# PSF-LoginServer - master - net.psforever.objects.serverobject.turret.FacilityTurretDefinition
PSF - LoginServer - master - net.psforever.objects.serverobject.turret.FacilityTurretDefinition
Keywords: PSF LoginServer master net.psforever.objects.serverobject.turret.FacilityTurretDefinition

PSF-LoginServer - master < Back
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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package turret
  Definition Classes
    serverobject
- FacilityTurret
- FacilityTurretControl
- FacilityTurretDefinition
- TurretAmmoBox
- TurretDefinition
- TurretUpgrade
- TurretWeapon
- WeaponTurret
- WeaponTurrets

c

net.psforever.objects.serverobject.turret

# FacilityTurretDefinition

###

#### class FacilityTurretDefinition extends AmenityDefinition with TurretDefinition

The definition for any `FacilityTurret`.

Source
  FacilityTurretDefinition.scala

Linear Supertypes
TurretDefinition, MountableWeaponsDefinition, MountableDefinition, MountedWeaponsDefinition, AmenityDefinition, VitalityDefinition, DamageModifiers, DamageResistanceModel, DamageAndResistance, ResistanceProfileMutators, ResistanceProfile, ObjectDefinition, BasicDefinition, AnyRef, Any

Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. FacilityTurretDefinition
2. TurretDefinition
3. MountableWeaponsDefinition
4. MountableDefinition
5. MountedWeaponsDefinition
6. AmenityDefinition
7. VitalityDefinition
8. DamageModifiers
9. DamageResistanceModel
10. DamageAndResistance
11. ResistanceProfileMutators
12. ResistanceProfile
13. ObjectDefinition
14. BasicDefinition
15. AnyRef
16. Any

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Visibility

1. Public
2. Protected

### Instance Constructors

1.  new FacilityTurretDefinition(objectId: Int)

   objectId

     the object's identifier number

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  def DamageDestroysAt: Int
   Definition Classes
     VitalityDefinition
5.  def DamageDestroysAt_=(value: Int): Int
   Definition Classes
     VitalityDefinition
6.  def DamageDisablesAt: Int
   Definition Classes
     VitalityDefinition
7.  def DamageDisablesAt_=(value: Option[Int]): Int
   Definition Classes
     VitalityDefinition
8.  def DamageDisablesAt_=(value: Int): Int
   Definition Classes
     VitalityDefinition
9.  def DamageUsing: Selector
   Definition Classes
     DamageResistanceModel → DamageAndResistance
10.  def DamageUsing_=(selector: Selector): Selector
    Definition Classes
      DamageResistanceModel
11.  def Damageable: Boolean
    Definition Classes
      VitalityDefinition
12.  def DamageableByFriendlyFire: Boolean
    Definition Classes
      VitalityDefinition
13.  def DamageableByFriendlyFire_=(state: Boolean): Boolean
    Definition Classes
      VitalityDefinition
14.  def Damageable_=(state: Boolean): Boolean
    Definition Classes
      VitalityDefinition
15.  def DefaultHealth: Int
    Definition Classes
      VitalityDefinition
16.  def DefaultHealth_=(default: Option[Int]): Int
    Definition Classes
      VitalityDefinition
17.  def DefaultHealth_=(default: Int): Int
    Definition Classes
      VitalityDefinition
18.  def Descriptor: String
    Definition Classes
      BasicDefinition
19.  def Descriptor_=(description: Option[String]): String
    Definition Classes
      BasicDefinition
20.  def Descriptor_=(description: String): String
    Definition Classes
      BasicDefinition
21.  def DisableAtMaxDepth: Boolean
    Definition Classes
      ObjectDefinition
22.  def DisableAtMaxDepth_=(drowns: Boolean): Boolean
    Definition Classes
      ObjectDefinition
23.  def DrownAtMaxDepth: Boolean
    Definition Classes
      ObjectDefinition
24.  def DrownAtMaxDepth_=(drowns: Boolean): Boolean
    Definition Classes
      ObjectDefinition
25.  def FactionLocked: Boolean
    Definition Classes
      TurretDefinition
26.  def FactionLocked_=(ownable: Boolean): Boolean
    Definition Classes
      TurretDefinition
27.  def Geometry: (Any) => VolumetricGeometry
    Definition Classes
      ObjectDefinition
28.  def Geometry_=(func: (Any) => VolumetricGeometry): (Any) => VolumetricGeometry
    Definition Classes
      ObjectDefinition
29.  def MaxDepth: Float
    Definition Classes
      ObjectDefinition
30.  def MaxDepth_=(height: Float): Float
    Definition Classes
      ObjectDefinition
31.  def MaxHealth: Int
    Definition Classes
      VitalityDefinition
32.  def MaxHealth_=(max: Int): Int
    Definition Classes
      VitalityDefinition
33.  def Model: Form
    Definition Classes
      DamageResistanceModel → DamageAndResistance
34.  def Model_=(selector: Form): Form
    Definition Classes
      DamageResistanceModel
35.  def Modifiers: List[Mod]
    Definition Classes
      DamageModifiers
36.  def Modifiers_=(modifiers: List[Mod]): List[Mod]
    Definition Classes
      DamageModifiers
37.  def Modifiers_=(modifier: Mod): List[Mod]
    Definition Classes
      DamageModifiers
38.  def MountPoints: HashMap[Int, MountInfo]
    Definition Classes
      MountableDefinition
39.  def Name: String
    Definition Classes
      BasicDefinition
40.  def Name_=(name: String): String
    Definition Classes
      BasicDefinition
41.  def ObjectId: Int
    Definition Classes
      ObjectDefinition
42.  final def Packet: ObjectCreateConverter[PlanetSideGameObject]

    Get the conversion object.

    Get the conversion object.

    Definition Classes
      ObjectDefinition
43.  final def Packet_=(pkt: ObjectCreateConverter[_]): PacketConverter

    Assign this definition a conversion object.

    Assign this definition a conversion object.

    pkt

      the new converter

    returns

      the current converter, after assignment

    Definition Classes
      ObjectDefinition
44.  def RadiationShielding: Float
    Definition Classes
      ResistanceProfileMutators → ResistanceProfile
45.  def RadiationShielding_=(resist: Float): Float
    Definition Classes
      ResistanceProfileMutators
46.  def RepairDistance: Float
    Definition Classes
      VitalityDefinition
47.  def RepairDistance_=(distance: Float): Float
    Definition Classes
      VitalityDefinition
48.  def RepairIfDestroyed: Boolean
    Definition Classes
      VitalityDefinition
49.  def RepairIfDestroyed_=(repair: Boolean): Boolean
    Definition Classes
      VitalityDefinition
50.  def RepairMod: Int
    Definition Classes
      VitalityDefinition
51.  def RepairMod_=(mod: Int): Int
    Definition Classes
      VitalityDefinition
52.  def RepairRestoresAt: Int
    Definition Classes
      VitalityDefinition
53.  def RepairRestoresAt_=(restore: Option[Int]): Int
    Definition Classes
      VitalityDefinition
54.  def RepairRestoresAt_=(restore: Int): Int
    Definition Classes
      VitalityDefinition
55.  def Repairable: Boolean
    Definition Classes
      VitalityDefinition
56.  def Repairable_=(repair: Boolean): Boolean
    Definition Classes
      VitalityDefinition
57.  def ReserveAmmunition: Boolean
    Definition Classes
      TurretDefinition
58.  def ReserveAmmunition_=(reserved: Boolean): Boolean
    Definition Classes
      TurretDefinition
59.  def Resist(dtype: vital.base.DamageType.Value): Float
    Definition Classes
      ResistanceProfile
60.  def ResistUsing: ResistanceSelection
    Definition Classes
      DamageResistanceModel → DamageAndResistance
61.  def ResistUsing_=(selector: ResistanceSelection): ResistanceSelection
    Definition Classes
      DamageResistanceModel
62.  def ResistanceAggravated: Int
    Definition Classes
      ResistanceProfileMutators → ResistanceProfile
63.  def ResistanceAggravated_=(resist: Int): Int
    Definition Classes
      ResistanceProfileMutators
64.  def ResistanceDirectHit: Int
    Definition Classes
      ResistanceProfileMutators → ResistanceProfile
65.  def ResistanceDirectHit_=(resist: Int): Int
    Definition Classes
      ResistanceProfileMutators
66.  def ResistanceSplash: Int
    Definition Classes
      ResistanceProfileMutators → ResistanceProfile
67.  def ResistanceSplash_=(resist: Int): Int
    Definition Classes
      ResistanceProfileMutators
68.  def Seats: HashMap[Int, SeatDefinition]
    Definition Classes
      MountableDefinition
69.  def ServerSplashTargetsCentroid: Boolean
    Definition Classes
      ObjectDefinition
70.  def ServerSplashTargetsCentroid_=(splash: Boolean): Boolean
    Definition Classes
      ObjectDefinition
71.  def Subtract: DamageProfile
    Definition Classes
      ResistanceProfileMutators → ResistanceProfile
72.  def UnderwaterLifespan(suffocation: Long, recovery: Long): Map[OxygenState, Long]
    Definition Classes
      ObjectDefinition
73.  def UnderwaterLifespan(key: OxygenState): Long
    Definition Classes
      ObjectDefinition
74.  def UnderwaterLifespan(): Map[OxygenState, Long]
    Definition Classes
      ObjectDefinition
75.  def WeaponPaths: HashMap[Int, HashMap[TurretUpgrade.Value, ToolDefinition]]
    Definition Classes
      TurretDefinition
76.  def Weapons: HashMap[Int, ToolDefinition]
    Definition Classes
      MountedWeaponsDefinition
77.  final def asInstanceOf[T0]: T0
    Definition Classes
      Any
78.  var autoRepair: Option[AutoRepairStats]
    Definition Classes
      AmenityDefinition
79.  def autoRepair_=(auto: AutoRepairStats): Option[AutoRepairStats]
    Definition Classes
      AmenityDefinition
80.  def calculate(data: DamageInteraction, resolution: vital.base.DamageType.Value): Output

    Magic stuff.

    Magic stuff.

    data

      the historical damage information

    resolution

      an explicit damage resolution overriding the one provided

    returns

      a function literal that encapsulates delayed modification instructions for certain objects

    Definition Classes
      DamageResistanceModel → DamageAndResistance
81.  def calculate(data: DamageInteraction): Output

    Magic stuff.

    Magic stuff.

    data

      the historical damage information

    returns

      a function literal that encapsulates delayed modification instructions for certain objects

    Definition Classes
      DamageResistanceModel → DamageAndResistance
82.  def clone(): AnyRef
    Attributes
      protected[lang]
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.CloneNotSupportedException]) @native()
83.  val controlledWeapons: HashMap[Int, Int]
    Definition Classes
      MountableWeaponsDefinition
84.  final def eq(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
85.  def equals(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef → Any
86.  val explodes: Boolean

    Characteristics of the objects dealing area of effect damage under guidance of the server motivated by client actions.

    Characteristics of the objects dealing area of effect damage under guidance of the server motivated by client actions. Although "vitality" has nothing to do with explosions directly, exploding objects tend to be entities with `Vitality` (lowest common denominator inheritance).

    Definition Classes
      VitalityDefinition
87.  def finalize(): Unit
    Attributes
      protected[lang]
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.Throwable])
88.  final def getClass(): Class[_ <: AnyRef]
    Definition Classes
      AnyRef → Any
    Annotations
      @native()
89.  def hasAutoRepair: Boolean
    Definition Classes
      AmenityDefinition
90.  def hashCode(): Int
    Definition Classes
      AnyRef → Any
    Annotations
      @native()
91.  val innateDamage: Option[DamageWithPosition]

    damage that is inherent to the object, used for explosions and collisions, mainly

    damage that is inherent to the object, used for explosions and collisions, mainly

    Definition Classes
      VitalityDefinition
92.  def innateDamage_=(combustion: DamageWithPosition): Option[DamageWithPosition]
    Definition Classes
      VitalityDefinition
93.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
94.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
95.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
96.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
97.  var packet: PacketConverter

    a data converter for this type of object

    a data converter for this type of object

    Attributes
      protected
    Definition Classes
      ObjectDefinition
98.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
99.  def toString(): String
    Definition Classes
      AnyRef → Any
100.  final def wait(): Unit
     Definition Classes
       AnyRef
     Annotations
       @throws(classOf[java.lang.InterruptedException])
101.  final def wait(arg0: Long, arg1: Int): Unit
     Definition Classes
       AnyRef
     Annotations
       @throws(classOf[java.lang.InterruptedException])
102.  final def wait(arg0: Long): Unit
     Definition Classes
       AnyRef
     Annotations
       @throws(classOf[java.lang.InterruptedException]) @native()
103.  val weapons: HashMap[Int, ToolDefinition]
     Attributes
       protected
     Definition Classes
       MountedWeaponsDefinition

### Inherited from TurretDefinition

### Inherited from MountableWeaponsDefinition

### Inherited from MountableDefinition

### Inherited from MountedWeaponsDefinition

### Inherited from AmenityDefinition

### Inherited from VitalityDefinition

### Inherited from DamageModifiers

### Inherited from DamageResistanceModel

### Inherited from DamageAndResistance

### Inherited from ResistanceProfileMutators

### Inherited from ResistanceProfile

### Inherited from ObjectDefinition

### Inherited from BasicDefinition

### Inherited from AnyRef

### Inherited from Any

### Ungrouped