object Zone
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- Zone.scala
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- Zone
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- final case class ClientInitialization(zone: Zone) extends Product with Serializable
Message to report the packet messages that initialize the client.
Message to report the packet messages that initialize the client.
- zone
a
Zoneto have its buildings and continental parameters turned into packet data
- See also
Zone.ClientInitialization()
InterstallarCluster
Value Members
- final def !=(arg0: Any): Boolean
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- final val Nowhere: Zone
Default value, non-zone area.
- def apply(id: String, map: ZoneMap, number: Int): Zone
Overloaded constructor.
Overloaded constructor.
- id
the privileged name that can be used as the second parameter in the packet
LoadMapMessage- map
the map of server objects upon which this
Zoneis based- number
the numerical index of the
Zoneas it is recognized in a variety of packets- returns
a
Zoneobject
- final def asInstanceOf[T0]: T0
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- def causeExplosion(zone: Zone, obj: PlanetSideGameObject with Vitality, instigation: Option[DamageResult], detectionTest: (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean = distanceCheck): List[PlanetSideServerObject]
Allocates
Damageabletargets within the radius of a server-prepared explosion and informs those entities that they have affected by the aforementioned explosion.Allocates
Damageabletargets within the radius of a server-prepared explosion and informs those entities that they have affected by the aforementioned explosion.- zone
the zone in which the explosion should occur
- obj
the entity that embodies the explosion (information)
- instigation
whatever prior action triggered the entity to explode, if anything
- detectionTest
a custom test to determine if any given target is affected; defaults to an internal test for simple radial proximity
- returns
a list of affected entities; only mostly complete due to the exclusion of objects whose damage resolution is different than usual
- See also
Amenity.OwnerComplexDeployableDamageInteractionDamageResultDamageWithPositionExplodingEntityReasonSimpleDeployableVitalityDefinitionVitalityDefinition.innateDamageZone.BuildingsZone.DeployableListZone.LivePlayersZone.LocalEventsZone.Vehicles
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- object Corpse
- object Deployable
- object EquipmentIs
- object Ground
- object HotSpot
- object Population
- object Vehicle