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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package affinity
  Definition Classes
    serverobject
-  package aura
  Definition Classes
    serverobject
-  package containable
  Definition Classes
    serverobject
-  package damage
  Definition Classes
    serverobject
-  package deploy
  Definition Classes
    serverobject
-  package doors
  Definition Classes
    serverobject
-  package environment
  Definition Classes
    serverobject
-  package generator
  Definition Classes
    serverobject
- Generator
- GeneratorControl
- GeneratorDefinition
-  package hackable
  Definition Classes
    serverobject
-  package locks
  Definition Classes
    serverobject
-  package mblocker
  Definition Classes
    serverobject
-  package mount
  Definition Classes
    serverobject
-  package pad
  Definition Classes
    serverobject
-  package painbox
  Definition Classes
    serverobject
-  package repair
  Definition Classes
    serverobject
-  package resourcesilo
  Definition Classes
    serverobject
-  package shuttle
  Definition Classes
    serverobject
-  package structures
  Definition Classes
    serverobject
-  package terminals
  Definition Classes
    serverobject
-  package transfer
  Definition Classes
    serverobject
-  package tube
  Definition Classes
    serverobject
-  package turret
  Definition Classes
    serverobject
-  package zipline
  Definition Classes
    serverobject

p

net.psforever.objects.serverobject

# generator

#### package generator


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  class Generator extends Amenity

   The generator is a big feature of all major facilities.

   The generator is a big feature of all major facilities. It takes nanites from the NTU Silo and transforms it into power for the other amenities in the facility as well as distributing nanites for self-repair mechanisms. The only exception (in that the "exception" is something that does not require the generator to power it) is the capture console / control console. The generator is capable of self-repair from a completely destroyed state, as long as it has an supply of nanites.

2.  class GeneratorControl extends Actor with Check with DamageableEntity with RepairableEntity with AmenityAutoRepair

   An `Actor` that handles messages being dispatched to a specific `Generator`.

3.  class GeneratorDefinition extends AmenityDefinition

   The definition for a `Generator` object.

### Value Members

1.  object Generator
2.  object GeneratorControl

### Ungrouped