PSF-BotServer/src/main/resources/application.conf
Jakob Gillich f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00

132 lines
3.3 KiB
Plaintext

# The socket bind address for all net.psforever.services except admin. 127.0.0.1 is the
# default for local testing, for public servers use 0.0.0.0 instead.
bind = 127.0.0.1
# The public host name or IP address. Used to forward clients from the login
# server to the world server. The default value will only allow local connections.
public = 127.0.0.1
# Login server configuration
login {
# UDP listening port
port = 51000
# Account usernames that don't exist yet will be automatically created in the
# database. Useful for test servers and development testing.
create-missing-accounts = yes
}
# World server configuration
world {
# UDP listening port
port = 51001
# The name of the server as displayed in the server browser.
server-name = PSForever
# How the server is displayed in the server browser.
# One of: released beta development
server-type = released
}
# Admin API configuration
admin {
# TCP listening port
port = 51002
# The socket bind address
bind = 127.0.0.1
}
# Database configuration
database {
# The hostname of the PostgreSQL server.
host = localhost
# The TCP port to connect to the database with.
port = 5432
# The username to connect to the SQL server with.
username = psforever
# The password to connect to the SQL server with.
password = psforever
# The database name to use on the SQL server.
database = psforever
# The SSL configuration of the database connection.
# One of: disable prefer require verify-full
sslmode = prefer
# The maximum number of active connections.
maxActiveConnections = 5
}
# Enable non-standard game properties
game {
# Allow instant action to AMS
instant-action-ams = no
}
anti-cheat {
# The distance (squared) threshold that triggers if the reported hit location
# of a shot does not match the object being hit's location on the server
# One of 1-1000000 (sqrt 10000 = ~100 ingame units)
hit-position-discrepancy-threshold = 10000
}
network {
session {
# The maximum amount of time since the last inbound packet from a UDP session
# before it is dropped.
inbound-grace-time = 1 minute
# The maximum amount of time since the last outbound packet for a UDP session
# before it is dropped. Can be used as a watchdog for hung server sessions.
outbound-grace-time = 1 minute
}
}
developer {
net-sim {
# Enable artificial packet unreliability. Used for development testing.
# Active equally on upstream and downstream packets.
enable = no
# The percentage of outgoing and incoming packets that are dropped.
loss = 0.02
# The time a packet is buffered before being delivered to simulate delay.
# The artificial delay is in addition to any real network latency.
delay = 150 milliseconds
# The percentage chance that a packet will be ordered randomly in the delay
# buffer. If the delay is too small then packets won't be reordered.
reorder-chance = 0.005
# If a packet is reordered, the maximum time in the future or the past where
# it will randomly appear.
reorder-time = 150 milliseconds
}
}
kamon {
# Enables reporting of metrics to Kamon.io
enable = no
environment.service = "PSForever"
apm.api-key = ""
}
sentry {
# Enables submission of warnings and errors to Sentry
enable = no
# Sentry DSN (Data Source Name)
dsn = ""
}
include "akka.conf"
include "dispatchers.conf"