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* refactored ZoneActor for external calls; earliest code for calculating Instant Action placement * created a building definition so that SOI is no longer indeterminate; gave hot spots projector a longer-lasting backup for purposes of activity retention; instant action ramp-up works * filled out instant action messages; refactored main method * packet and initial tests for DroppodFreefallingMessage; drop pod definition, packet converter, and consideration in WSA and InterstellarCluster instant action functionality; droppods now work * duplicated soi information; modified priority of instant action; assigned cavern status; added reset for instant action failure; implant interrupt condition; wrote comments * no instant action droppods; added messages for cancelling instant action when certain conditions occur; wilderness instant action request * made generic the entire instant action process to shoehorn the whole of the sanctuary recall process into it; I hope you're happy * test fix; vehicle hacking fix; no more artificial NTU drain * escape case for zoning last chance; descriptive mesages condense similar calls * something of a merge repair |
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