# PSF-LoginServer - master - net.psforever.packet.game.SquadDetailDefinitionUpdateMessage
PSF - LoginServer - master - net.psforever.packet.game.SquadDetailDefinitionUpdateMessage
Keywords: PSF LoginServer master net.psforever.packet.game.SquadDetailDefinitionUpdateMessage

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o

net.psforever.packet.game

# SquadDetailDefinitionUpdateMessage 

###
Companion class SquadDetailDefinitionUpdateMessage

#### object SquadDetailDefinitionUpdateMessage extends Marshallable[SquadDetailDefinitionUpdateMessage] with Serializable

Source
  SquadDetailDefinitionUpdateMessage.scala

Linear Supertypes
Serializable, Marshallable[SquadDetailDefinitionUpdateMessage], AnyRef, Any
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Ordering

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2. By Inheritance

Inherited

1. SquadDetailDefinitionUpdateMessage
2. Serializable
3. Marshallable
4. AnyRef
5. Any

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Visibility

1. Public
2. Protected

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final val DefaultRequirements: Set[Certification]

   Certification values that are front-loaded into the `FullSquad` operations for finding squad position requirements.

   Certification values that are front-loaded into the `FullSquad` operations for finding squad position requirements. In the game proper, these are three certification values that the user can not give up or interact with.

5.  final val Init: SquadDetailDefinitionUpdateMessage

   Blank squad data set up for `FullSquad` parsing.

   Blank squad data set up for `FullSquad` parsing. The `guid` value is significant - it represents the client-local squad data.

6.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
7.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
8.  implicit val codec: Codec[SquadDetailDefinitionUpdateMessage]
   Definition Classes
     SquadDetailDefinitionUpdateMessage → Marshallable
9.  def decode(a: BitVector): Attempt[DecodeResult[SquadDetailDefinitionUpdateMessage]]
   Definition Classes
     Marshallable
10.  def encode(a: SquadDetailDefinitionUpdateMessage): Attempt[BitVector]
    Definition Classes
      Marshallable
11.  final def eq(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
12.  def equals(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef → Any
13.  def finalize(): Unit
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14.  final def getClass(): Class[_ <: AnyRef]
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15.  def hashCode(): Int
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17.  final def ne(arg0: AnyRef): Boolean
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18.  final def notify(): Unit
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19.  final def notifyAll(): Unit
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23.  final def wait(arg0: Long, arg1: Int): Unit
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24.  final def wait(arg0: Long): Unit
    Definition Classes
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      @throws(classOf[java.lang.InterruptedException]) @native()
25.  object FullSquad

    The patterns necessary to read uncoded squad data.

    The patterns necessary to read uncoded squad data. All squad fields and all squad position fields are parsed.

26.  object FullyPopulatedPositions

    The patterns necessary to read enumerated squad position data.

    The patterns necessary to read enumerated squad position data. The main squad position data has been completed and now the squad's open positions are being parsed. These patterns split the difference between `FullSquad` operations and `ItemizedSquad` operations. Normally the whole of the squad position data is parsed in a single pass in `FullSquad` and, during `ItemizedSquad`, only piecemeal squad position fields are parsed. Furthermore, `FullSquad` position data is un-indexed because it is always presented in correct order, and `ItemizedSquad` positional data is indexed because it can skip entries and may be encountered in any order. These patterns parse full squad position data that is also indexed.

27.  object ItemizedPositions

    The patterns necessary to read coded itemized squad position data fields.

    The patterns necessary to read coded itemized squad position data fields. The main squad position data has been completed and now the squad's open positions are being parsed. Any number of squad position fields can be parsed, but the number is always counted and the fields are always preceded by a unique action code. Only important fields are listed as if to update them; unlisted fields indicate fields that do not get updated from their current values.

28.  object ItemizedSquad

    The patterns necessary to read coded squad data fields.

    The patterns necessary to read coded squad data fields. Any number of squad fields can be parsed, but the number is always counted and the fields are always preceded by a unique action code. Only important fields are listed as if to update them; unlisted fields indicate fields that do not get updated from their current values.

### Inherited from Serializable

### Inherited from Marshallable[SquadDetailDefinitionUpdateMessage]

### Inherited from AnyRef

### Inherited from Any

### Ungrouped