In terms of hotspots, the "denomination" are the factions.
While a given report of activity will only be valid from the time or arrival for a given amount of time,
subsequent activity reporting before this duration concludes will cause the lifespan to artificially increase.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.zones.HotSpotInfo"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="HotSpotInfoextendsAnyRef"></a><aid="HotSpotInfo:HotSpotInfo"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/HotSpotInfo.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="HotSpotInfo.html"title="Information necessary to determine if a hotspot should be displayed."><spanclass="name">HotSpotInfo</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">Information necessary to determine if a hotspot should be displayed.</p><divclass="fullcomment"><divclass="comment cmt"><p>Information necessary to determine if a hotspot should be displayed.
Hotspots are used on the zone maps to indicate activity.
Each of the factions will view different hotspot configurations
but one faction may encounter hotspots in the same places as another faction
with information referring to the same encounter.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.zones.MapInfo"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="MapInfoextendsStringEnumEntry"></a><aid="MapInfo:MapInfo"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/MapInfo.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">sealed abstract </span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="MapInfo.html"title=""><spanclass="name">MapInfo</span></a><spanclass="result"> extends <spanname="enumeratum.values.StringEnumEntry"class="extype">StringEnumEntry</span></span></span></li><liclass="indented0 "name="net.psforever.objects.zones.MapScale"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="MapScaleextendsProductwithSerializable"></a><aid="MapScale:MapScale"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/MapScale.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">final </span><spanclass="kind">case class</span></span><spanclass="symbol"><ahref="MapScale.html"title="An object representing the dimensions of the zone map as its maximum coordinates."><spanclass="name">MapScale</span></a><spanclass="params">(<spanname="width">width: <spanname="scala.Float"class="extype">Float</span></span>, <spanname="height">height: <spanname="scala.Float"class="extype">Float</span></span>)</span><spanclass="result"> extends <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">An object representing the dimensions of the zone map as its maximum coordinates.</p><divclass="fullcomment"><divclass="comment cmt"><p>An object representing the dimensions of the zone map as its maximum coordinates.</p></div><dlclass="paramcmts block"><dtclass="param">width</dt><ddclass="cmt"><p>the longitudinal span of the map</p></dd><dtclass="param">height</dt><ddclass="cmt"><p>the latitudinal span of the map</p></dd></dl><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>InventoryTile</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.SphereOfInfluenceActor"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="SphereOfInfluenceActorextendsActor"></a><aid="SphereOfInfluenceActor:SphereOfInfluenceActor"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/SphereOfInfluenceActor.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="SphereOfInfluenceActor.html"title=""><spanclass="name">SphereOfInfluenceActor</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span></li><liclass="indented0 "name="net.psforever.objects.zones.Zone"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZoneextendsAnyRef"></a><aid="Zone:Zone"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/Zone.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="Zone.html"title="A server object representing the one-landmass planets as well as the individual subterranean caverns. The concept of a "zone" is synonymous to the common vernacular "continent," commonly referred by names such as Hossin or Ishundar and internally identified as c2 and c7, respectively."><spanclass="name">Zone</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">A server object representing t
<br>
The concept of a "zone" is synonymous to the common vernacular "continent,"
commonly referred by names such as Hossin or Ishundar and internally identified as c2 and c7, respectively.</p><divclass="fullcomment"><divclass="comment cmt"><p>A server object representing the one-landmass planets as well as the individual subterranean caverns.<br>
<br>
The concept of a "zone" is synonymous to the common vernacular "continent,"
commonly referred by names such as Hossin or Ishundar and internally identified as c2 and c7, respectively.
A <code>Zone</code> is composed of the abstracted concept of all the information pertinent for the simulation of the environment.
That is, "everything about the continent."
Physically, server objects and dynamic game objects are maintained through a local unique identifier system.
Static server objects originate from the <code>ZoneMap</code>.
Dynamic game objects originate from player characters.
<code>LivePlayerList</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneAware"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="ZoneAwareextendsAnyRef"></a><aid="ZoneAware:ZoneAware"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneAware.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="ZoneAware.html"title="The entity must be able to recall on which of the defined game worlds (zones) that it exists on command."><spanclass="name">ZoneAware</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">The entity must be able to recall on which of the defined game worlds (zones) that it exists on command.</p><divclass="fullcomment"><divclass="comment cmt"><p>The entity must be able to recall on which of the defined game worlds (zones) that it exists on command.
The game world identifier string produced should be equivalent to a <code>Zone.Id</code> string for some equivalent <code>Zone</code> object.
The identifier "nowhere" is recommended as the default invalid location.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>InterstellarCluster</code></p></span><spanclass="cmt"><p><code>WorldEntity</code></p></span><spanclass="cmt"><p><code>Zone</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneDeployableActor"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="ZoneDeployableActorextendsActor"></a><aid="ZoneDeployableActor:ZoneDeployableActor"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneDeployableActor.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneDeployableActor.html"title="na"><spanclass="name">ZoneDeployableActor</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span><pclass="shortcomment cmt">na</p></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneGroundActor"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="ZoneGroundActorextendsActor"></a><aid="ZoneGroundActor:ZoneGroundActor"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneGroundActor.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneGroundActor.html"title="na"><spanclass="name">ZoneGroundActor</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span><pclass="shortcomment cmt">na
</p></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneHotSpotDisplay"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZoneHotSpotDisplayextendsActor"></a><aid="ZoneHotSpotDisplay:ZoneHotSpotDisplay"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneHotSpotDisplay.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneHotSpotDisplay.html"title="Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity. Initializes two internal devices to manage the hotspot activity reported by the zone."><spanclass="name">ZoneHotSpotDisplay</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span><pclass="shortcomment cmt">Manage hotspot information for a given zone,
keeping track of aggressive faction interactions,
and maintaining the visibility state of the hotspots that alert of the location of that activity.<br>
<br>
Initializes two internal devices to manage the hotspot activity reported by the zone.</p><divclass="fullcomment"><divclass="comment cmt"><p>Manage hotspot information for a given zone,
keeping track of aggressive faction interactions,
and maintaining the visibility state of the hotspots that alert of the location of that activity.<br>
<br>
Initializes two internal devices to manage the hotspot activity reported by the zone.
The first device - "projector" - keeps track of any hotspots that are currently being displayed on the zone map.
The second device - "backup" - is designed to maintain a much longer record of the same hostpot activity
that was displayed by the projector.
Messages sent to this device are sent automatically to each internal device.
The internal devices do not have to be messaged separately.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>ZoneHotSpotProjector</code></p></span><spanclass="cmt"><p><code>ZoneHotSpotHistory</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneHotSpotHistory"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZoneHotSpotHistoryextendsZoneHotSpotProjector"></a><aid="ZoneHotSpotHistory:ZoneHotSpotHistory"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneHotSpotHistory.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneHotSpotHistory.html"title="Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity."><spanclass="name">ZoneHotSpotHistory</span></a><spanclass="result"> extends <ahref="ZoneHotSpotProjector.html"name="net.psforever.objects.zones.ZoneHotSpotProjector"id="net.psforever.objects.zones.ZoneHotSpotProjector"class="extype">ZoneHotSpotProjector</a></span></span><pclass="shortcomment cmt">Manage hotspot information for a given zone,
keeping track of aggressive faction interactions,
and maintaining the visibility state of the hotspots that alert of the location of that activity.</p><divclass="fullcomment"><divclass="comment cmt"><p>Manage hotspot information for a given zone,
keeping track of aggressive faction interactions,
and maintaining the visibility state of the hotspots that alert of the location of that activity.
One of the internal devices controlled by the <code>ZoneHotSpotDisplay</code>,
this is the "backup" component that is intended to retain reported activity for a longer period of time.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>ZoneHotSpotDisplay</code></p></span><spanclass="cmt"><p><code>ZoneHotSpotProjector</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneHotSpotProjector"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZoneHotSpotProjectorextendsActor"></a><aid="ZoneHotSpotProjector:ZoneHotSpotProjector"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneHotSpotProjector.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneHotSpotProjector.html"title="Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity."><spanclass="name">ZoneHotSpotProjector</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span><pclass="shortcomment cmt">Manage hotspot information for a given zone,
keeping track of aggressive faction interactions,
and maintaining the visibility state of the hotspots that alert of the location of that activity.</p><divclass="fullcomment"><divclass="comment cmt"><p>Manage hotspot information for a given zone,
keeping track of aggressive faction interactions,
and maintaining the visibility state of the hotspots that alert of the location of that activity.
One of the internal devices controlled by the <code>ZoneHotSpotDisplay</code>,
this is the "projector" component that actually displays hotspots onto the zone's map.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>ZoneHotSpotDisplay</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneInfo"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="ZoneInfoextendsIntEnumEntry"></a><aid="ZoneInfo:ZoneInfo"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneInfo.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier">sealed abstract </span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneInfo.html"title=""><spanclass="name">ZoneInfo</span></a><spanclass="result"> extends <spanname="enumeratum.values.IntEnumEntry"class="extype">IntEnumEntry</span></span></span></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneMap"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZoneMapextendsAnyRef"></a><aid="ZoneMap:ZoneMap"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneMap.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneMap.html"title="The fixed instantiation and relation of a series of server objects. Asides from a List of server objects to be built, the operation between any server objects and the connected functionality emerging from more complex data structures is codified by this object."><spanclass="name">ZoneMap</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">The fixed instantiation and relation of a series of server objects.<br>
<br>
Asides from a <code>List</code> of server objects to be built, the operation between any server objects
and the connected functionality emerging from more complex data structures is codified by this object.</p><divclass="fullcomment"><divclass="comment cmt"><p>The fixed instantiation and relation of a series of server objects.<br>
<br>
Asides from a <code>List</code> of server objects to be built, the operation between any server objects
and the connected functionality emerging from more complex data structures is codified by this object.
In the former case, all <code>Terminal</code> server objects for a <code>Zone</code> are to be defined herein.
In the latter case, the arrangement of server objects into groups called facilities is also to be defined herein.
Much like a <code>BasicDefinition</code> to an object, <code>ZoneMap</code> should not maintain mutable information for the companion <code>Zone</code>.
Use it as a blueprint.<br>
<br>
The "training zones" are the best example of the difference between a <code>ZoneMap</code> and a <code>Zone.</code>
("Course" will be used as an unofficial location and layout descriptor.)
<code>tzdrtr</code> is the Terran Republic driving course.
<code>tzdrvs</code> is the Vanu Sovereignty driving course.
While each course can have different objects and object states, i.e., a <code>Zone</code>,
both of these courses utilize the same basic server object layout because they are built from the same blueprint, i.e., a <code>ZoneMap</code>.
<code>LoadMapMessage</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZonePopulationActor"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZonePopulationActorextendsActor"></a><aid="ZonePopulationActor:ZonePopulationActor"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZonePopulationActor.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZonePopulationActor.html"title="A support Actor that sequences adding and removing Avatar and Player objects to mappings and lists."><spanclass="name">ZonePopulationActor</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span><pclass="shortcomment cmt">A support <code>Actor</code> that sequences adding and removing <code>Avatar</code> and <code>Player</code> objects to mappings and lists.</p><divclass="fullcomment"><divclass="comment cmt"><p>A support <code>Actor</code> that sequences adding and removing <code>Avatar</code> and <code>Player</code> objects to mappings and lists.
The former mapping is considered to represent every user connect to the <code>zone</code> (<code>as Avatar</code> objects)
and their current representation (as <code>Player</code> objects).
The latter list keeps track of a group of former user representations.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.zones.ZoneVehicleActor"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ZoneVehicleActorextendsActor"></a><aid="ZoneVehicleActor:ZoneVehicleActor"></a><spanclass="permalink"><ahref="../../../../net/psforever/objects/zones/ZoneVehicleActor.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ZoneVehicleActor.html"title="Provide a context for a Vehicle Actor - the VehicleControl. A vehicle can be passed between different zones and, therefore, does not belong to the zone."><spanclass="name">ZoneVehicleActor</span></a><spanclass="result"> extends <spanname="akka.actor.Actor"class="extype">Actor</span></span></span><pclass="shortcomment cmt">Provide a context for a <code>Vehicle</code><code>Actor</code> - the <code>VehicleControl</code>.<br>
<br>
A vehicle can be passed between different zones and, therefore, does not belong to the zone.</p><divclass="fullcomment"><divclass="comment cmt"><p>Provide a context for a <code>Vehicle</code><code>Actor</code> - the <code>VehicleControl</code>.<br>
<br>
A vehicle can be passed between different zones and, therefore, does not belong to the zone.
A vehicle cna be given to different players and can persist and change though players have gone.
Therefore, also does not belong to <code>WorldSessionActor</code>.
A vehicle must anchored to something that exists outside of the <code>InterstellarCluster</code> and its agents.<br>
<br>
The only purpose of this <code>Actor</code> is to allow vehicles to borrow a context for the purpose of <code>Actor</code> creation.
It is also be allowed to be responsible for cleaning up that context.
(In reality, it can be cleaned up anywhere a <code>PoisonPill</code> can be sent.)<br>
<br>
This <code>Actor</code> is intended to sit on top of the event system that handles broadcast messaging.