# PSF-LoginServer - master - net.psforever.packet.game.AvatarGrenadeStateMessage
PSF - LoginServer - master - net.psforever.packet.game.AvatarGrenadeStateMessage
Keywords: PSF LoginServer master net.psforever.packet.game.AvatarGrenadeStateMessage

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c

net.psforever.packet.game

# AvatarGrenadeStateMessage 

###
Companion object AvatarGrenadeStateMessage

#### final case class AvatarGrenadeStateMessage(player_guid: PlanetSideGUID, state: types.GrenadeState.Value) extends PlanetSideGamePacket with Product with Serializable

Report the state of the grenade throw animation for this player. The default state is "held at side," though the client's avatar never has to announce this.
The throwing animation has a minor timing glitch. Causing another player to raise his arm will always result in that arm being lowered a few seconds later. This is as opposed to the client's avatar, who can seem to hold a grenade in the "prepare to throw" state indefinitely. If the avatar looks away from a player whose grenade arm is up ("prepare to throw"), however, when they look back at the player, his grenade arm will occasionally have been lowered ("held at side") again before it would normally be lowered.
A client will dispatch state 'Primed' and state 'Thrown' for the avatar's actions. A client will only react temporarily for another character other than the avatar when the given a state 'Primed'. If that internal state is not changed, however, that other character will not respond to any subsequent 'Primed' state. (This may also be a glitch.)
States:
`1 - prepare to throw (grenade held back over shoulder)
2 - throwing (grenade released overhand and then reset) (avatar only)
```

player_guid

  the player

state

  the animation state

Source
  AvatarGrenadeStateMessage.scala

Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any

Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. AvatarGrenadeStateMessage
2. Product
3. Equals
4. PlanetSideGamePacket
5. PlanetSidePacket
6. Serializable
7. AnyRef
8. Any

1. Hide All
2. Show All

Visibility

1. Public
2. Protected

### Instance Constructors

1.  new AvatarGrenadeStateMessage(player_guid: PlanetSideGUID, state: types.GrenadeState.Value)

   player_guid

     the player

   state

     the animation state

### Type Members

1.  type Packet = AvatarGrenadeStateMessage

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
5.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
6.  def encode: Attempt[BitVector]
   Definition Classes
     AvatarGrenadeStateMessage → PlanetSidePacket
7.  final def eq(arg0: AnyRef): Boolean
   Definition Classes
     AnyRef
8.  def finalize(): Unit
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.Throwable])
9.  final def getClass(): Class[_ <: AnyRef]
   Definition Classes
     AnyRef → Any
   Annotations
     @native()
10.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
11.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
12.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
13.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
14.  def opcode: GamePacketOpcode.Value
    Definition Classes
      AvatarGrenadeStateMessage → PlanetSideGamePacket → PlanetSidePacket
15.  val player_guid: PlanetSideGUID
16.  def productElementNames: Iterator[String]
    Definition Classes
      Product
17.  val state: types.GrenadeState.Value
18.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
19.  final def wait(): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
20.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
21.  final def wait(arg0: Long): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from Product

### Inherited from Equals

### Inherited from PlanetSideGamePacket

### Inherited from PlanetSidePacket

### Inherited from Serializable

### Inherited from AnyRef

### Inherited from Any

### Ungrouped