# PSF-LoginServer - master - net.psforever.services.teamwork
PSF - LoginServer - master - net.psforever.services.teamwork
Keywords: PSF LoginServer master net.psforever.services.teamwork

PSF-LoginServer - master < Back


# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package services
  Definition Classes
    psforever
-  package account
  Definition Classes
    services
-  package avatar
  Definition Classes
    services
-  package chat
  Definition Classes
    services
-  package galaxy
  Definition Classes
    services
-  package hart
  Definition Classes
    services
-  package local
  Definition Classes
    services
-  package properties
  Definition Classes
    services
-  package support
  Definition Classes
    services
-  package teamwork
  Definition Classes
    services
- SquadAction
- SquadResponse
- SquadService
- SquadServiceMessage
- SquadServiceResponse
- SquadSwitchboard
-  package vehicle
  Definition Classes
    services

p

net.psforever.services

# teamwork

#### package teamwork


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  class SquadService extends Actor
2.  final case class SquadServiceMessage (tplayer: Player, zone: Zone, actionMessage: Any) extends Product with Serializable
3.  final case class SquadServiceResponse (channel: String, exclude: Iterable[Long], response: Response) extends GenericEventBusMsg with Product with Serializable
4.  class SquadSwitchboard extends Actor

   The dedicated messaging switchboard for members and observers of a given squad.

   The dedicated messaging switchboard for members and observers of a given squad. It almost always dispatches messages to `WorldSessionActor` instances, much like any other `Service`. The sole purpose of this `ActorBus` container is to manage a subscription model that can involuntarily drop subscribers without informing them explicitly or can just vanish without having to properly clean itself up.

### Value Members

1.  object SquadAction
2.  object SquadResponse
3.  object SquadService
4.  object SquadServiceMessage extends Serializable
5.  object SquadServiceResponse extends Serializable
6.  object SquadSwitchboard

### Ungrouped