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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package terminals
  Definition Classes
    serverobject
-  package capture
  Definition Classes
    terminals
-  package implant
  Definition Classes
    terminals
- ImplantTerminalDefinition
- ImplantTerminalMech
- ImplantTerminalMechControl
- ImplantTerminalMechDefinition

p

net.psforever.objects.serverobject.terminals

# implant

#### package implant


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  class ImplantTerminalMech extends Amenity with Mountable with Hackable with CaptureTerminalAware

   A structure-owned server object that is the visible and `Mountable` component of an implant terminal.

   A structure-owned server object that is the visible and `Mountable` component of an implant terminal. For the most part, it merely implements the support data structures indicated by `Mountable`.

2.  class ImplantTerminalMechControl extends PoweredAmenityControl with Check with MountableBehavior with GenericHackable with DamageableEntity with RepairableEntity with AmenityAutoRepair with CaptureTerminalAwareBehavior

   An `Actor` that handles messages being dispatched to a specific `ImplantTerminalMech`.

3.  class ImplantTerminalMechDefinition extends AmenityDefinition with MountableDefinition

   The `Definition` for any `Terminal` that is of a type "implant_terminal_interface." Implant terminals are composed of two components.

   The `Definition` for any `Terminal` that is of a type "implant_terminal_interface." Implant terminals are composed of two components. This `Definition` constructs the visible mechanical tube component that can be mounted.

### Value Members

1.  object ImplantTerminalDefinition

   Data for the `Definition` for any `Terminal` that is of a type "implant_terminal_interface." Implant terminals are composed of two components.

   Data for the `Definition` for any `Terminal` that is of a type "implant_terminal_interface." Implant terminals are composed of two components. This `Definition` constructs the invisible interface component (interacted with as a game window). Unlike other `Terminal` objects in the game, this one must be constructed on the client and attached as a child of the visible implant terminal component - the "implant_terminal_mech."

2.  object ImplantTerminalMech

### Ungrouped