# PSF-LoginServer - master - net.psforever.objects.serverobject.pad.process
PSF - LoginServer - master - net.psforever.objects.serverobject.pad.process
Keywords: PSF LoginServer master net.psforever.objects.serverobject.pad.process

PSF-LoginServer - master < Back
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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package serverobject
  Definition Classes
    objects
-  package pad
  Definition Classes
    serverobject
-  package process
  Definition Classes
    pad
- VehicleSpawnControlBase
- VehicleSpawnControlConcealPlayer
- VehicleSpawnControlDriverControl
- VehicleSpawnControlFinalClearance
- VehicleSpawnControlLoadVehicle
- VehicleSpawnControlRailJack
- VehicleSpawnControlSeatDriver
- VehicleSpawnControlServerVehicleOverride

p

net.psforever.objects.serverobject.pad

# process

#### package process


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  abstract class VehicleSpawnControlBase extends Actor

   Base for all `VehicleSpawnControl`-related `Actor` classes.

   Base for all `VehicleSpawnControl`-related `Actor` classes. Provide a common convention for the logging system's name. Additional functionality that recovers the `Zone` of the owned amenity `VehicleSpawnPad`.

2.  class VehicleSpawnControlConcealPlayer extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   This object is the first link in the process chain that spawns the ordered vehicle. It is devoted to causing the prospective driver to become hidden during the first part of the process with the goal of appearing to be "teleported" into the driver mount. It has failure cases should the driver be in an incorrect state.

3.  class VehicleSpawnControlDriverControl extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   A certain amount of time after the server has asserted control over a newly-spawned vehicle, control of that vehicle is given over to the driver. It has failure cases should the driver be in an incorrect state.

4.  class VehicleSpawnControlFinalClearance extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   There is nothing left to do except make certain that the vehicle has moved far enough away from the spawn pad to not block the next order that may be queued. A long call is made to the root of this `Actor` object chain to start work on any subsequent vehicle order.

5.  class VehicleSpawnControlLoadVehicle extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   This object introduces the vehicle into the game environment. The vehicle must be added to the `Zone` object, loaded onto other players' clients, and given an initial timed deconstruction event. For actual details on this process, please refer to the external source represented by `pad.Zone.VehicleEvents`. It has failure cases should the driver be in an incorrect state.

6.  class VehicleSpawnControlRailJack extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   When the vehicle is added into the environment, it is attached to the spawn pad platform. On cue, the trapdoor of the platform will open, and the vehicle will be raised on a railed platform.

7.  class VehicleSpawnControlSeatDriver extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   This object forces the prospective driver to take the driver mount. Multiple separate but sequentially significant steps occur within the scope of this object. First, this step waits for the vehicle to be completely ready to accept the driver. Second, this step triggers the player to actually be moved into the driver mount. Finally, this step waits until the driver is properly in the driver mount. It has failure cases should the driver or the vehicle be in an incorrect state.

   See also

     `ZonePopulationActor`

8.  class VehicleSpawnControlServerVehicleOverride extends VehicleSpawnControlBase

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`.

   An `Actor` that handles vehicle spawning orders for a `VehicleSpawnPad`. The basic `VehicleSpawnControl` is the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.
   This object asserts automated control over the vehicle's motion after it has been released from its lifting platform. Normally, the vehicle drives forward for a bit under its own power. After a certain amount of time, control of the vehicle is given over to the driver. It has failure cases should the driver be in an incorrect state.

### Value Members

1.  object VehicleSpawnControlFinalClearance
2.  object VehicleSpawnControlRailJack
3.  object VehicleSpawnControlSeatDriver

### Ungrouped