PSF-BotServer/pslogin/src/main/scala/Maps.scala
FateJH eefe4d2e20 Building:
Replaces class object/serverobject/door/Base.scala.  It performs nearly the exact same purpose but now has a list of owned objects called Amenities.  Buildings are now a PlanetSideServerObject (PSSO), which allows them to have accept a *Control Actor and possess FactionAffinity.

FoundationBuilder:
FoundationBuilder : Building :: ServerObjectBuilder : [T <: PlanetSideServerObject]

Amenity:
Most PSSO's now accept Amenity as their parent in class hierarchy.  Flagged PSSO's like Building and Vehicle are, on the other hand, capable of becoming the owner for these Amenity PSSOs, which allows them to inherit the same FactionAffinity.

FactionAffinity:
A trait that connects objects that are intended to communicate PlanetSideEmpire values.

MountableBhevaior:
Split between Mount and Dismount behavior.  Passes appropriate messages to ensure coherent workflows.

Control Actors:
FactionAffinityBehavior and MountableBehavior are PartialFunctions that get processed in series.

VehicleControl:
Distinguished behavior allowed between an operational vehicle and a deactivated one.

WSA:
Tightened up DismountVehicleMsg handling code, since MountableBehavior has been enhanced.

Minor:
Shotgun shell stacking goes from 32 to 16.  Various PSSO classes now have reliable Definition objects.

Tests:
We now have 1012 tests, some of them useful.
2018-02-08 14:22:05 -05:00

190 lines
8.5 KiB
Scala

// Copyright (c) 2017 PSForever
import net.psforever.objects.zones.ZoneMap
import net.psforever.objects.GlobalDefinitions._
import net.psforever.objects.serverobject.ServerObjectBuilder
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder}
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.types.Vector3
object Maps {
val map1 = new ZoneMap("map01")
val map2 = new ZoneMap("map02")
val map3 = new ZoneMap("map03")
val map4 = new ZoneMap("map04")
val map5 = new ZoneMap("map05")
val map6 = new ZoneMap("map06")
val map7 = new ZoneMap("map07")
val map8 = new ZoneMap("map08")
val map9 = new ZoneMap("map09")
val map10 = new ZoneMap("map10")
val map11 = new ZoneMap("map11")
val map12 = new ZoneMap("map12")
val map13 = new ZoneMap("map13") {
LocalObject(ServerObjectBuilder(330, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 91.140625f), Vector3(0, 0, 180))))
LocalObject(ServerObjectBuilder(331, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 111.140625f), Vector3(0, 0, 180))))
LocalObject(ServerObjectBuilder(332, Door.Constructor(Vector3(3979.9688f, 2608.0625f, 91.140625f), Vector3(0, 0, 0))))
LocalObject(ServerObjectBuilder(333, Door.Constructor(Vector3(3979.9688f, 2608.0625f, 111.140625f), Vector3(0, 0, 0))))
LocalObject(ServerObjectBuilder(362, Door.Constructor))
LocalObject(ServerObjectBuilder(370, Door.Constructor))
LocalObject(ServerObjectBuilder(371, Door.Constructor))
LocalObject(ServerObjectBuilder(372, Door.Constructor))
LocalObject(ServerObjectBuilder(373, Door.Constructor))
LocalObject(ServerObjectBuilder(374, Door.Constructor))
LocalObject(ServerObjectBuilder(375, Door.Constructor))
LocalObject(ServerObjectBuilder(394, Door.Constructor))
LocalObject(ServerObjectBuilder(395, Door.Constructor))
LocalObject(ServerObjectBuilder(396, Door.Constructor))
LocalObject(ServerObjectBuilder(397, Door.Constructor))
LocalObject(ServerObjectBuilder(398, Door.Constructor))
LocalObject(ServerObjectBuilder(462, Door.Constructor))
LocalObject(ServerObjectBuilder(463, Door.Constructor))
LocalObject(ServerObjectBuilder(520, ImplantTerminalMech.Constructor)) //Hart B
LocalObject(ServerObjectBuilder(522, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(523, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(524, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(525, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(526, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(527, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(528, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(529, ImplantTerminalMech.Constructor)) //Hart C
LocalObject(ServerObjectBuilder(556, IFFLock.Constructor))
LocalObject(ServerObjectBuilder(557, IFFLock.Constructor))
LocalObject(ServerObjectBuilder(558, IFFLock.Constructor))
LocalObject(ServerObjectBuilder(559, IFFLock.Constructor))
LocalObject(ServerObjectBuilder(686, Locker.Constructor))
LocalObject(ServerObjectBuilder(687, Locker.Constructor))
LocalObject(ServerObjectBuilder(688, Locker.Constructor))
LocalObject(ServerObjectBuilder(689, Locker.Constructor))
LocalObject(ServerObjectBuilder(690, Locker.Constructor))
LocalObject(ServerObjectBuilder(691, Locker.Constructor))
LocalObject(ServerObjectBuilder(692, Locker.Constructor))
LocalObject(ServerObjectBuilder(693, Locker.Constructor))
LocalObject(ServerObjectBuilder(186, Terminal.Constructor(cert_terminal)))
LocalObject(ServerObjectBuilder(187, Terminal.Constructor(cert_terminal)))
LocalObject(ServerObjectBuilder(188, Terminal.Constructor(cert_terminal)))
LocalObject(ServerObjectBuilder(842, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(843, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(844, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(845, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(853, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(855, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(860, Terminal.Constructor(order_terminal)))
LocalObject(ServerObjectBuilder(1081, Terminal.Constructor(implant_terminal_interface))) //tube 520
LocalObject(ServerObjectBuilder(1082, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1083, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1084, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1085, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1086, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1087, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1088, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1089, Terminal.Constructor(implant_terminal_interface))) //TODO guid not correct
LocalObject(ServerObjectBuilder(1063, Terminal.Constructor(ground_vehicle_terminal)))
LocalObject(ServerObjectBuilder(500,
VehicleSpawnPad.Constructor(Vector3(3506.0f, 2820.0f, 92.0f), Vector3(0f, 0f, 270.0f))
)) //TODO guid not correct
LocalObject(ServerObjectBuilder(304, Terminal.Constructor(dropship_vehicle_terminal)))
LocalObject(ServerObjectBuilder(501,
VehicleSpawnPad.Constructor(Vector3(3508.9844f, 2895.961f, 92.296875f), Vector3(0f, 0f, 270.0f))
)) //TODO guid not correct
LocalBuilding(2, FoundationBuilder(Building.Structure))
ObjectToBuilding(186, 2)
ObjectToBuilding(187, 2)
ObjectToBuilding(188, 2)
ObjectToBuilding(522, 2)
ObjectToBuilding(523, 2)
ObjectToBuilding(524, 2)
ObjectToBuilding(525, 2)
ObjectToBuilding(526, 2)
ObjectToBuilding(527, 2)
ObjectToBuilding(528, 2)
ObjectToBuilding(529, 2)
ObjectToBuilding(686, 2)
ObjectToBuilding(687, 2)
ObjectToBuilding(688, 2)
ObjectToBuilding(689, 2)
ObjectToBuilding(690, 2)
ObjectToBuilding(691, 2)
ObjectToBuilding(692, 2)
ObjectToBuilding(693, 2)
ObjectToBuilding(842, 2)
ObjectToBuilding(843, 2)
ObjectToBuilding(844, 2)
ObjectToBuilding(845, 2)
ObjectToBuilding(853, 2) //TODO check building_id
ObjectToBuilding(855, 2) //TODO check building_id
ObjectToBuilding(860, 2) //TODO check building_id
ObjectToBuilding(1063, 2) //TODO unowned courtyard terminal?
ObjectToBuilding(500, 2) //TODO unowned courtyard spawnpad?
ObjectToBuilding(304, 2) //TODO unowned courtyard terminal?
ObjectToBuilding(501, 2) //TODO unowned courtyard spawnpad?
LocalBuilding(29, FoundationBuilder(Building.Structure))
ObjectToBuilding(330, 29)
ObjectToBuilding(332, 29)
ObjectToBuilding(556, 29)
ObjectToBuilding(558, 29)
//ObjectToBuilding(1081, ?)
//ObjectToBuilding(520, ?)
DoorToLock(330, 558)
DoorToLock(331, 559)
DoorToLock(332, 556)
DoorToLock(333, 557)
TerminalToSpawnPad(1063, 500)
TerminalToSpawnPad(304, 501)
TerminalToInterface(520, 1081)
TerminalToInterface(522, 1082)
TerminalToInterface(523, 1083)
TerminalToInterface(524, 1084)
TerminalToInterface(525, 1085)
TerminalToInterface(526, 1086)
TerminalToInterface(527, 1087)
TerminalToInterface(528, 1088)
TerminalToInterface(529, 1089)
}
val map14 = new ZoneMap("map13")
val map15 = new ZoneMap("map13")
val map16 = new ZoneMap("map13")
val ugd01 = new ZoneMap("ugd01")
val ugd02 = new ZoneMap("ugd02")
val ugd03 = new ZoneMap("ugd03")
val ugd04 = new ZoneMap("ugd04")
val ugd05 = new ZoneMap("ugd05")
val ugd06 = new ZoneMap("ugd06")
val map96 = new ZoneMap("ugd06")
val map97 = new ZoneMap("map97")
val map98 = new ZoneMap("map98")
val map99 = new ZoneMap("map99")
}