PSF-BotServer/pslogin/src/main/scala/UdpNetworkSimulator.scala
2017-03-06 19:30:45 -05:00

134 lines
4.7 KiB
Scala

// Copyright (c) 2017 PSForever
import akka.actor.{Actor, ActorRef}
import akka.io._
import akka.util.ByteString
import scala.util.Random
import scala.collection.mutable
import scala.concurrent.duration._
/** Parameters for the Network simulator
*
* @param packetLoss The percentage from [0.0, 1.0] that a packet will be lost
* @param packetDelay The end-to-end delay (ping) of all packets
* @param packetReorderingChance The percentage from [0.0, 1.0] that a packet will be reordered
* @param packetReorderingTime The absolute adjustment in milliseconds that a packet can have (either
* forward or backwards in time)
*/
case class NetworkSimulatorParameters(packetLoss : Double,
packetDelay : Int,
packetReorderingChance : Double,
packetReorderingTime : Int) {
assert(packetLoss >= 0.0 && packetLoss <= 1.0)
assert(packetDelay >= 0)
assert(packetReorderingChance >= 0.0 && packetReorderingChance <= 1.0)
assert(packetReorderingTime >= 0)
}
class UdpNetworkSimulator(server : ActorRef, params : NetworkSimulatorParameters) extends Actor {
private val log = org.log4s.getLogger
import scala.concurrent.ExecutionContext.Implicits.global
//******* Internal messages
private final case class ProcessInputQueue()
private final case class ProcessOutputQueue()
//******* Variables
val packetDelayDuration = (params.packetDelay/2).milliseconds
type QueueItem = (Udp.Message, Long)
// sort in ascending order (older things get dequeued first)
implicit val QueueItem = Ordering.by[QueueItem, Long](_._2).reverse
val inPacketQueue = mutable.PriorityQueue[QueueItem]()
val outPacketQueue = mutable.PriorityQueue[QueueItem]()
val chaos = new Random()
var interface = ActorRef.noSender
def receive = {
case ProcessInputQueue() =>
val time = System.nanoTime()
var exit = false
while(inPacketQueue.nonEmpty && !exit) {
val lastTime = time - inPacketQueue.head._2
// this packet needs to be sent within 20 milliseconds or more
if (lastTime >= 20000000) {
server.tell(inPacketQueue.dequeue._1, interface)
} else {
schedule(lastTime.nanoseconds, outbound = false)
exit = true
}
}
case ProcessOutputQueue() =>
val time = System.nanoTime()
var exit = false
while(outPacketQueue.nonEmpty && !exit) {
val lastTime = time - outPacketQueue.head._2
// this packet needs to be sent within 20 milliseconds or more
if (lastTime >= 20000000) {
interface.tell(outPacketQueue.dequeue._1, server)
} else {
schedule(lastTime.nanoseconds, outbound = true)
exit = true
}
}
// outbound messages
case msg @ Udp.Send(payload, target, _) =>
handlePacket(msg, outPacketQueue, outbound = true)
// inbound messages
case msg @ Udp.Received(payload, sender) =>
handlePacket(msg, inPacketQueue, outbound = false)
case msg @ Udp.Bound(address) =>
interface = sender()
log.info(s"Hooked ${server.path} for network simulation")
server.tell(msg, self) // make sure the server sends *us* the packets
case default =>
val from = sender()
if(from == server)
interface.tell(default, server)
else if(from == interface)
server.tell(default, interface)
else
log.error("Unexpected sending Actor " + from.path)
}
def handlePacket(message : Udp.Message, queue : mutable.PriorityQueue[QueueItem], outbound : Boolean) = {
val name : String = if(outbound) "OUT" else "IN"
val queue : mutable.PriorityQueue[QueueItem] = if(outbound) outPacketQueue else inPacketQueue
if(chaos.nextDouble() > params.packetLoss) {
// if the message queue is empty, then we need to reschedule our task
if(queue.isEmpty)
schedule(packetDelayDuration, outbound)
// perform a reordering
if(chaos.nextDouble() <= params.packetReorderingChance) {
// creates the range (-1.0, 1.0)
// time adjustment to move the packet (forward or backwards in time)
val adj = (2*(chaos.nextDouble()-0.5)*params.packetReorderingTime).toLong
queue += ((message, System.nanoTime() + adj*1000000))
log.debug(s"Reordered $name by ${adj}ms - $message")
} else { // normal message
queue += ((message, System.nanoTime()))
}
} else {
log.debug(s"Dropped $name - $message")
}
}
def schedule(duration : FiniteDuration, outbound : Boolean) = context.system.scheduler.scheduleOnce(
packetDelayDuration,
self,
if(outbound) ProcessOutputQueue() else ProcessInputQueue()
)
}