as they switch from being deconstructed (or dead) to being alive.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.AntControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="AntControlextendsDeployingVehicleControlwithAntTransferBehavior"class="anchorToMember"></a><aid="AntControl:AntControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/AntControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="AntControl.html"title="A vehicle control agency exclusive to the advanced nanite transport (ANT)."><spanclass="name">AntControl</span></a><spanclass="result"> extends <ahref="DeployingVehicleControl.html"name="net.psforever.objects.vehicles.control.DeployingVehicleControl"id="net.psforever.objects.vehicles.control.DeployingVehicleControl"class="extype">DeployingVehicleControl</a> with <ahref="../AntTransferBehavior.html"name="net.psforever.objects.vehicles.AntTransferBehavior"id="net.psforever.objects.vehicles.AntTransferBehavior"class="extype">AntTransferBehavior</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the advanced nanite transport (ANT).</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to the advanced nanite transport (ANT).
or supplied to a nanite resource silo belonging to a mjaor facility.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.ApcControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ApcControlextendsVehicleControlwithVehicleCapacitance"class="anchorToMember"></a><aid="ApcControl:ApcControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/ApcControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ApcControl.html"title="A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles."><spanclass="name">ApcControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="VehicleCapacitance.html"name="net.psforever.objects.vehicles.control.VehicleCapacitance"id="net.psforever.objects.vehicles.control.VehicleCapacitance"class="extype">VehicleCapacitance</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles.</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles.
A common characteristic of this type of vehicle is the ability to discharge a defensive wide-area electromagnetic pulse.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrControlextendsVehicleControlwithBfrTransferBehaviorwithArmorSiphonBehavior.SiphonOwner"class="anchorToMember"></a><aid="BfrControl:BfrControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="BfrControl.html"title="A vehicle control agency exclusive to the battleframe robotics (BFR) combat vehicle system."><spanclass="name">BfrControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="../BfrTransferBehavior.html"name="net.psforever.objects.vehicles.BfrTransferBehavior"id="net.psforever.objects.vehicles.BfrTransferBehavior"class="extype">BfrTransferBehavior</a> with <ahref="../../equipment/ArmorSiphonBehavior$$SiphonOwner.html"name="net.psforever.objects.equipment.ArmorSiphonBehavior.SiphonOwner"id="net.psforever.objects.equipment.ArmorSiphonBehavior.SiphonOwner"class="extype">SiphonOwner</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the battleframe robotics (BFR) combat vehicle system.</p></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrFlightControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrFlightControlextendsBfrControlwithVehicleCapacitance"class="anchorToMember"></a><aid="BfrFlightControl:BfrFlightControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrFlightControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="BfrFlightControl.html"title="..."><spanclass="name">BfrFlightControl</span></a><spanclass="result"> extends <ahref="BfrControl.html"name="net.psforever.objects.vehicles.control.BfrControl"id="net.psforever.objects.vehicles.control.BfrControl"class="extype">BfrControl</a> with <ahref="VehicleCapacitance.html"name="net.psforever.objects.vehicles.control.VehicleCapacitance"id="net.psforever.objects.vehicles.control.VehicleCapacitance"class="extype">VehicleCapacitance</a></span></span><pclass="shortcomment cmt">...</p></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.CargoCarrierControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="CargoCarrierControlextendsVehicleControlwithCarrierBehavior"class="anchorToMember"></a><aid="CargoCarrierControl:CargoCarrierControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/CargoCarrierControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="CargoCarrierControl.html"title="A vehicle control agency exclusive to vehicles that can physically transport other vehicles."><spanclass="name">CargoCarrierControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="../CarrierBehavior.html"name="net.psforever.objects.vehicles.CarrierBehavior"id="net.psforever.objects.vehicles.CarrierBehavior"class="extype">CarrierBehavior</a></span></span><pclass="shortco
This includes the Galaxy (<code>dropship</code>) and the Lodestar.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.DeployingVehicleControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="DeployingVehicleControlextendsVehicleControlwithDeploymentBehavior"class="anchorToMember"></a><aid="DeployingVehicleControl:DeployingVehicleControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/DeployingVehicleControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="DeployingVehicleControl.html"title="A vehicle control agency exclusive to vehicles that can switch out a navigation mode and convert to a sessile mode that affords additional functionality."><spanclass="name">DeployingVehicleControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="../../serverobject/deploy/DeploymentBehavior.html"name="net.psforever.objects.serverobject.deploy.DeploymentBehavior"id="net.psforever.objects.serverobject.deploy.DeploymentBehavior"class="extype">DeploymentBehavior</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to vehicles that can switch out a navigation mode
and convert to a sessile mode that affords additional functionality.</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to vehicles that can switch out a navigation mode
and convert to a sessile mode that affords additional functionality.
Other vehicles that deploy are handled by specific instances of this control agency.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AmsControl</code></p></span><spanclass="cmt"><p><code>AntControl</code></p></span><spanclass="cmt"><p><code>RouterControl</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.RouterControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="RouterControlextendsDeployingVehicleControl"class="anchorToMember"></a><aid="RouterControl:RouterControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/RouterControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="RouterControl.html"title="A vehicle control agency exclusive to the router."><spanclass="name">RouterControl</span></a><spanclass="result"> extends <ahref="DeployingVehicleControl.html"name="net.psforever.objects.vehicles.control.DeployingVehicleControl"id="net.psforever.objects.vehicles.control.DeployingVehicleControl"class="extype">DeployingVehicleControl</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the router.</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to the router.
may synchronize with the vehicle to establish a short to medium range infantry teleportation system.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleCapacitance"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="VehicleCapacitanceextendsAnyRef"class="anchorToMember"></a><aid="VehicleCapacitance:VehicleCapacitance"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleCapacitance.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="VehicleCapacitance.html"title="..."><spanclass="name">VehicleCapacitance</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">...</p></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleControlextendsServerObjectControlwithFactionAffinityBehavior.CheckwithMountableBehaviorwithDamageableVehiclewithArmorSiphonBehavior.TargetwithRepairableVehiclewithJammableMountedWeaponswithContainableBehaviorwithAggravatedBehaviorwithRespondsToZoneEnvironmentwithCargoBehavior"class="anchorToMember"></a><aid="VehicleControl:VehicleControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleControl.html"title="An Actor that handles messages being dispatched to a specific Vehicle. Vehicle-controlling actors have two important behavioral states - responsive and "Disabled." The latter is applicable only when the specific vehicle is being deconstructed."><spanclass="name">VehicleControl</span></a><spanclass="result"> extends <ahref="../../serverobject/ServerObjectControl.html"name="net.psforever.objects.serverobject.ServerObjectControl"id="net.psforever.objects.serverobject.ServerObjectControl"class="extype">ServerObjectControl</a> with <ahref="../../serverobject/affinity/FactionAffinityBehavior$$Check.html"name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"class="extype">Check</a> with <ahref="../../serverobject/mount/MountableBehavior.html"name="net.psforever.objects.serverobject.mount.MountableBehavior"id="net.psforever.objects.serverobject.mount.MountableBehavior"class="extype">MountableBehavior</a> with <ahref="../../serverobject/damage/DamageableVehicle.html"name="net.psforever.objects.serverobject.damage.DamageableVehicle"id="net.psforever.objects.serverobject.damage.DamageableVehicle"class="extype">DamageableVehicle</a> with <ahref="../../equipment/ArmorSiphonBehavior$$Target.html"name="net.psforever.objects.equipment.ArmorSiphonBehavior.Target"id="net.psforever.objects.equipment.ArmorSiphonBehavior.Target"class="extype">Target</a> with <ahref="../../serverobject/repair/RepairableVehicle.html"name="net.psforever.objects.serverobject.repair.RepairableVehicle"id="net.psforever.objects.serverobject.repair.RepairableVehicle"class="extype">RepairableVehicle</a> with <ahref="../../equipment/JammableMountedWeapons.html"name="net.psforever.objects.equipment.JammableMountedWeapons"id="net.psforever.objects.equipment.JammableMountedWeapons"class="extype">JammableMountedWeapons</a> with <ahref="../../serverobject/containable/ContainableBehavior.html"name="net.psforever.objects.serverobject.containable.ContainableBehavior"id="net.psforever.objects.serverobject.containable.ContainableBehavior"class="extype">ContainableBehavior</a> with <ahref="../../serverobject/damage/AggravatedBehavior.html"name="net.psforever.ob
Vehicle-controlling actors have two important behavioral states - responsive and "<code>Disabled</code>."
The latter is applicable only when the specific vehicle is being deconstructed.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles messages being dispatched to a specific <code>Vehicle</code>.<br>
<br>
Vehicle-controlling actors have two important behavioral states - responsive and "<code>Disabled</code>."
The latter is applicable only when the specific vehicle is being deconstructed.
Furthermore, being "ready to delete" is also a behavoral state for the end of life operations of the vehicle.</p></div></div></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.vehicles.control.ApcControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="ApcControl"class="anchorToMember"></a><aid="ApcControl:ApcControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/ApcControl$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="ApcControl$.html"title=""><spanclass="name">ApcControl</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrControl"class="anchorToMember"></a><aid="BfrControl:BfrControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrControl$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="BfrControl$.html"title=""><spanclass="name">BfrControl</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrFlight"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrFlight"class="anchorToMember"></a><aid="BfrFlight:BfrFlight"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrFlight$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="BfrFlight$.html"title=""><spanclass="name">BfrFlight</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleCapacitance"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="VehicleCapacitance"class="anchorToMember"></a><aid="VehicleCapacitance:VehicleCapacitance"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleCapacitance$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="VehicleCapacitance$.html"title=""><spanclass="name">VehicleCapacitance</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="VehicleControl"class="anchorToMember"></a><aid="VehicleControl:VehicleControl"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleControl$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="VehicleControl$.html"title=""><spanclass="name">VehicleControl</span></a></span></li></ol></div></div><divid="inheritedMembers"></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>