Primarily for use in the comet weapon system.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AggravatedDamage</code></p></span><spanclass="cmt"><p><code>ProjectileQuality.AggravatesTarget</code></p></span><spanclass="cmt"><p><code>ResolvedProjectile</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.CometAggravatedBurn"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="CometAggravatedBurn"></a><aid="CometAggravatedBurn:CometAggravatedBurn"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$CometAggravatedBurn$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$CometAggravatedBurn$.html"title="The ongoing application of aggravated damage ticks against a target."><spanclass="name">CometAggravatedBurn</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The ongoing application of aggravated damage ticks against a target.</p><divclass="fullcomment"><divclass="comment cmt"><p>The ongoing application of aggravated damage ticks against a target.
Primarily for use in the comet weapon system.
This is called "burning" regardless of what the active aura effect actually is.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AggravatedDamage</code></p></span><spanclass="cmt"><p><code>ProjectileQuality</code></p></span><spanclass="cmt"><p><code>ResolvedProjectile</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.DistanceDegrade"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="DistanceDegrade"></a><aid="DistanceDegrade:DistanceDegrade"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$DistanceDegrade$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$DistanceDegrade$.html"title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hit_pos) of its vector (projectile)."><spanclass="name">DistanceDegrade</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The input value degrades (lessens)
the further the distance between the point of origin (<code>shot_origin</code>)
and the point of encounter (<code>hit_pos</code>) of its vector (projectile).</p><divclass="fullcomment"><divclass="comment cmt"><p>The input value degrades (lessens)
the further the distance between the point of origin (<code>shot_origin</code>)
and the point of encounter (<code>hit_pos</code>) of its vector (projectile).
If the value is not set to degrade over any distance within its maximum distance, the value goes unmodified.
If the value is encountered beyond its maximum distance, the value is zero'd.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.FireballAggravatedBurn"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="FireballAggravatedBurn"></a><aid="FireballAggravatedBurn:FireballAggravatedBurn"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$FireballAggravatedBurn$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$FireballAggravatedBurn$.html"title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage."><spanclass="name">FireballAggravatedBurn</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">For damage application that involves aggravation of a fireball (Dragon secondary fire mode),
perform 1 damage.</p><divclass="fullcomment"><divclass="comment cmt"><p>For damage application that involves aggravation of a fireball (Dragon secondary fire mode),
perform 1 damage.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>ResolvedProjectile</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.InfantryAggravatedDirect"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="InfantryAggravatedDirect"></a><aid="InfantryAggravatedDirect:InfantryAggravatedDirect"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$InfantryAggravatedDirect$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$InfantryAggravatedDirect$.html"title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct."><spanclass="name">InfantryAggravatedDirect</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The initial application of aggravated damage against an infantry target
where the specific damage component is <code>Direct</code>.</p></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.InfantryAggravatedDirectBurn"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="InfantryAggravatedDirectBurn"></a><aid="InfantryAggravatedDirectBurn:InfantryAggravatedDirectBurn"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$InfantryAggravatedDirectBurn$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$InfantryAggravatedDirectBurn$.html"title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Direct."><spanclass="name">InfantryAggravatedDirectBurn</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Direct</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Direct</code>.
This is called "burning" regardless of what the active aura effect actually is.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.InfantryAggravatedSplash"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="InfantryAggravatedSplash"></a><aid="InfantryAggravatedSplash:InfantryAggravatedSplash"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$InfantryAggravatedSplash$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$InfantryAggravatedSplash$.html"title="The initial application of aggravated damage against an infantry target where the specific damage component is Splash."><spanclass="name">InfantryAggravatedSplash</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The initial application of aggravated damage against an infantry target
where the specific damage component is <code>Splash</code>.</p></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.InfantryAggravatedSplashBurn"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="InfantryAggravatedSplashBurn"></a><aid="InfantryAggravatedSplashBurn:InfantryAggravatedSplashBurn"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$InfantryAggravatedSplashBurn$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$InfantryAggravatedSplashBurn$.html"title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Splash."><spanclass="name">InfantryAggravatedSplashBurn</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Splash</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Splash</code>.
This is called "burning" regardless of what the active aura effect actually is.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.Lash"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="Lash"></a><aid="Lash:Lash"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$Lash$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$Lash$.html"title="Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them."><spanclass="name">Lash</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.</p><divclass="fullcomment"><divclass="comment cmt"><p>Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.
The effect only activates after 5m from the point of origin (<code>shot_origin</code>) before the maximum distance.
If lashing does not apply, the value goes unmodified.
If lashing is valid but the value is encountered beyond its maximum radial distance, the value is zero'd.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.MaxDistanceCutoff"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="MaxDistanceCutoff"></a><aid="MaxDistanceCutoff:MaxDistanceCutoff"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$MaxDistanceCutoff$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$MaxDistanceCutoff$.html"title=""><spanclass="name">MaxDistanceCutoff</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.RadialDegrade"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="RadialDegrade"></a><aid="RadialDegrade:RadialDegrade"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$RadialDegrade$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$RadialDegrade$.html"title="The input value degrades (lessens) the further the distance between the point of origin (target position) and the point of encounter (hit_pos) of its vector (projectile)."><spanclass="name">RadialDegrade</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The input value degrades (lessens)
the further the distance between the point of origin (target position)
and the point of encounter (<code>hit_pos</code>) of its vector (projectile).</p><divclass="fullcomment"><divclass="comment cmt"><p>The input value degrades (lessens)
the further the distance between the point of origin (target position)
and the point of encounter (<code>hit_pos</code>) of its vector (projectile).
If the value is encountered beyond its maximum radial distance, the value is zero'd.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.SameHit"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="SameHit"></a><aid="SameHit:SameHit"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$SameHit$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$SameHit$.html"title="The input value is the same as the output value."><spanclass="name">SameHit</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The input value is the same as the output value.</p></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.StarfireAggravated"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="StarfireAggravated"></a><aid="StarfireAggravated:StarfireAggravated"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$StarfireAggravated$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$StarfireAggravated$.html"title="The initial application of aggravated damage against an aircraft target."><spanclass="name">StarfireAggravated</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The initial application of aggravated damage against an aircraft target.</p><divclass="fullcomment"><divclass="comment cmt"><p>The initial application of aggravated damage against an aircraft target.
Primarily for use in the starfire weapon system.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AggravatedDamage</code></p></span><spanclass="cmt"><p><code>ProjectileQuality.AggravatesTarget</code></p></span><spanclass="cmt"><p><code>ResolvedProjectile</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.damage.DamageModifiers.StarfireAggravatedBurn"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="StarfireAggravatedBurn"></a><aid="StarfireAggravatedBurn:StarfireAggravatedBurn"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/damage/DamageModifiers$$StarfireAggravatedBurn$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><ahref="DamageModifiers$$StarfireAggravatedBurn$.html"title="The ongoing application of aggravated damage ticks against an aircraft target."><spanclass="name">StarfireAggravatedBurn</span></a><spanclass="result"> extends <ahref="DamageModifiers$$Mod.html"name="net.psforever.objects.vital.damage.DamageModifiers.Mod"id="net.psforever.objects.vital.damage.DamageModifiers.Mod"class="extype">Mod</a> with <spanname="scala.Product"class="extype">Product</span> with <spanname="scala.Serializable"class="extype">Serializable</span></span></span><pclass="shortcomment cmt">The ongoing application of aggravated damage ticks against an aircraft target.</p><divclass="fullcomment"><divclass="comment cmt"><p>The ongoing application of aggravated damage ticks against an aircraft target.
Primarily for use in the starfire weapon system.
This is called "burning" regardless of what the active aura effect actually is.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AggravatedDamage</code></p></span><spanclass="cmt"><p><code>ProjectileQuality</code></p></span><spanclass="cmt"><p><code>ResolvedProjectile</code></p></span></dd></dl></div></li></ol></div></div><divid="inheritedMembers"><divname="scala.AnyRef"class="parent"><h3>Inherited from <spanname="scala.AnyRef"class="extype">AnyRef</span></h3></div><divname="scala.Any"class="parent"><h3>Inherited from <spanname="scala.Any"class="extype">Any</span></h3></div></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>