# PSF-LoginServer - master - net.psforever.packet.game.ReplicationStreamMessage
PSF - LoginServer - master - net.psforever.packet.game.ReplicationStreamMessage
Keywords: PSF LoginServer master net.psforever.packet.game.ReplicationStreamMessage

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c

net.psforever.packet.game

# ReplicationStreamMessage 

###
Companion object ReplicationStreamMessage

#### final case class ReplicationStreamMessage(behavior: Int, behavior2: Option[Int], entries: Vector[SquadListing]) extends PlanetSideGamePacket with Product with Serializable

Display the list of squads available to a given player.
The four main operations are: initializing the list, updating entries in the list, removing entries from the list, and clearing the list. The process of initializing the list and clearing the list actually are performed by similar behavior. Squads would just not be added after the list clears. Moreover, removing entries from the list overrides the behavior to update entries in the list. Squad list entries are typically referenced by their line index.
Though often specified with a global identifier, squads are rarely accessed using that identifier. Outside of initialization activities, the specific index of the squad listing is referenced. During the list initialization process, the entries must be in ascending order of index. The total number of entries in a packet is not known until they have all been parsed. The minimum number of entries is "no entries." The maximum number of entries is supposedly 254. The last item is always the index 255 and this is interpreted as the end of the stream.
When no updates are provided, the client loads a default (but invalid) selection of data comprising four squads:
`0 Holeesh another purpose Desolation 6/7`
`1 Korealis another purpose Drugaskan 10/10`
`2 PsychoSanta blah blah blah 10/10`
`3 Squishling another purpose Cyssor 8/10`
The last entry is entirely in green text.
Behaviors:
`behavior behavior2`
`1 X` Update where initial entry removes a squad from the list
`5 6` Clear squad list and initialize new squad list
`5 6` Clear squad list (transitions directly into 255-entry)
`6 X` Update a squad in the list

behavior

  a required code that suggests the operations of the data in this packet

behavior2

  an optional code that suggests the operations of the data in this packet; during initialization, this code is read; it typically flags an "update" action

entries

  a `Vector` of the squad listings

Source
  ReplicationStreamMessage.scala

Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any

Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. ReplicationStreamMessage
2. Product
3. Equals
4. PlanetSideGamePacket
5. PlanetSidePacket
6. Serializable
7. AnyRef
8. Any

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Visibility

1. Public
2. Protected

### Instance Constructors

1.  new ReplicationStreamMessage(behavior: Int, behavior2: Option[Int], entries: Vector[SquadListing])

   behavior

     a required code that suggests the operations of the data in this packet

   behavior2

     an optional code that suggests the operations of the data in this packet; during initialization, this code is read; it typically flags an "update" action

   entries

     a `Vector` of the squad listings

### Type Members

1.  type Packet = ReplicationStreamMessage

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
5.  val behavior: Int
6.  val behavior2: Option[Int]
7.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
8.  def encode: Attempt[BitVector]
   Definition Classes
     ReplicationStreamMessage → PlanetSidePacket
9.  val entries: Vector[SquadListing]
10.  final def eq(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
11.  def finalize(): Unit
    Attributes
      protected[lang]
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.Throwable])
12.  final def getClass(): Class[_ <: AnyRef]
    Definition Classes
      AnyRef → Any
    Annotations
      @native()
13.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
14.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
15.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
16.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
17.  def opcode: GamePacketOpcode.Value
    Definition Classes
      ReplicationStreamMessage → PlanetSideGamePacket → PlanetSidePacket
18.  def productElementNames: Iterator[String]
    Definition Classes
      Product
19.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
20.  final def wait(): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
21.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
22.  final def wait(arg0: Long): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from Product

### Inherited from Equals

### Inherited from PlanetSideGamePacket

### Inherited from PlanetSidePacket

### Inherited from Serializable

### Inherited from AnyRef

### Inherited from Any

### Ungrouped