilities(2)(), 5)
guid.register(lodestar.Utilities(3)(), 6)
guid.register(lodestar.Utilities(4)(), 7)
guid.register(lodestar.Utilities(5)(), 8)
guid.register(lodestar.Utilities(6)(), 9)
guid.register(lodestar.Utilities(7)(), 10)
guid.register(player1, 11)
guid.register(player2, 12)
guid.register(player3, 13)
lodestar.Actor = system.actorOf(Props(classOf[VehicleControl], lodestar), "lodestar-control")
atv.Zone = zone
lodestar.Zone = zone
atv.Seats(0).Occupant = player2
player2.VehicleSeated = atv.GUID
lodestar.Seats(0).Occupant = player3
player3.VehicleSeated = lodestar.GUID
lodestar.CargoHolds(1).Occupant = atv
atv.MountedIn = lodestar.GUID
val vehicleSource = SourceEntry(lodestar)
val weaponA = Tool(GlobalDefinitions.jammer_grenade)
val projectileA = weaponA.Projectile
val resolvedA = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
vehicleSource,
lodestar.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageToA = resolvedA.damage_model.Calculate(resolvedA)
val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
val projectileB = weaponB.Projectile
val resolvedB = ResolvedProjectile(
ProjectileResolution.Splash,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
vehicleSource,
lodestar.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageToB = resolvedB.damage_model.Calculate(resolvedB)
expectNoMsg(200 milliseconds)
//we're not testing that the math is correct
"handle jammering with mounted vehicles" in {
lodestar.Health = lodestar.Definition.DamageDestroysAt + 1 //initial state manip
atv.Shields = 1 //initial state manip
assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
assert(!lodestar.Jammered)
assert(!lodestar.Destroyed)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
assert(!atv.Jammered)
assert(!atv.Destroyed)
lodestar.Actor ! Vitality.Damage(applyDamageToA)
vehicleProbe.receiveOne(500 milliseconds) //flush jammered message
avatarProbe.expectNoMsg(200 milliseconds)
player1Probe.expectNoMsg(200 milliseconds)
player2Probe.expectNoMsg(200 milliseconds)
player3Probe.expectNoMsg(200 milliseconds)
assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
assert(lodestar.Jammed)
assert(!lodestar.Destroyed)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
assert(!atv.Jammed)
assert(!atv.Destroyed)
lodestar.Actor ! Vitality.Damage(applyDamageToB)
val msg_avatar = avatarProbe.receiveN(5, 500 milliseconds)
avatarProbe.expectNoMsg(10 milliseconds)
val msg_player2 = player2Probe.receiveOne(200 milliseconds)
player2Probe.expectNoMsg(10 milliseconds)
val msg_player3 = player3Probe.receiveOne(200 milliseconds)
player3Probe.expectNoMsg(10 milliseconds)
val msg_vehicle = vehicleProbe.receiveN(6, 200 milliseconds)
vehicleProbe.expectNoMsg(10 milliseconds)
assert(
msg_avatar.exists( {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(4), 0, _)) => true
case _ => false
})
)
assert(
msg_avatar.exists( {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(4), _, _, Vector3(1, 0, 0))) => true
case _ => false
})
)
assert(
msg_avatar.exists( {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
})
)
assert(
msg_avatar.exists( {
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
case _ => false
})
)
assert(
msg_avatar.exists( {
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(2), _)) => true
case _ => false
})
)
assert(
msg_player2 match {
case Player.Die() => true
case _ => false
}
)
assert(
msg_player3 match {
case Player.Die() => true
case _ => false
}
)
assert(
msg_vehicle.exists( {
case VehicleServiceMessage.Decon(SupportActor.ClearSpecific(List(target), _zone)) if (target eq lodestar) && (_zone eq zone) => true
case _ => false
})
)
assert(
msg_vehicle.exists( {
case VehicleServiceMessage.Decon(RemoverActor.AddTask(target, _zone, _)) if (target eq lodestar) && (_zone eq zone) => true
case _ => false
})
)
assert(
msg_vehicle.exists( {
case VehicleServiceMessage.Decon(SupportActor.ClearSpecific(List(target), _zone)) if (target eq atv) && (_zone eq zone) => true
case _ => false
})
)
assert(
msg_vehicle.exists( {
case VehicleServiceMessage.Decon(RemoverActor.AddTask(target, _zone, _)) if (target eq atv) && (_zone eq zone) => true
case _ => false
})
)
assert(
msg_vehicle.exists( {
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(4), 27, 0))=> true
case _ => false
})
)
assert(
msg_vehicle.exists( {
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(1), 68, 0))=> true
case _ => false
})
)
assert(lodestar.Health <= lodestar.Definition.DamageDestroysAt)
assert(!lodestar.Jammed)
assert(lodestar.Destroyed)
assert(atv.Health <= atv.Definition.DefaultHealth)
assert(atv.Shields == 0)
assert(!atv.Jammed)
assert(atv.Destroyed)
}
}
object DamageableTest { }