After the multiplier has reach complete/full, expend additional ammunition to sustain it.</p></div><dlclass="attributes block"><dt>Source</dt><dd><ahref="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/objects/equipment/FireModeDefinition.scala"target="_blank">FireModeDefinition.scala</a></dd></dl><divclass="toggleContainer"><divclass="toggle block"><span>Linear Supertypes</span><divclass="superTypes hiddenContent"><ahref="FireModeDefinition.html"name="net.psforever.objects.equipment.FireModeDefinition"id="net.psforever.objects.equipment.FireModeDefinition"class="extype">FireModeDefinition</a>, <ahref="../vital/base/DamageModifiers.html"name="net.psforever.objects.vital.base.DamageModifiers"id="net.psforever.objects.vital.base.DamageModifiers"class="extype">DamageModifiers</a>, <spanname="scala.AnyRef"class="extype">AnyRef</span>, <spanname="scala.Any"class="extype">Any</span></div></div></div></div><divid="mbrsel"><divclass="toggle"></div><divid="memberfilter"><iclass="material-icons arrow"></i><spanclass="input"><inputplaceholder="Filter all members"id="mbrsel-input"type="text"accesskey="/"/></span><iclass="clear material-icons"></i></div><divid="filterby"><divid="order"><spanclass="filtertype">Ordering</span><ol><liclass="alpha in"><span>Alphabetic</span></li><liclass="inherit out"><span>By Inheritance</span></li></ol></div><divclass="ancestors"><spanclass="filtertype">Inherited<br/></span><olid="linearization"><liclass="in"name="net.psforever.objects.equipment.ChargeFireModeDefinition"><span>ChargeFireModeDefinition</span></li><liclass="in"name="net.psforever.objects.equipment.FireModeDefinition"><span>FireModeDefinition</span></li><liclass="in"name="net.psforever.objects.vital.base.DamageModifiers"><span>DamageModifiers</span></li><liclass="in"name="scala.AnyRef"><span>AnyRef</span></li><liclass="in"name="scala.Any"><span>Any</span></li></ol></div><divclass="ancestors"><spanclass="filtertype"></span><ol><liclass="hideall out"><span>Hide All</span></li><liclass="showall in"><span>Show All</span></li></ol></div><divid="visbl"><spanclass="filtertype">Visibility</span><ol><liclass="public in"><span>Public</span></li><liclass="protected out"><span>Protected</span></li></ol></div></div></div><divid="template"><divid="allMembers"><divid="constructors"class="members"><h3>Instance Constructors</h3><ol><liclass="indented0 "name="net.psforever.objects.equipment.ChargeFireModeDefinition#<init>"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="<init>(time:Long,drainInterval:Long,roundsPerInterval:Int):net.psforever.objects.equipment.ChargeFireModeDefinition"class="anchorToMember"></a><aid="<init>:ChargeFireModeDefinition"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/equipment/ChargeFireModeDefinition.html#<init>(time:Long,drainInterval:Long,roundsPerInterval:Int):net.psforever.objects.equipment.ChargeFireModeDefinition"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">new</span></span><spanclass="symbol"><spanclass="name">ChargeFireModeDefinition</span><spanclass="params">(<spanname="time">time: <spanname="scala.Long"class="extype">Long</span></span>, <spanname="drainInterval">drainInterval: <spanname="scala.Long"class="extype">Long</span></span>, <spanname="roundsPerInterval">roundsPerInterval: <spanname="scala.Int"class="extype">Int</span> = <spanclass="symbol">1</span></span>)</span></span><pclass="shortcomment cmt"></p><divclass="fullcomment"><divclass="comment cmt"></div><dlclass="paramcmts block"><dtclass="param">time</dt><ddclass="cmt"><p>the duration until the charge is full (milliseconds)</p></dd><dtclass="param">drainInterval</dt><ddclass="cmt"><p>the curation between ticks of ammunition depletion after "full charge"</p></dd></dl></div></li></ol></div><div