# PSF-LoginServer - master - net.psforever.packet.game.SplashHitMessage
PSF - LoginServer - master - net.psforever.packet.game.SplashHitMessage
Keywords: PSF LoginServer master net.psforever.packet.game.SplashHitMessage

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c

net.psforever.packet.game

# SplashHitMessage 

###
Companion object SplashHitMessage

#### final case class SplashHitMessage(unk1: Int, projectile_uid: PlanetSideGUID, projectile_pos: Vector3, unk2: Int, unk3: Int, projectile_vel: Option[Vector3], unk4: Option[Int], targets: List[SplashedTarget]) extends PlanetSideGamePacket with Product with Serializable

Dispatched to the server when a type of effect that influence multiple targets activates.
Splash does not refer to the effect upon an applicable target. Splash denotes the fixed radius wherein a said effect exerts temporary influence. Being damaged is the most common splash effect; the jammering effect is another. A pain field does not count because it is an environmental constant. Lashing is considered different because it is a type of inheritable influence.
Valid targets for splash are all interactive game objects that maintain a GUID. This includes: players, of course; vehicles, of course; doors; terminals; spawn tubes; and, such objects. Not all targets listed will actually be influenced by the effect carried by splash.
The effect commonly modifies the visual depiction of the splash. Being able to "see" splash also does not necessarily mean that one will be influenced by it. Visually and spatially, it may seem to bleed through surfaces on occasion. The effect will not be carried, however. Splash will also respect the game's internal zoning and not pass through temporary obstacles like closed doors. Not being able to see splash also does not stop a target from being affected. The radius of influence is typically a bit larger than the visual indication.
All sources of splash damage herein will be called "grenades" for simplicity.

unk1

  na

projectile_uid

  the grenade's object

projectile_pos

  the position where the grenade landed (where it is)

unk2

  na; frequently 42

unk3

  na; frequently 0

projectile_vel

  the velocity of the grenade when it landed

unk4

  na

targets

  a `List` of all targets influenced by the splash

Source
  SplashHitMessage.scala

Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any

Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. SplashHitMessage
2. Product
3. Equals
4. PlanetSideGamePacket
5. PlanetSidePacket
6. Serializable
7. AnyRef
8. Any

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Visibility

1. Public
2. Protected

### Instance Constructors

1.  new SplashHitMessage(unk1: Int, projectile_uid: PlanetSideGUID, projectile_pos: Vector3, unk2: Int, unk3: Int, projectile_vel: Option[Vector3], unk4: Option[Int], targets: List[SplashedTarget])

   unk1

     na

   projectile_uid

     the grenade's object

   projectile_pos

     the position where the grenade landed (where it is)

   unk2

     na; frequently 42

   unk3

     na; frequently 0

   projectile_vel

     the velocity of the grenade when it landed

   unk4

     na

   targets

     a `List` of all targets influenced by the splash

### Type Members

1.  type Packet = SplashHitMessage

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
5.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
6.  def encode: Attempt[BitVector]
   Definition Classes
     SplashHitMessage → PlanetSidePacket
7.  final def eq(arg0: AnyRef): Boolean
   Definition Classes
     AnyRef
8.  def finalize(): Unit
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.Throwable])
9.  final def getClass(): Class[_ <: AnyRef]
   Definition Classes
     AnyRef → Any
   Annotations
     @native()
10.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
11.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
12.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
13.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
14.  def opcode: GamePacketOpcode.Value
    Definition Classes
      SplashHitMessage → PlanetSideGamePacket → PlanetSidePacket
15.  def productElementNames: Iterator[String]
    Definition Classes
      Product
16.  val projectile_pos: Vector3
17.  val projectile_uid: PlanetSideGUID
18.  val projectile_vel: Option[Vector3]
19.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
20.  val targets: List[SplashedTarget]
21.  val unk1: Int
22.  val unk2: Int
23.  val unk3: Int
24.  val unk4: Option[Int]
25.  final def wait(): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
26.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
27.  final def wait(arg0: Long): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from Product

### Inherited from Equals

### Inherited from PlanetSideGamePacket

### Inherited from PlanetSidePacket

### Inherited from Serializable

### Inherited from AnyRef

### Inherited from Any

### Ungrouped