PSF-BotServer/common/src/test/scala/game/SpawnRequestMessageTest.scala
Fate-JH 4eca226b5b
Damage Fix, and Stuff (#235)
* redid splash damage radial degrade calculations; lasher damage fixed to 6/0 or 2/4 depending on armor; fixed direct hit distance for weapons that act like slash weapons; gave Falcon a valid projectile

* delayed resource silo startup to avoid crash; discovered issue with MAX armor resulting from incorrect manipulation of inventory items during suit transfer

* modifications to consider a specific modifier that exists on some vehicles and armored equipment called Subtract, a DamageProfile that reduces damage due to a set flag; manually controlling damage tick marks rather than relying only on HitHint (from client)

* Tools now have default firemodes (temporary?); ammo gotten from loadouts is always full; loadouts and exo-suits juggle armor values differently on being changed; log messages for damage to players and vehicles

* weapons with one (last) shot need support communicating that one (last) shot

* fixing tests

* correcting the codec for BindPlayerMessage

* changed wording that identifies the damage log entries

* switching exosuit no longer causes butterfingers

* extending exosuit swap armor value changes to infantry loadout changes

* ranges removed from non-vehicle containers

* enabled partial damage functionality to facility turrets

* BindPlayerMessage replacing BattleplanMessage for purposes of depicting the closest AMS spawn point; specific enums in relation to spawning in BPM and SpawnRequestMessage

* rewrote exo-suit switching and loadout switching code, paying extra-special attention for the needs of MAX's

* quick amendment for previous commit

* switching from mount point check to seat checks in VehicleRemover; started refactoring of Cargo functions before realizing how complicated the full effort would be, so these changes are merely wrapping object identification by GUID

* adding a minor server delay to terminal operations
2018-11-21 20:31:51 -05:00

32 lines
793 B
Scala

// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import net.psforever.types.SpawnGroup
import scodec.bits._
class SpawnRequestMessageTest extends Specification {
val string = hex"4a000007000000000000000200"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case SpawnRequestMessage(unk1,unk2,unk3,unk4,unk5) =>
unk1 mustEqual 0
unk2 mustEqual SpawnGroup.Facility
unk3 mustEqual 0
unk4 mustEqual 0
unk5 mustEqual 2
case _ =>
ko
}
}
"encode" in {
val msg = SpawnRequestMessage(0, SpawnGroup.Facility, 0, 0, 2)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}