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* Add .scalafmt.conf
* Adopt quill for database access
* Removed postgresql-async
* Refactored all instances of database access
* Creating duplicate characters of the same account is no longer possible
* Rewrote large parts of LoginSessionActor
* Implement migrations
* Move overrides into subdirectory
* Make usernames case insensitive
* Use LOWER(?) comparison instead of storing lowercased username
* import scala.util.{Success, Failure}
* Add config and joda-time dependencies
* Add sbt-scalafmt
* Use defaultWithAlign scalafmt preset
* Format all
* Add scalafix
* Remove unused imports
* Don't lowercase username when inserting
* Update readme
* Listen on worldserver.Hostname address
* Remove database test on startup
It could fail when the global thread pool is busy loading zone
maps. Migrations run on the main thread and also serve the
purpose of verifying the database configuration so it's fine to
remove the test altogether.
* Refactor chat message handlers, zones
What started as a small change to how zones are stored turned
into a pretty big effort of refactoring the chat message handler.
The !hack command was removed, the /capturebase commandwas added.
* Expose db ports in docker-compose.yml
* Silence property override log
* Rework configuration
* Unify configuration using the typesafe.config library
* Add configuration option for public address
* Configuration is now loaded from application.conf rather than worldserver.ini
* Refactor PsLogin and remove unnecessary logging
* Move pslogin into net.psforever.pslogin namespace
* Fix coverage
59 lines
1.7 KiB
Scala
59 lines
1.7 KiB
Scala
// Copyright (c) 2017 PSForever
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types.{PlanetSideGUID, Vector3}
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import scodec.bits._
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class GenericCollisionMsgTest extends Specification {
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//TODO find a better test later
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val string =
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hex"3C 92C00000190000001B2A8010932CEF505C70946F00000000000000000000000017725EBC6D6A058000000000000000000000000000003F8FF45140"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case GenericCollisionMsg(unk1, p, t, php, thp, pv, tv, ppos, tpos, unk2, unk3, unk4) =>
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unk1 mustEqual 2
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p mustEqual PlanetSideGUID(75)
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t mustEqual PlanetSideGUID(0)
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php mustEqual 100
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thp mustEqual 0
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pv.x mustEqual 32.166428f
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pv.y mustEqual 23.712547f
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pv.z mustEqual -0.012802706f
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tv.x mustEqual 0.0f
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tv.z mustEqual 0.0f
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tv.x mustEqual 0.0f
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ppos.x mustEqual 3986.7266f
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ppos.y mustEqual 2615.3672f
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ppos.z mustEqual 90.625f
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tpos.x mustEqual 0.0f
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tpos.y mustEqual 0.0f
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tpos.z mustEqual 0.0f
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unk2 mustEqual 0L
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unk3 mustEqual 0L
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unk4 mustEqual 1171341310L
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = GenericCollisionMsg(
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2,
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PlanetSideGUID(75),
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PlanetSideGUID(0),
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100,
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0,
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Vector3(32.166428f, 23.712547f, -0.012802706f),
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Vector3(0.0f, 0.0f, 0.0f),
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Vector3(3986.7266f, 2615.3672f, 90.625f),
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Vector3(0.0f, 0.0f, 0.0f),
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0L,
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0L,
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1171341310L
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)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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