PSF-BotServer/common/src/test/scala/objects/IFFLockTest.scala

74 lines
2.4 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorRef, ActorSystem, Props}
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
import org.specs2.mutable.Specification
class IFFLockTest extends Specification {
"IFFLock" should {
"construct" in {
IFFLock(GlobalDefinitions.lock_external)
ok
}
//TODO internal hacking logic will be re-written later
}
}
class IFFLockControl1Test extends ActorTest() {
"IFFLockControl" should {
"construct" in {
val lock = IFFLock(GlobalDefinitions.lock_external)
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
assert(lock.Actor != ActorRef.noSender)
}
}
}
class IFFLockControl2Test extends ActorTest() {
"IFFLockControl" should {
"can hack" in {
val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(1)
assert(lock.HackedBy.isEmpty)
lock.Actor ! CommonMessages.Hack(player)
Thread.sleep(500L) //blocking
assert(lock.HackedBy.nonEmpty) //TODO rewrite later
}
}
}
class IFFLockControl3Test extends ActorTest() {
"IFFLockControl" should {
"can hack" in {
val (player, lock) = IFFLockControlTest.SetUpAgents(PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(1)
assert(lock.HackedBy.isEmpty)
lock.Actor ! CommonMessages.Hack(player)
Thread.sleep(500L) //blocking
assert(lock.HackedBy.nonEmpty) //TODO rewrite later
lock.Actor ! CommonMessages.ClearHack()
Thread.sleep(500L) //blocking
assert(lock.HackedBy.isEmpty) //TODO rewrite
}
}
}
object IFFLockControlTest {
def SetUpAgents(faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Player, IFFLock) = {
val lock = IFFLock(GlobalDefinitions.lock_external)
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
lock.Owner = new Building(0, Zone.Nowhere, StructureType.Building)
lock.Owner.Faction = faction
(Player(Avatar("test", faction, CharacterGender.Male, 0, 0)), lock)
}
}