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# Packages

-  package root
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    root
-  package net
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    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package hackable
  Definition Classes
    serverobject
- GenericHackables
- Hackable
- HackableBehavior
- HackableDefinition

o

net.psforever.objects.serverobject.hackable

# GenericHackables

###

#### object GenericHackables

Source
  GenericHackables.scala

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### Value Members

1.  final def !=(arg0: Any): Boolean
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2.  final def ##: Int
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3.  final def ==(arg0: Any): Boolean
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4.  def FinishHacking(target: PlanetSideServerObject with Hackable, user: Player, unk: Long)(): Unit

   The process of hacking an object is completed.

   The process of hacking an object is completed. Pass the message onto the hackable object and onto the local events system.

   target

     the `Hackable` object that has been hacked

   user

     the player that is performing this hacking task

   unk

     na; used by `HackMessage` as `unk5`

   See also

     `HackMessage`

5.  def GetHackSpeed(player: Player, obj: PlanetSideServerObject): Float

   na

   na

   player

     the player doing the hacking

   obj

     the object being hacked

   returns

     the percentage amount of progress per tick

6.  def HackingTickAction(progressType: Int, tplayer: Player, target: PlanetSideServerObject, tool_guid: PlanetSideGUID)(progress: Float): Boolean

   Evaluate the progress of the user applying a tool to modify some server object.

   Evaluate the progress of the user applying a tool to modify some server object. This action is using the remote electronics kit to convert an enemy unit into an allied unit, primarily. The act of transforming allied units of one kind into allied units of another kind (facility turret upgrades) is also governed by this action per tick of progress.

   progressType

     1 - remote electronics kit hack (various ...); 2 - nano dispenser (upgrade canister) turret upgrade

   tplayer

     the player performing the action

   target

     the object being affected

   tool_guid

     the tool being used to affest the object

   progress

     the current progress value

   returns

     `true`, if the next cycle of progress should occur; `false`, otherwise

   See also

     `HackMessage`

     `HackState`

7.  final def asInstanceOf[T0]: T0
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8.  def clone(): AnyRef
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11.  def finalize(): Unit
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20.  final def wait(): Unit
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21.  final def wait(arg0: Long, arg1: Int): Unit
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22.  final def wait(arg0: Long): Unit
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### Inherited from AnyRef

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