# PSF-LoginServer - master - net.psforever.objects.serverobject.terminals.ProximityTerminal
PSF - LoginServer - master - net.psforever.objects.serverobject.terminals.ProximityTerminal
Keywords: PSF LoginServer master net.psforever.objects.serverobject.terminals.ProximityTerminal

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# Packages

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- CaptureTerminals
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- MedicalTerminalDefinition
- OrderTerminalDefinition
- ProximityDefinition
- ProximityTerminal
- ProximityTerminalControl
- ProximityTerminalDefinition
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net.psforever.objects.serverobject.terminals

# ProximityTerminal 

###
Companion class ProximityTerminal

#### object ProximityTerminal

Source
  ProximityTerminal.scala

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### Value Members

1.  final def !=(arg0: Any): Boolean
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2.  final def ##: Int
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3.  final def ==(arg0: Any): Boolean
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4.  def Constructor(pos: Vector3, tdef: ProximityTerminalDefinition)(id: Int, context: ActorContext): Terminal

   Instantiate an configure a `Terminal` object, with position coordinates.

   Instantiate an configure a `Terminal` object, with position coordinates.

   pos

     the location of the object

   tdef

     the `ObjectDefinition` that constructs this object and maintains some of its immutable fields

   id

     the unique id that will be assigned to this entity

   context

     a context to allow the object to properly set up `ActorSystem` functionality

   returns

     the `Terminal` object

5.  def Constructor(tdef: ProximityTerminalDefinition)(id: Int, context: ActorContext): Terminal

   Instantiate an configure a `Terminal` object

   Instantiate an configure a `Terminal` object

   tdef

     the `ObjectDefinition` that constructs this object and maintains some of its immutable fields

   id

     the unique id that will be assigned to this entity

   context

     a context to allow the object to properly set up `ActorSystem` functionality

   returns

     the `Terminal` object

6.  def Setup(obj: Amenity, context: ActorContext): Unit

   Assemble some logic for a provided owned object after both it ands its owner have been constructed.

   Assemble some logic for a provided owned object after both it ands its owner have been constructed.

   obj

     an `Amenity` object; anticipating a `Terminal` object using this same definition

   context

     hook to the local `Actor` system

7.  def apply(tdef: ProximityTerminalDefinition): ProximityTerminal

   Overloaded constructor.

   Overloaded constructor.

   tdef

     the `ObjectDefinition` that constructs this object and maintains some of its immutable fields

8.  final def asInstanceOf[T0]: T0
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9.  def clone(): AnyRef
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12.  def finalize(): Unit
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23.  final def wait(arg0: Long): Unit
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