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389 lines
18 KiB
Scala
389 lines
18 KiB
Scala
// Copyright (c) 2017 PSForever
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package objects
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import akka.actor.{ActorRef, ActorSystem, Props}
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import akka.testkit.TestProbe
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import net.psforever.objects.serverobject.mount.Mountable
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import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
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import net.psforever.objects.serverobject.structures.StructureType
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import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Vehicle}
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.{PlanetSideEmpire, Vector3}
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import org.specs2.mutable.Specification
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import scala.concurrent.duration._
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class VehicleSpawnPadTest extends Specification {
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"VehicleSpawnPadDefinition" should {
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"define" in {
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GlobalDefinitions.spawn_pad.ObjectId mustEqual 800
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}
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}
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"VehicleSpawnPad" should {
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"construct" in {
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val obj = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
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obj.Actor mustEqual ActorRef.noSender
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obj.Definition mustEqual GlobalDefinitions.spawn_pad
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obj.Railed mustEqual true
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}
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"un-railed" in {
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val obj = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
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obj.Railed mustEqual true
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obj.Railed = false
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obj.Railed mustEqual false
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}
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}
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}
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class VehicleSpawnControl1Test extends ActorTest() {
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"VehicleSpawnControl" should {
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"construct" in {
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val obj = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
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obj.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], obj), "door")
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assert(obj.Actor != ActorRef.noSender)
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}
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}
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}
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class VehicleSpawnControl2aTest extends ActorTest() {
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// This long runs for a long time.
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"VehicleSpawnControl" should {
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"complete on a vehicle order (block a second one until the first is done and the spawn pad is cleared)" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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//we can recycle the vehicle and the player for each order
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val probe1 = new TestProbe(system, "first-order")
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val probe2 = new TestProbe(system, "second-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref) //first order
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe2.ref) //second order
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val probe2Msg1 = probe2.receiveOne(100 milliseconds)
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assert(probe2Msg1.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Queue)
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assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].data.contains("2"))
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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val probe3Msg2 = probe3.receiveOne(3 seconds)
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assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
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val probe3Msg3 = probe3.receiveOne(200 milliseconds)
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assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
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val probe1Msg1 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
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val probe1Msg2 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
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val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
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assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
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val probe1Msg3 = probe1.receiveOne(3 seconds)
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assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
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val probe3Msg4 = probe3.receiveOne(1 seconds)
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assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
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val probe1Msg4 = probe1.receiveOne(1 seconds)
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assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideStart])
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val probe1Msg5 = probe1.receiveOne(4 seconds)
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assert(probe1Msg5.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideEnd])
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val probe1Msg6 = probe1.receiveOne(11 seconds)
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assert(probe1Msg6.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe1Msg6.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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val probe2Msg2 = probe2.receiveOne(100 milliseconds)
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assert(probe2Msg2.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe2Msg2.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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//if we move the vehicle more than 25m away from the pad, we should receive a ResetSpawnPad, and a second ConcealPlayer message
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//that means that the first order has cleared and the spawn pad is now working on the second order successfully
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vehicle.Position = Vector3(11,0,0)
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player.VehicleSeated = None //since shared between orders, is necessary
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val probe3Msg5 = probe3.receiveOne(4 seconds)
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assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
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val probe3Msg6 = probe3.receiveOne(5 seconds)
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assert(probe3Msg6.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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}
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}
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}
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class VehicleSpawnControl2bTest extends ActorTest() {
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// This long runs for a long time.
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"VehicleSpawnControl" should {
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"complete on a vehicle order (railless)" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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//we can recycle the vehicle and the player for each order
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val probe1 = new TestProbe(system, "first-order")
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val probe2 = new TestProbe(system, "second-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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pad.Railed = false
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref) //first order
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe2.ref) //second order
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val probe2Msg1 = probe2.receiveOne(100 milliseconds)
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assert(probe2Msg1.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Queue)
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assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].data.contains("2"))
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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val probe3Msg2 = probe3.receiveOne(3 seconds)
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assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
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val probe1Msg1 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
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val probe1Msg2 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
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val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
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assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
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val probe1Msg3 = probe1.receiveOne(3 seconds)
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assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
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val probe1Msg4 = probe1.receiveOne(1 seconds)
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assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideStart])
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val probe1Msg5 = probe1.receiveOne(4 seconds)
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assert(probe1Msg5.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideEnd])
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val probe1Msg6 = probe1.receiveOne(11 seconds)
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assert(probe1Msg6.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe1Msg6.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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val probe2Msg2 = probe2.receiveOne(100 milliseconds)
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assert(probe2Msg2.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe2Msg2.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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//if we move the vehicle more than 10m away from the pad, we should receive a second ConcealPlayer message
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//that means that the first order has cleared and the spawn pad is now working on the second order successfully
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vehicle.Position = Vector3(11,0,0)
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player.VehicleSeated = None //since shared between orders, is necessary
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val probe3Msg6 = probe3.receiveOne(4 seconds)
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assert(probe3Msg6.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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}
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}
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}
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class VehicleSpawnControl3Test extends ActorTest() {
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"VehicleSpawnControl" should {
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"player is on wrong continent before vehicle can partially load; vehicle is cleaned up" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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val probe1 = new TestProbe(system, "first-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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player.Continent = "problem" //problem
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assert(vehicle.HasGUID)
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.RevealPlayer])
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probe3.expectNoMsg(5 seconds)
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assert(!vehicle.HasGUID) //vehicle has been unregistered
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}
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}
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}
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class VehicleSpawnControl4Test extends ActorTest() {
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"VehicleSpawnControl" should {
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"the player is on wrong continent when the vehicle tries to load; vehicle is cleaned up" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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val probe1 = new TestProbe(system, "first-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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player.Continent = "problem" //problem
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assert(vehicle.HasGUID)
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val probe3Msg2 = probe3.receiveOne(3 seconds)
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assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.RevealPlayer])
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probe3.expectNoMsg(5 seconds)
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assert(!vehicle.HasGUID) //vehicle has been unregistered
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}
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}
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}
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//class VehicleSpawnControl5aTest extends ActorTest() {
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// "VehicleSpawnControl" should {
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// "the vehicle is destroyed before being fully loaded; the vehicle is cleaned up" in {
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// val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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// //we can recycle the vehicle and the player for each order
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// val probe1 = new TestProbe(system, "first-order")
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// val probe3 = new TestProbe(system, "zone-events")
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// zone.VehicleEvents = probe3.ref
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//
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// pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
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//
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// val probe3Msg1 = probe3.receiveOne(3 seconds)
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// assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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//
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// val probe3Msg2 = probe3.receiveOne(3 seconds)
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// assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
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// vehicle.Health = 0 //problem
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//
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// val probe3Msg3 = probe3.receiveOne(3 seconds)
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// assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.DisposeVehicle])
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// val probe3Msg4 = probe3.receiveOne(100 milliseconds)
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// assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.RevealPlayer])
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// //note: the vehicle will not be unregistered by this logic alone
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// //since LoadVehicle should introduce it into the game world properly, it has to be handled properly
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// }
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// }
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//}
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class VehicleSpawnControl5Test extends ActorTest() {
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"VehicleSpawnControl" should {
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"player dies right after vehicle partially loads; the vehicle spawns and blocks the pad" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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//we can recycle the vehicle and the player for each order
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val probe1 = new TestProbe(system, "first-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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val probe3Msg2 = probe3.receiveOne(3 seconds)
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assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
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player.Die //problem
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val probe3Msg3 = probe3.receiveOne(3 seconds)
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assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
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val probe3Msg4 = probe3.receiveOne(3 seconds)
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assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
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val probe1Msg = probe1.receiveOne(12 seconds)
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assert(probe1Msg.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe1Msg.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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}
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}
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}
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class VehicleSpawnControl6Test extends ActorTest() {
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"VehicleSpawnControl" should {
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"the player can not sit in vehicle; vehicle spawns and blocks the pad" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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//we can recycle the vehicle and the player for each order
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val probe1 = new TestProbe(system, "first-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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val probe3Msg2 = probe3.receiveOne(3 seconds)
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assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
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val probe3Msg3 = probe3.receiveOne(3 seconds)
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assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
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val probe1Msg1 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
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player.Continent = "problem" //problem 1
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probe1.receiveOne(200 milliseconds) //Mountable.MountMessage
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val probe3Msg4 = probe3.receiveOne(3 seconds)
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assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
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val probe3Msg5 = probe3.receiveOne(3 seconds)
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assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
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val probe1Msg2 = probe1.receiveOne(12 seconds)
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assert(probe1Msg2.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe1Msg2.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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}
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}
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}
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class VehicleSpawnControl7Test extends ActorTest() {
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"VehicleSpawnControl" should {
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"player dies after getting in driver seat; the vehicle blocks the pad" in {
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val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
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//we can recycle the vehicle and the player for each order
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val probe1 = new TestProbe(system, "first-order")
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val probe3 = new TestProbe(system, "zone-events")
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zone.VehicleEvents = probe3.ref
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pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
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val probe3Msg1 = probe3.receiveOne(3 seconds)
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assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
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val probe3Msg2 = probe3.receiveOne(3 seconds)
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assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
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val probe3Msg3 = probe3.receiveOne(3 seconds)
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assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
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val probe1Msg1 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
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val probe1Msg2 = probe1.receiveOne(200 milliseconds)
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assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
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val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
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assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
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val probe1Msg3 = probe1.receiveOne(3 seconds)
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assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
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player.Die //problem
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val probe3Msg4 = probe3.receiveOne(3 seconds)
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assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
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val probe3Msg5 = probe3.receiveOne(100 milliseconds)
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assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
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val probe1Msg4 = probe1.receiveOne(12 seconds)
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assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
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assert(probe1Msg4.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
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}
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}
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}
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object VehicleSpawnPadControlTest {
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import net.psforever.objects.zones.ZoneMap
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private val map = new ZoneMap("test-map")
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def SetUpAgents(faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Vehicle, Player, VehicleSpawnPad, Zone) = {
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.LimitedNumberSource
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import net.psforever.objects.serverobject.structures.Building
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import net.psforever.objects.vehicles.VehicleControl
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import net.psforever.objects.zones.ZoneActor
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import net.psforever.objects.Tool
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import net.psforever.types.CharacterGender
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val zone = new Zone("test-zone", map, 0)
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val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
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val weapon = vehicle.WeaponControlledFromSeat(1).get.asInstanceOf[Tool]
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val guid : NumberPoolHub = new NumberPoolHub(LimitedNumberSource(3))
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guid.AddPool("test-pool", (0 to 2).toList)
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guid.register(vehicle, "test-pool")
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guid.register(weapon, "test-pool")
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guid.register(weapon.AmmoSlot.Box, "test-pool")
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zone.GUID(guid)
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zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), s"test-zone-${System.nanoTime()}")
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zone.Actor ! Zone.Init()
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vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), s"vehicle-control-${System.nanoTime()}")
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val pad = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
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pad.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], pad), s"test-pad-${System.nanoTime()}")
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pad.Owner = new Building(0, zone, StructureType.Building)
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pad.Owner.Faction = faction
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val player = Player(Avatar("test", faction, CharacterGender.Male, 0, 0))
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player.GUID = PlanetSideGUID(10)
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player.Continent = zone.Id
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player.Spawn
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//note: pad and vehicle are both at Vector3(0,0,0) so they count as blocking
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|
(vehicle, player, pad, zone)
|
|
}
|
|
}
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