# PSF-LoginServer - master - net.psforever.services.avatar.AvatarAction
PSF - LoginServer - master - net.psforever.services.avatar.AvatarAction
Keywords: PSF LoginServer master net.psforever.services.avatar.AvatarAction

PSF-LoginServer - master < Back
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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package services
  Definition Classes
    psforever
-  package avatar
  Definition Classes
    services
-  package support
  Definition Classes
    avatar
- AvatarAction
- AvatarResponse
- AvatarService
- AvatarServiceMessage
- AvatarServiceResponse

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net.psforever.services.avatar

# AvatarAction

###

#### object AvatarAction

Source
  AvatarServiceMessage.scala

Linear Supertypes
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Inherited

1. AvatarAction
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Visibility

1. Public
2. Protected

### Type Members

1.  sealed trait Action extends AnyRef
2.  final case class ActivateImplantSlot (player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
3.  final case class ArmorChanged (player_guid: PlanetSideGUID, suit: types.ExoSuitType.Value, subtype: Int) extends Action with Product with Serializable
4.  final case class ChangeAmmo (player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID, weapon_slot: Int, old_ammo_guid: PlanetSideGUID, ammo_id: Int, ammo_guid: PlanetSideGUID, ammo_data: ConstructorData) extends Action with Product with Serializable
5.  final case class ChangeExosuit (target_guid: PlanetSideGUID, armor: Int, exosuit: types.ExoSuitType.Value, subtype: Int, last_drawn_slot: Int, new_max_hand: Boolean, old_holsters: List[(Equipment, PlanetSideGUID)], holsters: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], inventory: List[InventoryItem], drop: List[InventoryItem], delete: List[(Equipment, PlanetSideGUID)]) extends Action with Product with Serializable
6.  final case class ChangeFireMode (player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, mode: Int) extends Action with Product with Serializable
7.  final case class ChangeFireState_Start (player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
8.  final case class ChangeFireState_Stop (player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
9.  final case class ChangeLoadout (target_guid: PlanetSideGUID, armor: Int, exosuit: types.ExoSuitType.Value, subtype: Int, last_drawn_slot: Int, new_max_hand: Boolean, old_holsters: List[(Equipment, PlanetSideGUID)], holsters: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], inventory: List[InventoryItem], drop: List[InventoryItem]) extends Action with Product with Serializable
10.  final case class ConcealPlayer (player_guid: PlanetSideGUID) extends Action with Product with Serializable
11.  final case class DeactivateImplantSlot (player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
12.  final case class DeployItem (player_guid: PlanetSideGUID, item: Deployable) extends Action with Product with Serializable
13.  final case class Destroy (victim: PlanetSideGUID, killer: PlanetSideGUID, weapon: PlanetSideGUID, pos: Vector3) extends Action with Product with Serializable
14.  final case class DestroyDisplay (killer: SourceEntry, victim: SourceEntry, method: Int, unk: Int = 121) extends Action with Product with Serializable
15.  final case class DropItem (player_guid: PlanetSideGUID, item: Equipment) extends Action with Product with Serializable
16.  final case class DropSpecialItem () extends Action with Product with Serializable
17.  final case class EnvironmentalDamage (player_guid: PlanetSideGUID, source_guid: PlanetSideGUID, amount: Int) extends Action with Product with Serializable
18.  final case class EquipmentInHand (player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
19.  final case class GenericObjectAction (player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, action_code: Int) extends Action with Product with Serializable
20.  final case class HitHint (source_guid: PlanetSideGUID, player_guid: PlanetSideGUID) extends Action with Product with Serializable
21.  final case class Killed (player_guid: PlanetSideGUID, mount_guid: Option[PlanetSideGUID]) extends Action with Product with Serializable
22.  final case class KitNotUsed (kit_guid: PlanetSideGUID, msg: String) extends Action with Product with Serializable
23.  final case class LoadPlayer (player_guid: PlanetSideGUID, object_id: Int, target_guid: PlanetSideGUID, cdata: ConstructorData, pdata: Option[ObjectCreateMessageParent]) extends Action with Product with Serializable
24.  final case class LoadProjectile (player_guid: PlanetSideGUID, object_id: Int, projectile_guid: PlanetSideGUID, cdata: ConstructorData) extends Action with Product with Serializable
25.  final case class ObjectDelete (player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, unk: Int = 0) extends Action with Product with Serializable
26.  final case class ObjectHeld (player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
27.  final case class OxygenState (player: OxygenStateTarget, vehicle: Option[OxygenStateTarget]) extends Action with Product with Serializable
28.  final case class PickupItem (player_guid: PlanetSideGUID, item: Equipment, unk: Int = 0) extends Action with Product with Serializable
29.  final case class PlanetsideAttribute (player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
30.  final case class PlanetsideAttributeSelf (player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
31.  final case class PlanetsideAttributeToAll (player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
32.  final case class PlayerState (player_guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, timestamp: Int, is_crouching: Boolean, is_jumping: Boolean, jump_thrust: Boolean, is_cloaked: Boolean, spectator: Boolean, weaponInHand: Boolean) extends Action with Product with Serializable
33.  final case class ProjectileAutoLockAwareness (mode: Int) extends Action with Product with Serializable
34.  final case class ProjectileExplodes (player_guid: PlanetSideGUID, projectile_guid: PlanetSideGUID, projectile: Projectile) extends Action with Product with Serializable
35.  final case class ProjectileState (player_guid: PlanetSideGUID, projectile_guid: PlanetSideGUID, shot_pos: Vector3, shot_vel: Vector3, shot_orient: Vector3, sequence: Int, end: Boolean, hit_target: PlanetSideGUID) extends Action with Product with Serializable
36.  final case class PutDownFDU (player_guid: PlanetSideGUID) extends Action with Product with Serializable
37.  final case class Release (player: Player, zone: Zone, time: Option[FiniteDuration] = None) extends Action with Product with Serializable
38.  final case class Reload (player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
39.  final case class Revive (target_guid: PlanetSideGUID) extends Action with Product with Serializable
40.  final case class SendResponse (player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
41.  final case class SendResponseTargeted (target_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
42.  final case class SetEmpire (player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, faction: types.PlanetSideEmpire.Value) extends Action with Product with Serializable
43.  final case class StowEquipment (player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
44.  final case class TeardownConnection () extends Action with Product with Serializable
45.  final case class TerminalOrderResult (terminal_guid: PlanetSideGUID, action: types.TransactionType.Value, result: Boolean) extends Action with Product with Serializable
46.  final case class UseKit (kit_guid: PlanetSideGUID, kit_objid: Int) extends Action with Product with Serializable
47.  final case class WeaponDryFire (player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
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5.  def clone(): AnyRef
   Attributes
     protected[lang]
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   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
6.  final def eq(arg0: AnyRef): Boolean
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7.  def equals(arg0: AnyRef): Boolean
   Definition Classes
     AnyRef → Any
8.  def finalize(): Unit
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     protected[lang]
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     @throws(classOf[java.lang.Throwable])
9.  final def getClass(): Class[_ <: AnyRef]
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     @native()
10.  def hashCode(): Int
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      @native()
11.  final def isInstanceOf[T0]: Boolean
    Definition Classes
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12.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
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13.  final def notify(): Unit
    Definition Classes
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      @native()
14.  final def notifyAll(): Unit
    Definition Classes
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    Annotations
      @native()
15.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
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16.  def toString(): String
    Definition Classes
      AnyRef → Any
17.  final def wait(): Unit
    Definition Classes
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      @throws(classOf[java.lang.InterruptedException])
18.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
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    Annotations
      @throws(classOf[java.lang.InterruptedException])
19.  final def wait(arg0: Long): Unit
    Definition Classes
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    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from AnyRef

### Inherited from Any

### Ungrouped