# PSF-LoginServer - master - net.psforever.packet.game.GenericObjectActionMessage
PSF - LoginServer - master - net.psforever.packet.game.GenericObjectActionMessage
Keywords: PSF LoginServer master net.psforever.packet.game.GenericObjectActionMessage

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- ActionCancelMessage
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c

net.psforever.packet.game

# GenericObjectActionMessage 

###
Companion object GenericObjectActionMessage

#### final case class GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int) extends PlanetSideGamePacket with Product with Serializable

Dispatched by the server to enact an effect on some game object. (Write more some other time.)

object_guid

  the target object

code

  the action code (0-63)
  6 - Deconstructs player
  7 - Start imprinting process (progress bar + character animation)
  8 - Finish imprinting?
  9 - Cloak
  10 - Uncloak
  11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
  12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
  13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
  14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at
  15 - Displays "This facility's generator is under attack!"
  16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
  17 - Displays "This facility's generator is back on line"
  19 - Cause mines to explode
  20 - Hit flinch? (orig, 82->80)
  21 - Reset build cooldown from using an ACE
  22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
  23 - Plays vehicle pad animation moving downwards
  24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
  27 - Activates the router internal telepad for linking
  28 - Activates the router internal telepad for linking
  29 - Activates the telepad deployable (also used on the router's internal telepad)
  30 - Activates the telepad deployable (also used on the router's internal telepad)
  31 - Animation during router teleportation (source)
  32 - Animation during router teleportation (destination)
  34 - Time until item can be used ?????
  50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
  53 - Put down an FDU
  56 - Sets vehicle or player to be black ops
  57 - Reverts player from black ops

Source
  GenericObjectActionMessage.scala
See also

  GenericObjectActionEnum

Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any

Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. GenericObjectActionMessage
2. Product
3. Equals
4. PlanetSideGamePacket
5. PlanetSidePacket
6. Serializable
7. AnyRef
8. Any

1. Hide All
2. Show All

Visibility

1. Public
2. Protected

### Instance Constructors

1.  new GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int)

   object_guid

     the target object

   code

     the action code (0-63)
     6 - Deconstructs player
     7 - Start imprinting process (progress bar + character animation)
     8 - Finish imprinting?
     9 - Cloak
     10 - Uncloak
     11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
     12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
     13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
     14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at
     15 - Displays "This facility's generator is under attack!"
     16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
     17 - Displays "This facility's generator is back on line"
     19 - Cause mines to explode
     20 - Hit flinch? (orig, 82->80)
     21 - Reset build cooldown from using an ACE
     22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
     23 - Plays vehicle pad animation moving downwards
     24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
     27 - Activates the router internal telepad for linking
     28 - Activates the router internal telepad for linking
     29 - Activates the telepad deployable (also used on the router's internal telepad)
     30 - Activates the telepad deployable (also used on the router's internal telepad)
     31 - Animation during router teleportation (source)
     32 - Animation during router teleportation (destination)
     34 - Time until item can be used ?????
     50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
     53 - Put down an FDU
     56 - Sets vehicle or player to be black ops
     57 - Reverts player from black ops

### Type Members

1.  type Packet = GenericObjectActionMessage

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
5.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
6.  val code: Int
7.  def encode: Attempt[BitVector]
   Definition Classes
     GenericObjectActionMessage → PlanetSidePacket
8.  final def eq(arg0: AnyRef): Boolean
   Definition Classes
     AnyRef
9.  def finalize(): Unit
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.Throwable])
10.  final def getClass(): Class[_ <: AnyRef]
    Definition Classes
      AnyRef → Any
    Annotations
      @native()
11.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
12.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
13.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
14.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
15.  val object_guid: PlanetSideGUID
16.  def opcode: GamePacketOpcode.Value
    Definition Classes
      GenericObjectActionMessage → PlanetSideGamePacket → PlanetSidePacket
17.  def productElementNames: Iterator[String]
    Definition Classes
      Product
18.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
19.  final def wait(): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
20.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
21.  final def wait(arg0: Long): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from Product

### Inherited from Equals

### Inherited from PlanetSideGamePacket

### Inherited from PlanetSidePacket

### Inherited from Serializable

### Inherited from AnyRef

### Inherited from Any

### Ungrouped