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* preparation for redefining the checks involved in spawning a vehicle from a spawn pad * pass the terminal from which a vehicle order was issued to be used in validation tests; implemented validation tests to ensure delayed orders remain valid until being executed; various messages about orders that have failed validation, as well as order changes and queue changes * local zoning field on player for use in statusing and message composition * expiration of a vehicle order for a given reason; linking of messages for expiration of vehicle order queue; death on an active vehicle pad (during rail operation) * players that die to spawning vehicles can blame that vehicle's future driver; the calculations for server-side damage are heavily modified * definitions for vehicle spawn pad kill box, used during vehicle generation to eliminate targets on the spawn pad, per kind of vehicle spawn pad * reusing common order validation test for some stages of the vehicle order fulfillment process * adjusts when the vehicle thinks it is mounted to the spawn pad; vehicle wreckage should be cleaned up quicker * cancelling the active order |
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