# PSF-LoginServer - master - net.psforever.packet.game.PlayerStateMessage
PSF - LoginServer - master - net.psforever.packet.game.PlayerStateMessage
Keywords: PSF LoginServer master net.psforever.packet.game.PlayerStateMessage

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# Packages

-  package root
  Definition Classes
    root
-  package net
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    root
-  package psforever
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    net
-  package packet
  Definition Classes
    psforever
-  package game
  Definition Classes
    packet
-  package objectcreate
  Definition Classes
    game
- ActionCancelMessage
- ActionProgressMessage
- ActionResultMessage
- Additional1
- Additional2
- Additional3
- AggravatedDamageMessage
- ArmorChangedMessage
- AvatarDeadStateMessage
- AvatarFirstTimeEventMessage
- AvatarGrenadeStateMessage
- AvatarImplantMessage
- AvatarJumpMessage
- AvatarSearchCriteriaMessage
- AvatarStatisticsMessage
- AvatarVehicleTimerMessage
- BattleDiagramAction
- BattleExperienceMessage
- BattleplanMessage
- BeginZoningMessage
- BindPlayerMessage
- BindStatus
- BroadcastWarpgateUpdateMessage
- BugReportMessage
- BugType
- BuildingInfoUpdateMessage
- CaptureFlagUpdateMessage
- CargoMountPointStatusMessage
- ChainLashMessage
- ChangeAmmoMessage
- ChangeFireModeMessage
- ChangeFireStateMessage_Start
- ChangeFireStateMessage_Stop
- ChangeShortcutBankMessage
- CharacterCreateRequestMessage
- CharacterInfoMessage
- CharacterKnowledgeInfo
- CharacterKnowledgeMessage
- CharacterNoRecordMessage
- CharacterRequestAction
- CharacterRequestMessage
- ChatChannel
- ChatMsg
- ChildObjectStateMessage
- CloudInfo
- ConnectToWorldMessage
- ConnectToWorldRequestMessage
- ContinentalLockUpdateMessage
- CreateShortcutMessage
- DamageFeedbackMessage
- DamageMessage
- DamageWithPositionMessage
- DataChallenge
- DataChallengeMessage
- DataChallengeMessageResp
- DeadState
- DelayedPathMountMsg
- DensityLevelUpdateMessage
- DeployObjectMessage
- DeployOutcome
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- DeployableObjectsInfoMessage
- DeploymentAction
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- DiagramActionCode
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- DismountBuildingMsg
- DismountVehicleCargoMsg
- DismountVehicleMsg
- DisplayedAwardMessage
- DrawString
- DropItemMessage
- DroppodError
- DroppodFreefallingMessage
- DroppodLaunchInfo
- DroppodLaunchRequestMessage
- DroppodLaunchResponseMessage
- DrowningTarget
- EmoteMsg
- ExperienceAddedMessage
- FacilityBenefitShieldChargeRequestMessage
- FavoritesAction
- FavoritesMessage
- FavoritesRequest
- FireHintMessage
- FlagInfo
- Friend
- FriendAction
- FriendsRequest
- FriendsResponse
- GamePropertyScope
- GamePropertyTarget
- GenericActionEnum
- GenericActionMessage
- GenericCollisionMsg
- GenericObjectActionEnum
- GenericObjectActionMessage
- GenericObjectStateMsg
- HackMessage
- HackState
- HitHint
- HitInfo
- HitMessage
- HotSpotInfo
- HotSpotUpdateMessage
- ImplantAction
- InvalidTerrainMessage
- InventoryStateMessage
- ItemTransactionMessage
- ItemTransactionResultMessage
- KeepAliveMessage
- LashMessage
- LoadMapMessage
- LoginMessage
- LoginRespMessage
- LongRangeProjectileInfoMessage
- LootItemMessage
- MailMessage
- MemberEvent
- MountVehicleCargoMsg
- MountVehicleMsg
- MoveItemMessage
- ObjectAttachMessage
- ObjectCreateDetailedMessage
- ObjectCreateMessage
- ObjectDeleteMessage
- ObjectDeployedMessage
- ObjectDetachMessage
- ObjectDetectedMessage
- ObjectHeldMessage
- OrbitalShuttleTimeMsg
- OrbitalStrikeWaypointMessage
- OxygenStateMessage
- PadAndShuttlePair
- PickupItemMessage
- PingMsg
- PlanetSideZoneID
- PlanetsideAttributeEnum
- PlanetsideAttributeMessage
- PlanetsideStringAttributeMessage
- PlayerStasisMessage
- PlayerStateMessage
- PlayerStateMessageUpstream
- PlayerStateShiftMessage
- ProjectileCharacteristics
- ProjectileStateMessage
- PropertyOverrideMessage
- ProximityTerminalUseMessage
- QuantityDeltaUpdateMessage
- QuantityUpdateMessage
- ReleaseAvatarRequestMessage
- ReloadMessage
- RepairMessage
- ReplicationStreamMessage
- RequestDestroyMessage
- RespawnAMSInfoMessage
- RespawnInfo
- RibbonBarsSlot
- ServerType
- ServerVehicleOverrideMsg
- SetChatFilterMessage
- SetCurrentAvatarMessage
- SetEmpireMessage
- ShiftState
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- SimDataChallenge
- SimDataChallengeResp
- SpawnRequestMessage
- SplashHitMessage
- SplashedTarget
- SquadAction
- SquadDefinitionActionMessage
- SquadDetail
- SquadDetailDefinitionUpdateMessage
- SquadHeader
- SquadInfo
- SquadInvitationRequestMessage
- SquadListing
- SquadMemberEvent
- SquadMembershipRequest
- SquadMembershipResponse
- SquadPositionDetail
- SquadPositionEntry
- SquadState
- SquadStateInfo
- SquadWaypointEvent
- SquadWaypointRequest
- Statistics
- StormInfo
- StreamLengthToken
- StrokeFive
- StrokeSeven
- Style
- TargetInfo
- TargetRequest
- TargetingImplantRequest
- TargetingInfoMessage
- TerrainCondition
- TimeOfDayMessage
- TrainingZoneMessage
- TriggerEffectMessage
- TriggerEnvironmentalDamageMessage
- TriggerSoundMessage
- TriggeredEffect
- TriggeredEffectLocation
- TriggeredSound
- UnuseItemMessage
- UseItemMessage
- VNLWorldStatusMessage
- VehicleStateMessage
- VehicleSubStateMessage
- Vertex
- VoiceHostInfo
- VoiceHostKill
- VoiceHostRequest
- WarpQueuePrompt
- WarpgateRequest
- Waypoint
- WaypointEvent
- WaypointEventAction
- WaypointInfo
- WeaponDelayFireMessage
- WeaponDryFireMessage
- WeaponFireMessage
- WeaponJammedMessage
- WeaponLazeTargetPositionMessage
- WeatherMessage
- WorldConnectionInfo
- WorldInformation
- WorldStatus
- ZipLineMessage
- ZoneForcedCavernConnectionsMessage
- ZoneInfoMessage
- ZoneLockInfoMessage
- ZonePopulationUpdateMessage

c

net.psforever.packet.game

# PlayerStateMessage 

###
Companion object PlayerStateMessage

#### final case class PlayerStateMessage(guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, timestamp: Int, is_crouching: Boolean = false, is_jumping: Boolean = false, jump_thrust: Boolean = false, is_cloaked: Boolean = false) extends PlanetSideGamePacket with Product with Serializable

The server instructs some clients to render a player (usually not that client's avatar) to move in a certain way.
This packet instructs the basic aspects of how the player character is positioned and how the player character moves. Each client keeps track of where a character "currently" is according to that client. `pos` reflects an update in regards to where the character should be moved. Data between this "currently" and "new" are interpolated over a fixed time interval. Position and velocity data is standard to normal PlanetSide ranges. All angles follow the convention that every `0x1` is about 2.8125 degrees; so, `0x10` is 45.0 degrees.
The avatar model normally moves from where it "currently" is to `pos`. When `vel` is defined, `pos` is treated as where the avatar model starts its animation. In that case, it appears to teleport to `pos` to carry out the interpolated movement according to `vel`. After the move, it remains at essentially `pos + vel * t`. The repositioning always takes the same amount of time. The player model is left in a walking/running animation (in place) until directed otherwise.
If the model must interact with the environment during a velocity-driven move, it copes with local physics. A demonstration of this is what happens when one player "runs past"/"into" another player running up stairs. The climbing player is frequently reported by the other to appear to bounce over that player's head. If the other player is off the ground, passing too near to the observer can cause a rubber band effect on trajectory. This effect is entirely client-side to the observer and affects the moving player in no way.

guid

  the avatar's guid

pos

  the position of the avatar in the world environment (in three coordinates)

vel

  an optional velocity

facingYaw

  a "yaw" angle

facingPitch

  a "pitch" angle

facingYawUpper

  a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

timestamp

  A sequential counter

is_crouching

  avatar is crouching

is_jumping

  avatar is jumping; must remain flagged for jump to maintain animation

jump_thrust

  provide a measure of vertical stability when really close to the avatar character

is_cloaked

  avatar is cloaked by virtue of an Infiltration Suit

Source
  PlayerStateMessage.scala

Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any
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Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. PlayerStateMessage
2. Product
3. Equals
4. PlanetSideGamePacket
5. PlanetSidePacket
6. Serializable
7. AnyRef
8. Any

1. Hide All
2. Show All

Visibility

1. Public
2. Protected

### Instance Constructors

1.  new PlayerStateMessage(guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, timestamp: Int, is_crouching: Boolean = false, is_jumping: Boolean = false, jump_thrust: Boolean = false, is_cloaked: Boolean = false)

   guid

     the avatar's guid

   pos

     the position of the avatar in the world environment (in three coordinates)

   vel

     an optional velocity

   facingYaw

     a "yaw" angle

   facingPitch

     a "pitch" angle

   facingYawUpper

     a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

   timestamp

     A sequential counter

   is_crouching

     avatar is crouching

   is_jumping

     avatar is jumping; must remain flagged for jump to maintain animation

   jump_thrust

     provide a measure of vertical stability when really close to the avatar character

   is_cloaked

     avatar is cloaked by virtue of an Infiltration Suit

### Type Members

1.  type Packet = PlayerStateMessage

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
5.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
6.  def encode: Attempt[BitVector]
   Definition Classes
     PlayerStateMessage → PlanetSidePacket
7.  final def eq(arg0: AnyRef): Boolean
   Definition Classes
     AnyRef
8.  val facingPitch: Float
9.  val facingYaw: Float
10.  val facingYawUpper: Float
11.  def finalize(): Unit
    Attributes
      protected[lang]
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.Throwable])
12.  final def getClass(): Class[_ <: AnyRef]
    Definition Classes
      AnyRef → Any
    Annotations
      @native()
13.  val guid: PlanetSideGUID
14.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
15.  val is_cloaked: Boolean
16.  val is_crouching: Boolean
17.  val is_jumping: Boolean
18.  val jump_thrust: Boolean
19.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
20.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
21.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
22.  def opcode: GamePacketOpcode.Value
    Definition Classes
      PlayerStateMessage → PlanetSideGamePacket → PlanetSidePacket
23.  val pos: Vector3
24.  def productElementNames: Iterator[String]
    Definition Classes
      Product
25.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
26.  val timestamp: Int
27.  val vel: Option[Vector3]
28.  final def wait(): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
29.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
30.  final def wait(arg0: Long): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from Product

### Inherited from Equals

### Inherited from PlanetSideGamePacket

### Inherited from PlanetSidePacket

### Inherited from Serializable

### Inherited from AnyRef

### Inherited from Any

### Ungrouped