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* deconstructing a vehicle that has cargo will eject the cargo before despawning the vehicle * cargo that dismounts without a driver is scheduled for deconstruction; any player that disconnects while in a vehicle that is flying has the vehicle scheduled for immediate deconstruction instead of the standard deconstruction time * modified routine for disowning vehicles outside of the conventional 'driver is owner' system * standardized player-driven ownership fields; adjusted how vehicles transfer and announce ownership on zone join events (SetCurrentAvatar) * stop /zone and /warp if in a cargo vehicle (even if driver) * fix for landed-dismount cargo logic not starting distance checking loop * concatenated Owner and OwnerName assignment to a singular object method, and the vehicle use of assignment to a singular WSA function |
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