object Zone

Source
Zone.scala
Linear Supertypes
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Type Members

  1. final case class ClientInitialization(zone: Zone) extends Product with Serializable

    Message to report the packet messages that initialize the client.

    Message to report the packet messages that initialize the client.

    zone

    a Zone to have its buildings and continental parameters turned into packet data

    See also

    Zone.ClientInitialization()
    InterstallarCluster

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. final val Nowhere: Zone

    Default value, non-zone area.

  5. def apply(id: String, map: ZoneMap, number: Int): Zone

    Overloaded constructor.

    Overloaded constructor.

    id

    the privileged name that can be used as the second parameter in the packet LoadMapMessage

    map

    the map of server objects upon which this Zone is based

    number

    the numerical index of the Zone as it is recognized in a variety of packets

    returns

    a Zone object

  6. final def asInstanceOf[T0]: T0
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  7. def causeExplosion(zone: Zone, obj: PlanetSideGameObject with Vitality, instigation: Option[DamageResult], detectionTest: (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean = distanceCheck): List[PlanetSideServerObject]

    Allocates Damageable targets within the radius of a server-prepared explosion and informs those entities that they have affected by the aforementioned explosion.

    Allocates Damageable targets within the radius of a server-prepared explosion and informs those entities that they have affected by the aforementioned explosion.

    zone

    the zone in which the explosion should occur

    obj

    the entity that embodies the explosion (information)

    instigation

    whatever prior action triggered the entity to explode, if anything

    detectionTest

    a custom test to determine if any given target is affected; defaults to an internal test for simple radial proximity

    returns

    a list of affected entities; only mostly complete due to the exclusion of objects whose damage resolution is different than usual

    See also

    Amenity.Owner

    ComplexDeployable

    DamageInteraction

    DamageResult

    DamageWithPosition

    ExplodingEntityReason

    SimpleDeployable

    VitalityDefinition

    VitalityDefinition.innateDamage

    Zone.Buildings

    Zone.DeployableList

    Zone.LivePlayers

    Zone.LocalEvents

    Zone.Vehicles

  8. def clone(): AnyRef
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  9. final def eq(arg0: AnyRef): Boolean
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  11. def finalize(): Unit
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  13. def hashCode(): Int
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  15. final def ne(arg0: AnyRef): Boolean
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  16. final def notify(): Unit
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  17. final def notifyAll(): Unit
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  18. final def synchronized[T0](arg0: => T0): T0
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  19. def toString(): String
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  20. final def wait(): Unit
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  21. final def wait(arg0: Long, arg1: Int): Unit
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  22. final def wait(arg0: Long): Unit
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  23. object Corpse
  24. object Deployable
  25. object EquipmentIs
  26. object Ground
  27. object HotSpot
  28. object Population
  29. object Vehicle

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