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* corrected flail deploy animation timing; added a working laze pointer terminal utility to the flail * initial LongRangeProjectileInfoMessage packet and tests * flail damages targets over a distance and damage dealt will increase with distance traveled * flail laze pointer broadcasts a special waypoint to squad members and blanks position marker after a short time * recharge terminal will remotely restore ammunition to ancient vehicle weaponry (like the flail) as weaponfire expends it * laze waypoints do not double and are visible to all squad members; excessive squads do not form and stick around by accident
33 lines
955 B
Scala
33 lines
955 B
Scala
// Copyright (c) 2017 PSForever
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types.{PlanetSideGUID, Vector3}
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import scodec.bits._
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class LongRangeProjectileInfoMessageTest extends Specification {
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val string = hex"c7 d214 006c485fd9c307ed30790f84a0"
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"decode" in {
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PacketCoding.decodePacket(string).require match {
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case LongRangeProjectileInfoMessage(guid, pos, vel) =>
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guid mustEqual PlanetSideGUID(5330)
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pos mustEqual Vector3(2264, 5115.039f, 31.046875f)
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vel.contains(Vector3(-57.1875f, 9.875f, 47.5f)) mustEqual true
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = LongRangeProjectileInfoMessage(
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PlanetSideGUID(5330),
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Vector3(2264, 5115.039f, 31.046875f),
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Vector3(-57.1875f, 9.875f, 47.5f)
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)
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val pkt = PacketCoding.encodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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