mirror of
https://github.com/2revoemag/PSF-BotServer.git
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* Add some logging for suspicious HitMessages * Add HitPositionDiscrepancyThreshold config settings * Add hit position discrepancy check to LashMessage & SplashHitMessage * Whitespace
260 lines
11 KiB
Plaintext
260 lines
11 KiB
Plaintext
#######################################
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# PSForever Server configuration file #
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#######################################
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###################################################################################################
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# EXAMPLE CONFIG
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#
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# Variable (type)
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# Description: Brief description what the variable is doing.
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# Important: Annotation for important things about this variable.
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# Example: "Example, i.e. if the value is a string"
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# Range: [0, 10] - (Disabled, Enabled)
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# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
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# 0 - (Disabled|Comment|Variable name in case of grouped config options)
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#
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# Note to developers:
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# - Copy this example to keep the formatting.
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# - Line breaks should be at column 100.
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###################################################################################################
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###################################################################################################
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# DATABASE SETTINGS
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###################################################################################################
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[database]
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# Hostname (string)
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# Description: The hostname of the PostgreSQL server.
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# Important: Make sure your database isn't accessible outside of localhost without a
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# strong username and password!
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# Default: "localhost"
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Hostname = "localhost"
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# Port (int)
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# Description: The TCP port to connect to the database with.
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# Range: [1, 65535] - (TCP port 1, TCP port 65535)
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# Default: 5432 - (Connect to TCP port 5432 -- the default for PostgreSQL)
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Port = 5432
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# SSL (enum)
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# Description: The SSL configuration of the database connection.
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# Values: Disable - (Do not use SSL -- not recommended for public servers)
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# Prefer - (Try SSL first, but fallback to unencrypted)
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# Require - (Use SSL and fail if it is not enabled or configured correctly
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# Verify - (Use SSL and verify that the certificate is authentic)
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# Default: Prefer
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SSL = Prefer
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# Database (string)
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# Description: The database name to use on the SQL server.
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# Important: Make sure your username has been GRANTed ALL PRIVILEGES to the database.
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# See the setup documentation for instructions on achieving this.
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# Default: "psforever"
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Database = "psforever"
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# Username (string)
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# Description: The username to connect to the SQL server with.
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# Default: "psforever"
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Username = "psforever"
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# Password (string)
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# Description: The password to connect to the SQL server with.
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# Important: CHANGE THIS PASSWORD BEFORE RUNNING A PUBLIC SERVER.
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# Default: "psforever"
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Password = "psforever"
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###################################################################################################
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# WORLDSERVER SETTINGS
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###################################################################################################
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[worldserver]
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# ListeningPort (int)
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# Description: The UDP listening port for the worldserver.
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# Important: Must be different from the loginserver.ListeningPort. Ports below 1024 are
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# privileged on Linux and may require root.
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# Range: [1, 65535] - (UDP port 1, UDP port 65535)
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# Default: 51001 - (Listen on UDP port 51001)
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ListeningPort = 51001
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# Hostname (string)
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# Description: The server's public hostname or IP address. Required when the server is
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# behind a proxy or running in a container/virtual machine.
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# Important: If left as the default, the hostname will be the same as the primary
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# internet interface.
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# Default: ""
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Hostname = ""
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# ServerName (string)
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# Description: The name of the server as displayed in the server browser.
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# Range: Length = [1, 31]
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# Default: "PSForever"
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ServerName = "PSForever"
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# ServerType (enum)
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# Description: How the server is displayed in the server browser.
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# Values: Released, Beta, Development
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# Default: Released
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ServerType = Released
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###################################################################################################
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# LOGINSERVER SETTINGS
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###################################################################################################
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[loginserver]
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# ListeningPort (int)
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# Description: The UDP listening port for the loginserver.
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# Important: Must be different from the worldserver.ListeningPort. Ports below 1024 are
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# privileged on Linux and may require root.
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# Range: [1, 65535] - (UDP port 1, UDP port 65535)
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# Default: 51000 - (Listen on UDP port 51000)
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ListeningPort = 51000
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# CreateMissingAccounts (boolean)
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# Description: Account usernames that don't exist yet will be automatically created in the
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# database. Useful for test servers and development testing.
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# Important: Not recommended for production servers as typos are easy to make on
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# first registration. Use PSFPortal (https://github.com/psforever/PSFPortal)
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# instead.
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# Default: yes - (Enabled)
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# no - (Disabled)
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CreateMissingAccounts = yes
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###################################################################################################
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# PSADMIN SETTINGS
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###################################################################################################
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[psadmin]
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# ListeningPort (int)
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# Description: The TCP listening port for the server admin interface.
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# Important: Must be different from the worldserver and loginserver ListeningPort.
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# Ports below 1024 are privileged on Linux and may require root.
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# NEVER EXPOSE THIS PORT TO THE INTERNET! CHECK YOUR FIREWALL CONFIG.
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# Range: [1, 65535] - (TCP port 1, TCP port 65535)
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# Default: 51002 - (Listen on TCP port 51002)
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ListeningPort = 51002
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###################################################################################################
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# NETWORK SETTINGS
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###################################################################################################
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[network]
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# Session.InboundGraceTime (time)
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# Description: The maximum amount of time since the last inbound packet from a UDP session
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# before it is dropped.
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# Important: Lower values will cause legitimate clients to be dropped during loading
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# screens, but higher values will make the server be more susceptible to
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# denial of service attacks and running out of memory.
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# Range: [10 seconds, 10 minutes] - (10 second grace, 10 minute grace)
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# Default: 1 minute - (Clients sending a packet at least
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# once a minute stay alive)
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Session.InboundGraceTime = 1 minute
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# Session.OutboundGraceTime (time)
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# Description: The maximum amount of time since the last outbound packet for a UDP session
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# before it is dropped. Can be used as a watchdog for hung server sessions.
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# Important: Lower values will cause legitimate clients to be dropped during server
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# lag spikes or Zone transitions.
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# Range: [10 seconds, 10 minutes] - (10 second grace, 10 minute grace)
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# Default: 1 minute - (Clients receiving a packet at least
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# once a minute stay alive)
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Session.OutboundGraceTime = 1 minute
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###################################################################################################
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# DEVELOPER SETTINGS
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# - NETWORK SIMULATOR
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###################################################################################################
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[developer]
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###################################################################################################
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# NETWORK SIMULATOR
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#
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# NetSim.Active (boolean)
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# Description: Enable artificial packet unreliability. Used for development testing.
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# Active equally on upstream and downstream packets.
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# Important: DO NOT enable on servers with a high packet rate as buffering increases
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# the memory load of the server and it will (by design) affect performance.
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# Default: no - (Disabled)
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# yes - (Enabled)
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NetSim.Active = no
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# NetSim.Loss (float)
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# Description: The percentage of outgoing and incoming packets that are dropped.
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# Range: [0.0, 1.0] - (0% loss, 100% packet loss)
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# Default: 0.02 - (2% packet loss)
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NetSim.Loss = 0.02
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# NetSim.Delay (time)
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# Description: The time a packet is buffered before being delivered to simulate delay.
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# The artificial delay is in addition to any real network latency.
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# Important: Longer delays will lead to larger packet buffering, which may cause
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# out-of-memory errors depending on packet rate.
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# Range: [0, 2 seconds] - (No delay, 2 seconds delay)
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# Default: 150 milliseconds - (Packets lag for 150 milliseconds)
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NetSim.Delay = 150 milliseconds
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# NetSim.ReorderChance (float)
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# Description: The percentage chance that a packet will be ordered randomly in the delay
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# buffer. If the NetSim.Delay is too small then packets won't be reordered.
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# Range: [0.0, 1.0] - (No packet reordering, reorder every packet)
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# Default: 0.005 - (0.5% chance of a packet being reordered)
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NetSim.ReorderChance = 0.005
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# NetSim.ReorderTime (time)
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# Description: If a packet is reordered, the maximum time in the future or the past where
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# it will randomly appear.
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# Range: [0, 2 seconds] - (No packet reordering, randomly shift +/- 2 seconds)
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# Default: 150 milliseconds - (+/- 150 milliseconds)
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NetSim.ReorderTime = 150 milliseconds
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#
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###################################################################################################
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[kamon]
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# Kamon
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#
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# Active (boolean)
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# Description: Enables reporting of metrics to Kamon.io
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# Important: Ensure the API key is set in application.conf in the same
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# folder as PsLogin.scala
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# Default: no - (Disabled)
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# yes - (Enabled)
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Active = no
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[antihack]
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# HitPositionDiscrepancyThreshold (int)
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# Description: The distance (squared) threshold that triggers if the reported hit location of a shot does not match the object being hit's location on the server
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# Range: [1, 1000000]
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# Default: 10000 (sqrt 10000 = ~100 ingame units)
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HitPositionDiscrepancyThreshold = 10000
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