# PSF-LoginServer - master - net.psforever.objects.locker
PSF - LoginServer - master - net.psforever.objects.locker
Keywords: PSF LoginServer master net.psforever.objects.locker

PSF-LoginServer - master < Back
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# Packages

-  package root
  Definition Classes
    root
-  package net
  Definition Classes
    root
-  package psforever
  Definition Classes
    net
-  package objects
  Definition Classes
    psforever
-  package avatar
  Definition Classes
    objects
-  package ballistics
  Definition Classes
    objects
-  package ce
  Definition Classes
    objects
-  package definition
  Definition Classes
    objects
-  package entity
  Definition Classes
    objects
-  package equipment
  Definition Classes
    objects
-  package geometry
  Definition Classes
    objects
-  package guid
  Definition Classes
    objects
-  package inventory
  Definition Classes
    objects
-  package loadouts
  Definition Classes
    objects
-  package locker
  Definition Classes
    objects
- LockerContainer
- LockerContainerControl
- LockerEquipment
-  package serverobject
  Definition Classes
    objects
-  package teamwork
  Definition Classes
    objects
-  package vehicles
  Definition Classes
    objects
-  package vital
  Definition Classes
    objects
-  package zones
  Definition Classes
    objects

p

net.psforever.objects

# locker

#### package locker


Ordering

1. Alphabetic

Visibility

1. Public
2. Protected

### Type Members

1.  class LockerContainer extends PlanetSideServerObject with Container

   The companion of a `Locker` that is carried with a player masquerading as their sixth `EquipmentSlot` object and a sub-inventory item.

   The companion of a `Locker` that is carried with a player masquerading as their sixth `EquipmentSlot` object and a sub-inventory item. The inventory of this object is accessed indirectly using a game world `Locker` object (`mb_locker`) as a proxy. The `Player` class refers to it as the "fifth slot".

2.  class LockerContainerControl extends Actor with ContainableBehavior

   A control agency mainly for manipulating the equipment stowed by a player in a `LockerContainer` and reporting back to a specific xchannel in the event system about these changes.

3.  class LockerEquipment extends Equipment with Container

   A wrapper class that allows a player-facing locker component to be treated standard `Equipment` object in the player's fifth (sixth) slot.

   A wrapper class that allows a player-facing locker component to be treated standard `Equipment` object in the player's fifth (sixth) slot. (The opposite is not true - the equipment does not get treated as a locker component.) During packet conversion and registration and general access in terms of holsters or "equipment slots", the component may be be treated the same as other existing objects at the same level. The entity's ability to be utilized like an inventory-stowable entity is not compromised.

   See also

     `EquipmentSlot`

     `IdentifiableEntity`

     `LockerContainer`

### Value Members

1.  object LockerContainer

### Ungrouped