# PSF-LoginServer - master - net.psforever.packet.game.AvatarDeadStateMessage
PSF - LoginServer - master - net.psforever.packet.game.AvatarDeadStateMessage
Keywords: PSF LoginServer master net.psforever.packet.game.AvatarDeadStateMessage

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# Packages

-  package root
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-  package net
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-  package psforever
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    net
-  package packet
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    psforever
-  package game
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    packet
-  package objectcreate
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    game
- ActionCancelMessage
- ActionProgressMessage
- ActionResultMessage
- Additional1
- Additional2
- Additional3
- AggravatedDamageMessage
- ArmorChangedMessage
- AvatarDeadStateMessage
- AvatarFirstTimeEventMessage
- AvatarGrenadeStateMessage
- AvatarImplantMessage
- AvatarJumpMessage
- AvatarSearchCriteriaMessage
- AvatarStatisticsMessage
- AvatarVehicleTimerMessage
- BattleDiagramAction
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- BeginZoningMessage
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- BroadcastWarpgateUpdateMessage
- BugReportMessage
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- ChangeShortcutBankMessage
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- CharacterNoRecordMessage
- CharacterRequestAction
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- ChatChannel
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- ConnectToWorldMessage
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- ContinentalLockUpdateMessage
- CreateShortcutMessage
- DamageFeedbackMessage
- DamageMessage
- DamageWithPositionMessage
- DataChallenge
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- DeadState
- DelayedPathMountMsg
- DensityLevelUpdateMessage
- DeployObjectMessage
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- ExperienceAddedMessage
- FacilityBenefitShieldChargeRequestMessage
- FavoritesAction
- FavoritesMessage
- FavoritesRequest
- FireHintMessage
- FlagInfo
- Friend
- FriendAction
- FriendsRequest
- FriendsResponse
- GamePropertyScope
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- GenericActionEnum
- GenericActionMessage
- GenericCollisionMsg
- GenericObjectActionEnum
- GenericObjectActionMessage
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- HackMessage
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- ProjectileCharacteristics
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- QuantityDeltaUpdateMessage
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- ReleaseAvatarRequestMessage
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- ZonePopulationUpdateMessage

c

net.psforever.packet.game

# AvatarDeadStateMessage 

###
Companion object AvatarDeadStateMessage

#### final case class AvatarDeadStateMessage(state: DeadState.Value, timer_max: Long, timer: Long, pos: Vector3, faction: types.PlanetSideEmpire.Value, unk5: Boolean) extends PlanetSideGamePacket with Product with Serializable

Dispatched by the server to manipulate the client's management of the `Player` object owned by the user as his "avatar."
The cycle of a player is generally `Alive` to `Dead` and `Dead` to `Release` and `Release` to `RespawnTimer` to `Alive`. When deconstructing oneself, the user makes a jump between `Alive` and `Release`; and, he may make a further jump from `Release` to `Alive` depending on spawning choices. Being `Alive` is the most common state. (Despite what anyone says.) Being `Dead` is just a technical requirement to initialize the revive timer. The player should be sufficiently "dead" by having his health points decreased to zero. If the timer is reduced to zero, the player is sent back to their faction-appropriate sanctuary continent.
`Release` causes a "dead" player to have its character model converted into a backpack or a form of pastry. This cancels the revival timer - the player may no longer be revived - and brings the user to the deployment map. From the deployment map, the user may select a place where they may respawn a new character. The options available form this spawn are not only related to the faction affinity of the bases compared to the user's player(s) but also to the field `faction` as is provided in the packet. If the player is converted to a state of `Release` while being alive, the deployment map is still displayed. Their character model is not replaced by a backpack or pastry.
`RespawnTimer` is like `Dead` as it is just a formal distinction to cause the client to display a timer. The state indicates that the player is being resurrected at a previously-selected location in the state `Alive`.

state

  avatar's mortal relationship with the world; the following timers are applicable during `Death` and `RespawnTimer`; `faction` is applicable mainly during `Release`

timer_max

  total length of respawn countdown, in milliseconds

timer

  initial length of the respawn timer, in milliseconds

pos

  player's last position

faction

  spawn points available for this faction on redeployment map

unk5

  na

Source
  AvatarDeadStateMessage.scala

Linear Supertypes
Product, Equals, PlanetSideGamePacket, PlanetSidePacket, Serializable, AnyRef, Any

Ordering

1. Alphabetic
2. By Inheritance

Inherited

1. AvatarDeadStateMessage
2. Product
3. Equals
4. PlanetSideGamePacket
5. PlanetSidePacket
6. Serializable
7. AnyRef
8. Any

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Visibility

1. Public
2. Protected

### Instance Constructors

1.  new AvatarDeadStateMessage(state: DeadState.Value, timer_max: Long, timer: Long, pos: Vector3, faction: types.PlanetSideEmpire.Value, unk5: Boolean)

   state

     avatar's mortal relationship with the world; the following timers are applicable during `Death` and `RespawnTimer`; `faction` is applicable mainly during `Release`

   timer_max

     total length of respawn countdown, in milliseconds

   timer

     initial length of the respawn timer, in milliseconds

   pos

     player's last position

   faction

     spawn points available for this faction on redeployment map

   unk5

     na

### Type Members

1.  type Packet = AvatarDeadStateMessage

### Value Members

1.  final def !=(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
2.  final def ##: Int
   Definition Classes
     AnyRef → Any
3.  final def ==(arg0: Any): Boolean
   Definition Classes
     AnyRef → Any
4.  final def asInstanceOf[T0]: T0
   Definition Classes
     Any
5.  def clone(): AnyRef
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.CloneNotSupportedException]) @native()
6.  def encode: Attempt[BitVector]
   Definition Classes
     AvatarDeadStateMessage → PlanetSidePacket
7.  final def eq(arg0: AnyRef): Boolean
   Definition Classes
     AnyRef
8.  val faction: types.PlanetSideEmpire.Value
9.  def finalize(): Unit
   Attributes
     protected[lang]
   Definition Classes
     AnyRef
   Annotations
     @throws(classOf[java.lang.Throwable])
10.  final def getClass(): Class[_ <: AnyRef]
    Definition Classes
      AnyRef → Any
    Annotations
      @native()
11.  final def isInstanceOf[T0]: Boolean
    Definition Classes
      Any
12.  final def ne(arg0: AnyRef): Boolean
    Definition Classes
      AnyRef
13.  final def notify(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
14.  final def notifyAll(): Unit
    Definition Classes
      AnyRef
    Annotations
      @native()
15.  def opcode: GamePacketOpcode.Value
    Definition Classes
      AvatarDeadStateMessage → PlanetSideGamePacket → PlanetSidePacket
16.  val pos: Vector3
17.  def productElementNames: Iterator[String]
    Definition Classes
      Product
18.  val state: DeadState.Value
19.  final def synchronized[T0](arg0: => T0): T0
    Definition Classes
      AnyRef
20.  val timer: Long
21.  val timer_max: Long
22.  val unk5: Boolean
23.  final def wait(): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
24.  final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException])
25.  final def wait(arg0: Long): Unit
    Definition Classes
      AnyRef
    Annotations
      @throws(classOf[java.lang.InterruptedException]) @native()

### Inherited from Product

### Inherited from Equals

### Inherited from PlanetSideGamePacket

### Inherited from PlanetSidePacket

### Inherited from Serializable

### Inherited from AnyRef

### Inherited from Any

### Ungrouped