</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.Repairable"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="RepairableextendsAnyRef"class="anchorToMember"></a><aid="Repairable:Repairable"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/Repairable.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="Repairable.html"title="The base "control" Actor mixin for repair-handling code related to the nano dispenser tool loaded with an armor repair canister."><spanclass="name">Repairable</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">The base "control" <code>Actor</code> mixin for repair-handling code
related to the nano dispenser tool loaded with an armor repair canister.</p><divclass="fullcomment"><divclass="comment cmt"><p>The base "control" <code>Actor</code> mixin for repair-handling code
related to the nano dispenser tool loaded with an armor repair canister.
Unlike the <code>Damageable</code> mixin,
which should be extended to interact with all aspects of a target that impede access to its health points,
shield, armor, etc., <code>Repairable</code> only affects <code>Vitality.Health</code>.
</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableAmenity"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="RepairableAmenityextendsRepairableEntity"class="anchorToMember"></a><aid="RepairableAmenity:RepairableAmenity"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableAmenity.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="RepairableAmenity.html"title="The "control" Actor mixin for repair-handling code for the majority of Repairable Amenity objects installed in a facility or a field tower."><spanclass="name">RepairableAmenity</span></a><spanclass="result"> extends <ahref="RepairableEntity.html"name="net.psforever.objects.serverobject.repair.RepairableEntity"id="net.psforever.objects.serverobject.repair.RepairableEntity"class="extype">RepairableEntity</a></span></span><pclass="shortcomment cmt">The "control" <code>Actor</code> mixin for repair-handling code
for the majority of <code>Repairable</code><code>Amenity</code> objects installed in a facility or a field tower.</p></li><liclass="indented0 "name="net.psforever.objects.serverobject.repair.RepairableEntity"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="RepairableEntityextendsRepairable"class="anchorToMember"></a><aid="RepairableEntity:RepairableEntity"class="anchorToMember"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/serverobject/repair/RepairableEntity.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="RepairableEntity.html"title="The "control" Actor mixin for repair-handling code, for both expansion into other mixins and specific application on its own."><spanclass="name">RepairableEntity</span></a><spanclass="result"> extends <ahref="Repairable.html"name="net.psforever.objects.serverobject.repair.Repairable"id="net.psforever.objects.serverobject.repair.Repairable"class="extype">Repairable</a></span></span><pclass="shortcomment cmt">The "control" <code>Actor</code> mixin for repair-handling code,
for both expansion into other mixins and specific application on its own.</p><divclass="fullcomment"><divclass="comment cmt"><p>The "control" <code>Actor</code> mixin for repair-handling code,
for both expansion into other mixins and specific application on its own.