PSF-BotServer/common/src/test/scala/objects/FacilityTurretTest.scala
Fate-JH 5f3e7e5df8
Deployables (#230)
* functions for certifcation ui updates (that don't work)

* initialization of combat engineering deployables ui on load and certification change

* representation classes for ACE and FDU; ability to pull ACE and FDU from equipment terminals

* ammo change functionality and fire mode change functionality for ConstructionItems refactored from Tool operations and supported properly (switch between deployable options)

* zone-specific structure for keeping track of deployables; abaility to dismiss deployables from the map screen (previous functionality); local client creation of explosive-type deployables

* refactored MannedTurret into FacilityTurret and lesser traits to be used in the deployable spitfires and the OMFT's; all ACE deployables are available for placement; partial management of the construction items after the deployable is placed; boomers create boomer triggers

* Avatar-specific storage for deployables and for updating UI elements

* refactored quite a bit of code in WSA for the benefit of deployable management; refinements to deployable creation; server messages about deployable quantities; corrected the FDU encoding pattern; lots of work dedicated just to synchronizing BoomerTrigger objects

* added RemoverActor for deployables and redistributed deconstruction functionality away from WSA to new DeployableRemover; added events to facilitate activities not inheritable with this model

* refactored and distributed Deployables classes; copious amounts of testing and document-writing

* boomers now explode from trigger; support for deployables being destroyed by weapon discharge, including individual health, soure identification, and damage model; shuffled deployable classes to build different hierarchy

* sensor_shield was skipped by accident

* identified stray object in Hanish, Ishundar, and added Irkalla, Ishundar's capture console; fixed issue with Warp command and 'Irkalla'; modified building amenity setup and setup testing in Zone; players load and die properly when seated in an omft; reserve ammunition in omft properly registered

* added local service channel, capture consoles, fixed tests as much as posible

* fixed LocalService tests by booting the ServiceManager; added avatar and local tests

* a simple attempt to refactor Actor messages in a way that is acceptable to Travis CI

* making the explosive deployables vanish upon explosion; sensor health bars are now supported
2018-09-23 08:00:58 -04:00

179 lines
6.2 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorRef, Props}
import base.ActorTest
import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Tool}
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.serverobject.turret._
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire}
import org.specs2.mutable.Specification
import scala.collection.mutable
import scala.concurrent.duration._
class FacilityTurretTest extends Specification {
"FacilityTurretTest" should {
"define" in {
val obj = new TurretDefinition(480)
obj.Weapons mustEqual mutable.HashMap.empty[TurretUpgrade.Value, ToolDefinition]
obj.ReserveAmmunition mustEqual false
obj.FactionLocked mustEqual true
obj.MaxHealth mustEqual 100
obj.MountPoints mustEqual mutable.HashMap.empty[Int,Int]
}
"construct" in {
val obj = FacilityTurret(GlobalDefinitions.manned_turret)
obj.Weapons.size mustEqual 1
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_sgl_hevgatcan
case _ =>
ko
}
obj.Seats.size mustEqual 1
obj.Seats(0).ControlledWeapon mustEqual Some(1)
obj.MountPoints.size mustEqual 1
obj.MountPoints(1) mustEqual 0
obj.Health mustEqual 3600
obj.Upgrade mustEqual TurretUpgrade.None
obj.Jammered mustEqual false
obj.Health = 360
obj.Health mustEqual 360
obj.Jammered = true
obj.Jammered mustEqual true
}
"upgrade to a different weapon" in {
val obj = FacilityTurret(GlobalDefinitions.manned_turret)
obj.Upgrade = TurretUpgrade.None
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_sgl_hevgatcan
tool.FireModeIndex mustEqual 0
tool.NextFireMode
tool.FireModeIndex mustEqual 0 //one fire mode
case _ =>
ko
}
//upgrade
obj.Upgrade = TurretUpgrade.AVCombo
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_avcombo
tool.FireModeIndex mustEqual 0
tool.ProjectileType mustEqual GlobalDefinitions.phalanx_projectile.ProjectileType
tool.NextFireMode
tool.FireModeIndex mustEqual 1
tool.ProjectileType mustEqual GlobalDefinitions.phalanx_av_projectile.ProjectileType
case _ =>
ko
}
//revert
obj.Upgrade = TurretUpgrade.None
obj.Weapons(1).Equipment match {
case Some(tool : Tool) =>
tool.Definition mustEqual GlobalDefinitions.phalanx_sgl_hevgatcan
case _ =>
ko
}
}
}
}
class FacilityTurretControl1Test extends ActorTest {
"FacilityTurretControl" should {
"construct" in {
val obj = FacilityTurret(GlobalDefinitions.manned_turret)
obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
assert(obj.Actor != ActorRef.noSender)
}
}
}
class FacilityTurretControl2Test extends ActorTest {
val player = Player(Avatar("", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val obj = FacilityTurret(GlobalDefinitions.manned_turret)
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
val bldg = Building(0, Zone.Nowhere, StructureType.Building)
bldg.Amenities = obj
bldg.Faction = PlanetSideEmpire.TR
"FacilityTurretControl" should {
"seat on faction affiliation when FactionLock is true" in {
assert(player.Faction == PlanetSideEmpire.TR)
assert(obj.Faction == PlanetSideEmpire.TR)
assert(obj.Definition.FactionLocked)
obj.Actor ! Mountable.TryMount(player, 0)
val reply = receiveOne(300 milliseconds)
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
}
}
class FacilityTurretControl3Test extends ActorTest {
val player = Player(Avatar("", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val obj = FacilityTurret(GlobalDefinitions.manned_turret)
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
val bldg = Building(0, Zone.Nowhere, StructureType.Building)
bldg.Amenities = obj
"FacilityTurretControl" should {
"block seating on mismatched faction affiliation when FactionLock is true" in {
assert(player.Faction == PlanetSideEmpire.TR)
assert(obj.Faction == PlanetSideEmpire.NEUTRAL)
assert(obj.Definition.FactionLocked)
obj.Actor ! Mountable.TryMount(player, 0)
val reply = receiveOne(300 milliseconds)
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
}
}
class FacilityTurretControl4Test extends ActorTest {
val player = Player(Avatar("", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val objDef = new TurretDefinition(480)
objDef.FactionLocked = false
val obj = FacilityTurret(objDef)
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
val bldg = Building(0, Zone.Nowhere, StructureType.Building)
bldg.Amenities = obj
"FacilityTurretControl" should {
"seating even with mismatched faction affiliation when FactionLock is false" in {
assert(player.Faction == PlanetSideEmpire.TR)
assert(obj.Faction == PlanetSideEmpire.NEUTRAL)
assert(!obj.Definition.FactionLocked)
obj.Actor ! Mountable.TryMount(player, 0)
val reply = receiveOne(300 milliseconds)
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
}
}