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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package affinity
  Definition Classes
    serverobject
-  package aura
  Definition Classes
    serverobject
-  package containable
  Definition Classes
    serverobject
-  package damage
  Definition Classes
    serverobject
-  package deploy
  Definition Classes
    serverobject
-  package doors
  Definition Classes
    serverobject
-  package environment
  Definition Classes
    serverobject
-  package generator
  Definition Classes
    serverobject
-  package hackable
  Definition Classes
    serverobject
-  package locks
  Definition Classes
    serverobject
- IFFLock
- IFFLockControl
- IFFLockDefinition
- IFFLocks
-  package mblocker
  Definition Classes
    serverobject
-  package mount
  Definition Classes
    serverobject
-  package pad
  Definition Classes
    serverobject
-  package painbox
  Definition Classes
    serverobject
-  package repair
  Definition Classes
    serverobject
-  package resourcesilo
  Definition Classes
    serverobject
-  package shuttle
  Definition Classes
    serverobject
-  package structures
  Definition Classes
    serverobject
-  package terminals
  Definition Classes
    serverobject
-  package transfer
  Definition Classes
    serverobject
-  package tube
  Definition Classes
    serverobject
-  package turret
  Definition Classes
    serverobject
-  package zipline
  Definition Classes
    serverobject

p

net.psforever.objects.serverobject

# locks

#### package locks


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  class IFFLock extends Amenity with Hackable

   A structure-owned server object that is a "door lock."
   The "door lock" exerts an "identify friend or foe" field that detects the faction affiliation of a target player.

   A structure-owned server object that is a "door lock."
   The "door lock" exerts an "identify friend or foe" field that detects the faction affiliation of a target player. It also indirectly inherits faction affiliation from the structure to which it is connected or it can be "hacked" whereupon the person exploiting it leaves their "faction" as the aforementioned affiliated faction. The `IFFLock` is ideally associated with a server map object - a `Door` - to which it acts as a gatekeeper.

2.  class IFFLockControl extends Actor with Check with GenericHackable

   An `Actor` that handles messages being dispatched to a specific `IFFLock`.

   An `Actor` that handles messages being dispatched to a specific `IFFLock`.

   See also

     `CommonMessages`

3.  class IFFLockDefinition extends AmenityDefinition

   The definition for any `IFFLock`.

   The definition for any `IFFLock`. Object Id 451 is a generic external lock.

### Value Members

1.  object IFFLock
2.  object IFFLocks

### Ungrouped