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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package affinity
  Definition Classes
    serverobject
-  package aura
  Definition Classes
    serverobject
- Aura
- AuraContainer
- AuraEffectBehavior
-  package containable
  Definition Classes
    serverobject
-  package damage
  Definition Classes
    serverobject
-  package deploy
  Definition Classes
    serverobject
-  package doors
  Definition Classes
    serverobject
-  package environment
  Definition Classes
    serverobject
-  package generator
  Definition Classes
    serverobject
-  package hackable
  Definition Classes
    serverobject
-  package locks
  Definition Classes
    serverobject
-  package mblocker
  Definition Classes
    serverobject
-  package mount
  Definition Classes
    serverobject
-  package pad
  Definition Classes
    serverobject
-  package painbox
  Definition Classes
    serverobject
-  package repair
  Definition Classes
    serverobject
-  package resourcesilo
  Definition Classes
    serverobject
-  package shuttle
  Definition Classes
    serverobject
-  package structures
  Definition Classes
    serverobject
-  package terminals
  Definition Classes
    serverobject
-  package transfer
  Definition Classes
    serverobject
-  package tube
  Definition Classes
    serverobject
-  package turret
  Definition Classes
    serverobject
-  package zipline
  Definition Classes
    serverobject

p

net.psforever.objects.serverobject

# aura

#### package aura


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  sealed class Aura extends AnyRef

   An effect that can be emitted by a target game object entity.

2.  trait AuraContainer extends AnyRef

   An entity that can display specific special effects that decorate its model.

   An entity that can display specific special effects that decorate its model. These animations confer information about the nature of some status that is affecting the target entity.

3.  trait AuraEffectBehavior extends AnyRef

   A mixin that governs the addition, display, and removal of aura particle effects on a target with control agency.

   A mixin that governs the addition, display, and removal of aura particle effects on a target with control agency.

   See also

     `Aura`

     `AuraContainer`

     `PlayerControl`

### Value Members

1.  object Aura

   Visual effects emitted by a target, usually a `Player` entity.

   Visual effects emitted by a target, usually a `Player` entity. Most often paired with aggravated damage. Unrelated to the effects emitted by obtaining and transporting the lattice logic unit, or a facility module, or the rabbit ball.

2.  object AuraEffectBehavior

### Ungrouped