Not really useful outside of <code>WeaponFireMessage</code>?
</p></div><dlclass="attributes block"><dt>Definition Classes</dt><dd><ahref="index.html"name="net.psforever.packet.game"id="net.psforever.packet.game"class="extype">game</a></dd></dl></div></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref=""title="some arcing explosive projectiles such as the Thumper's alternate fire and the Leviathan's fluxpod launcher; exceptions include: Punisher grenade cartridges, Grenade alternate fire (see Thrown), Pounder alternate fire"class="object"></a><ahref=""title="some arcing explosive projectiles such as the Thumper's alternate fire and the Leviathan's fluxpod launcher; exceptions include: Punisher grenade cartridges, Grenade alternate fire (see Thrown), Pounder alternate fire">DelayedExplosion</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$Guided$.html"title="remote client projectiles (those constructed through packets)"class="object"></a><ahref="ProjectileCharacteristics$$Guided$.html"title="remote client projectiles (those constructed through packets)">Guided</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$Standard$.html"title="most common characteristic; utilized for both straight-fire and various arcing projectiles"class="object"></a><ahref="ProjectileCharacteristics$$Standard$.html"title="most common characteristic; utilized for both straight-fire and various arcing projectiles">Standard</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$Thrown$.html"title="grenades, and only grenades"class="object"></a><ahref="ProjectileCharacteristics$$Thrown$.html"title="grenades, and only grenades">Thrown</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$u4$.html"title="unused?"class="object"></a><ahref="ProjectileCharacteristics$$u4$.html"title="unused?">u4</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$u5$.html"title="unused?"class="object"></a><ahref="ProjectileCharacteristics$$u5$.html"title="unused?">u5</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$u6$.html"title="unused?"class="object"></a><ahref="ProjectileCharacteristics$$u6$.html"title="unused?">u6</a></li><liclass="current-entities indented5"><spanclass="separator"></span><ahref="ProjectileCharacteristics$$u7$.html"title="unused?"class="object"></a><ahref="ProjectileCharacteristics$$u7$.html"title="unused?">u7</a></li></ul></div></div><divid="content"><bodyclass="object value"><divid="definition"><divclass="big-circle object">o</div><pid="owner"><ahref="../../../index.html"name="net"id="net"class="extype">net</a>.<ahref="../../index.html"name="net.psforever"id="net.psforever"class="extype">psforever</a>.<ahref="../index.html"name="net.psforever.packet"id="net.psforever.packet"class="extype">packet</a>.<ahref="index.html"name="net.psforever.packet.game"id="net.psforever.packet.game"class="extype">game</a>.<ahref="ProjectileCharacteristics$.html"name="net.psforever.packet.game.ProjectileCharacteristics"id="net.psforever.packet.game.ProjectileCharacteristics"class="extype">ProjectileCharacteristics</a></p><h1>DelayedExplosion<spanclass="permalink"><ahref="../../../../net/psforever/packet/game/ProjectileCharacteristics$$DelayedExplosion$.html"title="Permalink"><iclass="material-icons"></i></a></span></h1><h3><spanclass="morelinks"></span></h3></div><h4id="signature"class="signature"><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">case object</span></span><spanclass="symbol"><spanclass="name">DelayedExplosion</span><spanclass="result"> extends <ahref="ProjectileCharacteristics.html"name="net.psforever.packet.game.ProjectileCharacteristics"id="net.psforever.packet.game.ProjectileCharacteristics"class="
exceptions include: Punisher grenade cartridges, Grenade alternate fire (see <code>Thrown</code>), Pounder alternate fire