PSF-BotServer/pslogin/src/main/scala/WorldSessionActor.scala
2017-01-15 00:25:01 -05:00

350 lines
16 KiB
Scala

// Copyright (c) 2016 PSForever.net to present
import java.net.{InetAddress, InetSocketAddress}
import akka.actor.{Actor, ActorRef, Cancellable, MDCContextAware}
import net.psforever.packet.{PlanetSideGamePacket, _}
import net.psforever.packet.control._
import net.psforever.packet.game._
import scodec.Attempt.{Failure, Successful}
import scodec.bits._
import org.log4s.MDC
import MDCContextAware.Implicits._
import net.psforever.packet.game.objectcreate._
import net.psforever.types.{ChatMessageType, Vector3}
class WorldSessionActor extends Actor with MDCContextAware {
private[this] val log = org.log4s.getLogger
private case class PokeClient()
var sessionId : Long = 0
var leftRef : ActorRef = ActorRef.noSender
var rightRef : ActorRef = ActorRef.noSender
var clientKeepAlive : Cancellable = null
override def postStop() = {
if(clientKeepAlive != null)
clientKeepAlive.cancel()
}
def receive = Initializing
def Initializing : Receive = {
case HelloFriend(sessionId, right) =>
this.sessionId = sessionId
leftRef = sender()
rightRef = right.asInstanceOf[ActorRef]
context.become(Started)
case _ =>
log.error("Unknown message")
context.stop(self)
}
def Started : Receive = {
case ctrl @ ControlPacket(_, _) =>
handlePktContainer(ctrl)
case game @ GamePacket(_, _, _) =>
handlePktContainer(game)
// temporary hack to keep the client from disconnecting
case PokeClient() =>
sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
case default => failWithError(s"Invalid packet class received: $default")
}
def handlePkt(pkt : PlanetSidePacket) : Unit = pkt match {
case ctrl : PlanetSideControlPacket =>
handleControlPkt(ctrl)
case game : PlanetSideGamePacket =>
handleGamePkt(game)
case default => failWithError(s"Invalid packet class received: $default")
}
def handlePktContainer(pkt : PlanetSidePacketContainer) : Unit = pkt match {
case ctrl @ ControlPacket(opcode, ctrlPkt) =>
handleControlPkt(ctrlPkt)
case game @ GamePacket(opcode, seq, gamePkt) =>
handleGamePkt(gamePkt)
case default => failWithError(s"Invalid packet container class received: $default")
}
def handleControlPkt(pkt : PlanetSideControlPacket) = {
pkt match {
case SlottedMetaPacket(slot, subslot, innerPacket) =>
sendResponse(PacketCoding.CreateControlPacket(SlottedMetaAck(slot, subslot)))
PacketCoding.DecodePacket(innerPacket) match {
case Failure(e) =>
log.error(s"Failed to decode inner packet of SlottedMetaPacket: $e")
case Successful(v) =>
handlePkt(v)
}
case sync @ ControlSync(diff, unk, f1, f2, f3, f4, fa, fb) =>
log.debug(s"SYNC: ${sync}")
val serverTick = Math.abs(System.nanoTime().toInt) // limit the size to prevent encoding error
sendResponse(PacketCoding.CreateControlPacket(ControlSyncResp(diff, serverTick,
fa, fb, fb, fa)))
case MultiPacket(packets) =>
packets.foreach { pkt =>
PacketCoding.DecodePacket(pkt) match {
case Failure(e) =>
log.error(s"Failed to decode inner packet of MultiPacket: $e")
case Successful(v) =>
handlePkt(v)
}
}
case MultiPacketEx(packets) =>
packets.foreach { pkt =>
PacketCoding.DecodePacket(pkt) match {
case Failure(e) =>
log.error(s"Failed to decode inner packet of MultiPacketEx: $e")
case Successful(v) =>
handlePkt(v)
}
}
case default =>
log.debug(s"Unhandled ControlPacket $default")
}
}
//val objectHex = hex"18 57 0C 00 00 BC 84 B0 06 C2 D7 65 53 5C A1 60 00 01 34 40 00 09 70 49 00 6C 00 6C 00 6C 00 49 00 49 00 49 00 6C 00 6C 00 6C 00 49 00 6C 00 49 00 6C 00 6C 00 49 00 6C 00 6C 00 6C 00 49 00 6C 00 6C 00 49 00 84 52 70 76 1E 80 80 00 00 00 00 00 3F FF C0 00 00 00 20 00 00 0F F6 A7 03 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FD 90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 90 01 90 00 64 00 00 01 00 7E C8 00 C8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 C0 00 42 C5 46 86 C7 00 00 00 80 00 00 12 40 78 70 65 5F 73 61 6E 63 74 75 61 72 79 5F 68 65 6C 70 90 78 70 65 5F 74 68 5F 66 69 72 65 6D 6F 64 65 73 8B 75 73 65 64 5F 62 65 61 6D 65 72 85 6D 61 70 31 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 0A 23 02 60 04 04 40 00 00 10 00 06 02 08 14 D0 08 0C 80 00 02 00 02 6B 4E 00 82 88 00 00 02 00 00 C0 41 C0 9E 01 01 90 00 00 64 00 44 2A 00 10 91 00 00 00 40 00 18 08 38 94 40 20 32 00 00 00 80 19 05 48 02 17 20 00 00 08 00 70 29 80 43 64 00 00 32 00 0E 05 40 08 9C 80 00 06 40 01 C0 AA 01 19 90 00 00 C8 00 3A 15 80 28 72 00 00 19 00 04 0A B8 05 26 40 00 03 20 06 C2 58 00 A7 88 00 00 02 00 00 80 00 00"
//currently, the character's starting BEP is discarded due to unknown bit format
val app = CharacterAppearanceData(
Vector3(3674.8438f, 2726.789f, 91.15625f),
19,
2,
false,
4,
"IlllIIIlllIlIllIlllIllI",
4,
2,
2, 9,
1,
3, 118, 30, 0x8080, 0xFFFF, 2,
255, 106, 7,
RibbonBars()
)
val inv =
InventoryItem(ObjectClass.BEAMER, PlanetSideGUID(76), 0, WeaponData(8, ObjectClass.ENERGY_CELL, PlanetSideGUID(77), 0, AmmoBoxData(16))) ::
InventoryItem(ObjectClass.SUPPRESSOR, PlanetSideGUID(78), 2, WeaponData(8, ObjectClass.BULLETS_9MM, PlanetSideGUID(79), 0, AmmoBoxData(25))) ::
InventoryItem(ObjectClass.FORCE_BLADE, PlanetSideGUID(80), 4, WeaponData(8, ObjectClass.FORCE_BLADE_AMMO, PlanetSideGUID(81), 0, AmmoBoxData(1))) ::
InventoryItem(ObjectClass.SLOT_BLOCKER, PlanetSideGUID(82), 5, AmmoBoxData(1)) ::
InventoryItem(ObjectClass.BULLETS_9MM, PlanetSideGUID(83), 6, AmmoBoxData(50)) ::
InventoryItem(ObjectClass.BULLETS_9MM, PlanetSideGUID(84), 9, AmmoBoxData(50)) ::
InventoryItem(ObjectClass.BULLETS_9MM, PlanetSideGUID(85), 12, AmmoBoxData(50)) ::
InventoryItem(ObjectClass.BULLETS_9MM_AP, PlanetSideGUID(86), 33, AmmoBoxData(50)) ::
InventoryItem(ObjectClass.ENERGY_CELL, PlanetSideGUID(87), 36, AmmoBoxData(50)) ::
InventoryItem(ObjectClass.REK, PlanetSideGUID(88), 39, REKData(8)) ::
Nil
val obj = CharacterData(
app,
100, 100,
50,
1, 7, 7,
100, 100,
28, 4, 44, 84, 104, 1900,
"xpe_sanctuary_help" :: "xpe_th_firemodes" :: "used_beamer" :: "map13" :: Nil,
List.empty,
InventoryData(
true, false, false, inv
)
)
val objectHex = ObjectCreateMessage(0, ObjectClass.AVATAR, PlanetSideGUID(75), obj)
def handleGamePkt(pkt : PlanetSideGamePacket) = pkt match {
case ConnectToWorldRequestMessage(server, token, majorVersion, minorVersion, revision, buildDate, unk) =>
val clientVersion = s"Client Version: ${majorVersion}.${minorVersion}.${revision}, ${buildDate}"
log.info(s"New world login to ${server} with Token:${token}. ${clientVersion}")
// ObjectCreateMessage
sendResponse(PacketCoding.CreateGamePacket(0, objectHex))
// XXX: hard coded message
sendRawResponse(hex"14 0F 00 00 00 10 27 00 00 C1 D8 7A 02 4B 00 26 5C B0 80 00 ")
// NOTE: PlanetSideZoneID just chooses the background
sendResponse(PacketCoding.CreateGamePacket(0,
CharacterInfoMessage(PlanetSideZoneID(1), 0, PlanetSideGUID(0), true, 0)))
case msg @ CharacterRequestMessage(charId, action) =>
log.info("Handling " + msg)
action match {
case CharacterRequestAction.Delete =>
sendResponse(PacketCoding.CreateGamePacket(0, ActionResultMessage(false, Some(1))))
case CharacterRequestAction.Select =>
objectHex match {
case obj @ ObjectCreateMessage(len, cls, guid, _, _) =>
log.debug("Object: " + obj)
// LoadMapMessage 13714 in mossy .gcap
// XXX: hardcoded shit
sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map13","home3",40100,25,true,3770441820L))) //VS Sanctuary
sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
sendResponse(PacketCoding.CreateGamePacket(0, objectHex))
// These object_guids are specfic to VS Sanc
sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(2), PlanetSideEmpire.VS))) //HART building C
sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(29), PlanetSideEmpire.NC))) //South Villa Gun Tower
sendResponse(PacketCoding.CreateGamePacket(0, TimeOfDayMessage(1191182336)))
sendResponse(PacketCoding.CreateGamePacket(0, ContinentalLockUpdateMessage(PlanetSideGUID(13), PlanetSideEmpire.VS))) // "The VS have captured the VS Sanctuary."
sendResponse(PacketCoding.CreateGamePacket(0, BroadcastWarpgateUpdateMessage(PlanetSideGUID(13), PlanetSideGUID(1), 32))) // VS Sanctuary: Inactive Warpgate -> Broadcast Warpgate
sendResponse(PacketCoding.CreateGamePacket(0,BuildingInfoUpdateMessage(
PlanetSideGUID(6), //Ceryshen
PlanetSideGUID(2), //Anguta
8, //80% NTU
true, //Base hacked
PlanetSideEmpire.NC, //Base hacked by NC
600000, //10 minutes remaining for hack
PlanetSideEmpire.VS, //Base owned by VS
0, //!! Field != 0 will cause malformed packet. See class def.
PlanetSideGeneratorState.Critical, //Generator critical
true, //Respawn tubes destroyed
true, //Force dome active
16, //Tech plant lattice benefit
0,
0, //!! Field > 0 will cause malformed packet. See class def.
0,
false,
8, //!! Field != 8 will cause malformed packet. See class def.
true, //Boosted spawn room pain field
true))) //Boosted generator room pain field
sendResponse(PacketCoding.CreateGamePacket(0, SetCurrentAvatarMessage(guid,0,0)))
sendResponse(PacketCoding.CreateGamePacket(0, CreateShortcutMessage(guid, 1, 0, true, Shortcut.MEDKIT)))
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
}
case default =>
log.error("Unsupported " + default + " in " + msg)
}
case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
log.info("Handling " + msg)
sendResponse(PacketCoding.CreateGamePacket(0, ActionResultMessage(true, None)))
sendResponse(PacketCoding.CreateGamePacket(0,
CharacterInfoMessage(PlanetSideZoneID(0), 0, PlanetSideGUID(0), true, 0)))
case KeepAliveMessage(code) =>
sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, is_cloaking, unk6, unk7) =>
//log.info("PlayerState: " + msg)
case msg @ ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents) =>
// TODO: Prevents log spam, but should be handled correctly
if (messagetype != ChatMessageType.CMT_TOGGLE_GM) {
log.info("Chat: " + msg)
}
// TODO: handle this appropriately
if(messagetype == ChatMessageType.CMT_QUIT) {
sendResponse(DropCryptoSession())
sendResponse(DropSession(sessionId, "user quit"))
}
// TODO: Depending on messagetype, may need to prepend sender's name to contents with proper spacing
// TODO: Just replays the packet straight back to sender; actually needs to be routed to recipients!
sendResponse(PacketCoding.CreateGamePacket(0, ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents)))
case msg @ VoiceHostRequest(unk, PlanetSideGUID(player_guid), data) =>
log.info("Player "+player_guid+" requested in-game voice chat.")
sendResponse(PacketCoding.CreateGamePacket(0, VoiceHostKill()))
case msg @ VoiceHostInfo(player_guid, data) =>
sendResponse(PacketCoding.CreateGamePacket(0, VoiceHostKill()))
case msg @ ChangeFireModeMessage(item_guid, fire_mode) =>
log.info("ChangeFireMode: " + msg)
case msg @ ChangeFireStateMessage_Start(item_guid) =>
log.info("ChangeFireState_Start: " + msg)
case msg @ ChangeFireStateMessage_Stop(item_guid) =>
log.info("ChangeFireState_Stop: " + msg)
case msg @ EmoteMsg(avatar_guid, emote) =>
log.info("Emote: " + msg)
sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote)))
case msg @ DropItemMessage(item_guid) =>
log.info("DropItem: " + msg)
case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
log.info("Reload: " + msg)
sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(item_guid, 123, unk1)))
case msg @ ObjectHeldMessage(avatar_guid, held_holsters, unk1) =>
log.info("ObjectHeld: " + msg)
case msg @ AvatarJumpMessage(state) =>
//log.info("AvatarJump: " + msg)
case msg @ RequestDestroyMessage(object_guid) =>
log.info("RequestDestroy: " + msg)
// TODO: Make sure this is the correct response in all cases
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(object_guid, 0)))
case msg @ ObjectDeleteMessage(object_guid, unk1) =>
log.info("ObjectDelete: " + msg)
case msg @ MoveItemMessage(item_guid, avatar_guid_1, avatar_guid_2, dest, unk1) =>
log.info("MoveItem: " + msg)
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
log.info("ChangeAmmo: " + msg)
case msg @ UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9) =>
log.info("UseItem: " + msg)
// TODO: Not all fields in the response are identical to source in real packet logs (but seems to be ok)
// TODO: Not all incoming UseItemMessage's respond with another UseItemMessage (i.e. doors only send out GenericObjectStateMsg)
sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9)))
// TODO: This should only actually be sent to doors upon opening; may break non-door items upon use
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(object_guid, 16)))
case msg @ GenericObjectStateMsg(object_guid, unk1) =>
log.info("GenericObjectState: " + msg)
case msg @ ItemTransactionMessage(terminal_guid, transaction_type, item_page, item_name, unk1, item_guid) =>
log.info("ItemTransaction: " + msg)
case msg @ WeaponDelayFireMessage(seq_time, weapon_guid) =>
log.info("WeaponDelayFire: " + msg)
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
log.info("WeaponFire: " + msg)
case msg @ HitMessage(seq_time, projectile_guid, unk1, hit_info, unk2, unk3, unk4) =>
log.info("Hit: " + msg)
case msg @ AvatarFirstTimeEventMessage(avatar_guid, object_guid, unk1, event_name) =>
log.info("AvatarFirstTimeEvent: " + msg)
case default => log.debug(s"Unhandled GamePacket ${pkt}")
}
def failWithError(error : String) = {
log.error(error)
//sendResponse(PacketCoding.CreateControlPacket(ConnectionClose()))
}
def sendResponse(cont : PlanetSidePacketContainer) : Unit = {
log.trace("WORLD SEND: " + cont)
sendResponse(cont.asInstanceOf[Any])
}
def sendResponse(msg : Any) : Unit = {
MDC("sessionId") = sessionId.toString
rightRef !> msg
}
def sendRawResponse(pkt : ByteVector) = {
log.trace("WORLD SEND RAW: " + pkt)
sendResponse(RawPacket(pkt))
}
}