PSF-BotServer/pslogin/src/main/scala/PacketCodingActor.scala

481 lines
20 KiB
Scala

// Copyright (c) 2017 PSForever
import akka.actor.{Actor, ActorRef, Cancellable, MDCContextAware}
import net.psforever.packet._
import scodec.Attempt.{Failure, Successful}
import scodec.bits._
import org.log4s.MDC
import MDCContextAware.Implicits._
import net.psforever.objects.DefaultCancellable
import net.psforever.packet.control.{HandleGamePacket, _}
import scala.annotation.tailrec
import scala.collection.mutable
import scala.collection.mutable.ArrayBuffer
import scala.concurrent.duration._
/**
* In between the network side and the higher functioning side of the simulation:
* accept packets and transform them into a sequence of data (encoding), and
* accept a sequence of data and transform it into s packet (decoding).<br>
* <br>
* Following the standardization of the `SessionRouter` pipeline, the throughput of this `Actor` has directionality.
* The "network," where the encoded data comes and goes, is assumed to be `leftRef`.
* The "simulation", where the decoded packets come and go, is assumed to be `rightRef`.
* `rightRef` can accept a sequence that looks like encoded data but it will merely pass out the same sequence.
* Likewise, `leftRef` accepts decoded packets but merely ejects the same packets without doing any work on them.
* The former functionality is anticipated.
* The latter functionality is deprecated.<br>
* <br>
* Encoded data leaving the `Actor` (`leftRef`) is limited by an upper bound capacity.
* Sequences can not be larger than that bound or else they will be dropped.
* This maximum transmission unit (MTU) is used to divide the encoded sequence into chunks of encoded data,
* re-packaged into nested `ControlPacket` units, and each unit encoded.
* The outer packaging is numerically consistent with a `subslot` that starts counting once the simulation starts.
* The client is very specific about the `subslot` number and will reject out-of-order packets.
* It resets to 0 each time this `Actor` starts up and the client reflects this functionality.
*/
class PacketCodingActor extends Actor with MDCContextAware {
private var sessionId : Long = 0
private var subslotOutbound : Int = 0
private var subslotInbound : Int = 0
private var leftRef : ActorRef = ActorRef.noSender
private var rightRef : ActorRef = ActorRef.noSender
private[this] val log = org.log4s.getLogger
/*
Since the client can indicate missing packets when sending SlottedMetaPackets we should keep a history of them to resend to the client when requested with a RelatedA packet
Since the subslot counter can wrap around, we need to use a LinkedHashMap to maintain the order packets are inserted, then we can drop older entries as required
For example when a RelatedB packet arrives we can remove any entries to the left of the received ones without risking removing newer entries if the subslot counter wraps around back to 0
*/
private var slottedPacketLog : mutable.LinkedHashMap[Int, ByteVector] = mutable.LinkedHashMap()
// Due to the fact the client can send `RelatedA` packets out of order, we need to keep a buffer of which subslots arrived correctly, order them
// and then act accordingly to send the missing subslot packet after a specified timeout
private var relatedALog : ArrayBuffer[Int] = ArrayBuffer()
private var relatedABufferTimeout : Cancellable = DefaultCancellable.obj
def AddSlottedPacketToLog(subslot: Int, packet : ByteVector): Unit = {
val log_limit = 500 // Number of SlottedMetaPackets to keep in history
if(slottedPacketLog.size > log_limit) {
slottedPacketLog = slottedPacketLog.drop(slottedPacketLog.size - log_limit)
}
slottedPacketLog{subslot} = packet
}
override def postStop() = {
subslotOutbound = 0 //in case this `Actor` restarts
super.postStop()
}
def receive = Initializing
def Initializing : Receive = {
case HelloFriend(sharedSessionId, pipe) =>
import MDCContextAware.Implicits._
this.sessionId = sharedSessionId
leftRef = sender()
if(pipe.hasNext) {
rightRef = pipe.next
rightRef !> HelloFriend(sessionId, pipe)
}
else {
rightRef = sender()
}
log.trace(s"Left sender ${leftRef.path.name}")
context.become(Established)
case default =>
log.error("Unknown message " + default)
context.stop(self)
}
def Established : Receive = {
case PacketCodingActor.SubslotResend() => {
log.trace("Subslot resend timeout reached")
relatedABufferTimeout.cancel()
log.trace(s"Client indicated successful subslots ${relatedALog.sortBy(x => x).mkString(" ")}")
// If a non-contiguous range of RelatedA packets were received we may need to send multiple missing packets, thus split the array into contiguous ranges
val sorted_log = relatedALog.sortBy(x => x)
val split_logs : ArrayBuffer[ArrayBuffer[Int]] = new ArrayBuffer[ArrayBuffer[Int]]()
var curr : ArrayBuffer[Int] = ArrayBuffer()
for(i <- 0 to sorted_log.size - 1) {
if(i == 0 || (sorted_log(i) != sorted_log(i-1)+1)) {
curr = new ArrayBuffer()
split_logs.append(curr)
}
curr.append(sorted_log(i))
}
if(split_logs.size > 1) log.trace(s"Split successful subslots into ${split_logs.size} contiguous chunks")
for (range <- split_logs) {
log.trace(s"Processing chunk ${range.mkString(" ")}")
val first_accepted_subslot = range.min
val missing_subslot = first_accepted_subslot - 1
slottedPacketLog.get(missing_subslot) match {
case Some(packet: ByteVector) =>
log.info(s"Resending packet with subslot: $missing_subslot to session: ${sessionId}")
sendResponseLeft(packet)
case None =>
log.error(s"Couldn't find packet with subslot: ${missing_subslot} to resend to session ${sessionId}.")
}
}
relatedALog.clear()
}
case RawPacket(msg) =>
if(sender == rightRef) { //from LSA, WSA, etc., to network - encode
mtuLimit(msg)
}
else {//from network, to LSA, WSA, etc. - decode
UnmarshalInnerPacket(msg, "a packet")
}
//known elevated packet type
case ctrl @ ControlPacket(_, packet) =>
if(sender == rightRef) { //from LSA, WSA, to network - encode
PacketCoding.EncodePacket(packet) match {
case Successful(data) =>
mtuLimit(data.toByteVector)
case Failure(ex) =>
log.error(s"Failed to encode a ControlPacket: $ex")
}
}
else { //deprecated; ControlPackets should not be coming from this direction
log.warn(s"DEPRECATED CONTROL PACKET SEND: $ctrl")
MDC("sessionId") = sessionId.toString
handlePacketContainer(ctrl) //sendResponseRight
}
//known elevated packet type
case game @ GamePacket(_, _, packet) =>
if(sender == rightRef) { //from LSA, WSA, etc., to network - encode
PacketCoding.EncodePacket(packet) match {
case Successful(data) =>
mtuLimit(data.toByteVector)
case Failure(ex) =>
log.error(s"Failed to encode a GamePacket: $ex")
}
}
else { //deprecated; GamePackets should not be coming from this direction
log.warn(s"DEPRECATED GAME PACKET SEND: $game")
MDC("sessionId") = sessionId.toString
sendResponseRight(game)
}
//bundling packets into a SlottedMetaPacket0/MultiPacketEx
case msg @ MultiPacketBundle(list) =>
log.trace(s"BUNDLE PACKET REQUEST SEND, LEFT (always): $msg")
handleBundlePacket(list)
//etc
case msg =>
if(sender == rightRef) {
log.trace(s"BASE CASE PACKET SEND, LEFT: $msg")
MDC("sessionId") = sessionId.toString
leftRef !> msg
}
else {
log.trace(s"BASE CASE PACKET SEND, RIGHT: $msg")
MDC("sessionId") = sessionId.toString
rightRef !> msg
}
}
/**
* Retrieve the current subslot number.
* Increment the `subslot` for the next time it is needed.
* @return a `16u` number starting at 0
*/
def Subslot : Int = {
if(subslotOutbound == 65536) { //TODO what is the actual wrap number?
subslotOutbound = 0
subslotOutbound
} else {
val curr = subslotOutbound
subslotOutbound += 1
curr
}
}
/**
* Check that an outbound packet is not too big to get stuck by the MTU.
* If it is larger than the MTU, divide it up and re-package the sections.
* Otherwise, send the data out like normal.
* @param msg the encoded packet data
*/
def mtuLimit(msg : ByteVector) : Unit = {
if(msg.length > PacketCodingActor.MTU_LIMIT_BYTES) {
handleSplitPacket(PacketCoding.CreateControlPacket(HandleGamePacket(msg)))
}
else {
sendResponseLeft(msg)
}
}
/**
* Transform a `ControlPacket` into `ByteVector` data for splitting.
* @param cont the original `ControlPacket`
*/
def handleSplitPacket(cont : ControlPacket) : Unit = {
PacketCoding.getPacketDataForEncryption(cont) match {
case Successful((_, data)) =>
handleSplitPacket(data)
case Failure(ex) =>
log.error(s"$ex")
}
}
/**
* Accept `ByteVector` data, representing a `ControlPacket`, and split it into chunks.
* The chunks should not be blocked by the MTU.
* Send each chunk (towards the network) as it is converted.
* @param data `ByteVector` data to be split
*/
def handleSplitPacket(data : ByteVector) : Unit = {
val lim = PacketCodingActor.MTU_LIMIT_BYTES - 4 //4 bytes is the base size of SlottedMetaPacket
data.grouped(lim).foreach(bvec => {
val subslot = Subslot
PacketCoding.EncodePacket(SlottedMetaPacket(4, subslot, bvec)) match {
case Successful(bdata) =>
AddSlottedPacketToLog(subslot, bdata.toByteVector)
sendResponseLeft(bdata.toByteVector)
case f : Failure =>
log.error(s"$f")
}
})
}
/**
* Accept a `List` of packets and sequentially re-package the elements from the list into multiple container packets.<br>
* <br>
* The original packets are encoded then paired with their encoding lengths plus extra space to prefix the length.
* Encodings from these pairs are drawn from the list until into buckets that fit a maximum byte stream length.
* The size limitation on any bucket is the MTU limit.
* less by the base sizes of `MultiPacketEx` (2) and of `SlottedMetaPacket` (4).
* @param bundle the packets to be bundled
*/
def handleBundlePacket(bundle : List[PlanetSidePacket]) : Unit = {
val packets : List[ByteVector] = recursiveEncode(bundle.iterator)
recursiveFillPacketBuckets(packets.iterator, PacketCodingActor.MTU_LIMIT_BYTES - 6)
.foreach( list => {
handleBundlePacket(list.toVector)
})
}
/**
* Accept a `Vector` of encoded packets and re-package them.
* The normal order is to package the elements of the vector into a `MultiPacketEx`.
* If the vector only has one element, it will get packaged by itself in a `SlottedMetaPacket`.
* If that one element risks being too big for the MTU, however, it will be handled off to be split.
* Splitting should preserve `Subslot` ordering with the rest of the bundling.
* @param vec a specific number of byte streams
*/
def handleBundlePacket(vec : Vector[ByteVector]) : Unit = {
if(vec.size == 1) {
val elem = vec.head
if(elem.length > PacketCodingActor.MTU_LIMIT_BYTES - 4) {
handleSplitPacket(PacketCoding.CreateControlPacket(HandleGamePacket(elem)))
}
else {
handleBundlePacket(elem)
}
}
else {
PacketCoding.EncodePacket(MultiPacketEx(vec)) match {
case Successful(bdata) =>
handleBundlePacket(bdata.toByteVector)
case Failure(e) =>
log.warn(s"bundling failed on MultiPacketEx creation: - $e")
}
}
}
/**
* Accept `ByteVector` data and package it into a `SlottedMetaPacket`.
* Send it (towards the network) upon successful encoding.
* @param data an encoded packet
*/
def handleBundlePacket(data : ByteVector) : Unit = {
val subslot = Subslot
PacketCoding.EncodePacket(SlottedMetaPacket(0, subslot, data)) match {
case Successful(bdata) =>
AddSlottedPacketToLog(subslot, bdata.toByteVector)
sendResponseLeft(bdata.toByteVector)
case Failure(e) =>
log.warn(s"bundling failed on SlottedMetaPacket creation: - $e")
}
}
/**
* Encoded sequence of data going towards the network.
* @param cont the data
*/
def sendResponseLeft(cont : ByteVector) : Unit = {
log.trace("PACKET SEND, LEFT: " + cont)
MDC("sessionId") = sessionId.toString
leftRef !> RawPacket(cont)
}
/**
* Transform data into a container packet and re-submit that container to the process that handles the packet.
* @param data the packet data
* @param description an explanation of the input `data`
*/
def UnmarshalInnerPacket(data : ByteVector, description : String) : Unit = {
PacketCoding.unmarshalPayload(0, data) match { //TODO is it safe for this to always be 0?
case Successful(packet) =>
handlePacketContainer(packet)
case Failure(ex) =>
log.info(s"Failed to unmarshal $description: $ex. Data : $data")
}
}
/**
* Sort and redirect a container packet bound for the server by type of contents.
* `GamePacket` objects can just onwards without issue.
* `ControlPacket` objects may need to be dequeued.
* All other container types are invalid.
* @param container the container packet
*/
def handlePacketContainer(container : PlanetSidePacketContainer) : Unit = {
container match {
case _ : GamePacket =>
sendResponseRight(container)
case ControlPacket(_, ctrlPkt) =>
handleControlPacket(container, ctrlPkt)
case default =>
log.warn(s"Invalid packet container class received: ${default.getClass.getName}") //do not spill contents in log
}
}
/**
* Process a control packet or determine that it does not need to be processed at this level.
* Primarily, if the packet is of a type that contains another packet that needs be be unmarshalled,
* that/those packet must be unwound.<br>
* <br>
* The subslot information is used to identify these nested packets after arriving at their destination,
* to establish order for sequential packets and relation between divided packets.
* @param container the original container packet
* @param packet the packet that was extracted from the container
*/
def handleControlPacket(container : PlanetSidePacketContainer, packet : PlanetSideControlPacket) = {
packet match {
case SlottedMetaPacket(slot, subslot, innerPacket) =>
subslotInbound = subslot
self.tell(PacketCoding.CreateControlPacket(RelatedB(slot, subslot)), rightRef) //will go to the network
UnmarshalInnerPacket(innerPacket, "the inner packet of a SlottedMetaPacket")
case MultiPacket(packets) =>
packets.foreach { UnmarshalInnerPacket(_, "the inner packet of a MultiPacket") }
case MultiPacketEx(packets) =>
packets.foreach { UnmarshalInnerPacket(_, "the inner packet of a MultiPacketEx") }
case RelatedA(slot, subslot) =>
log.trace(s"Client indicated a packet is missing prior to slot: $slot subslot: $subslot, session: ${sessionId}")
relatedALog += subslot
// (re)start the timeout period, if no more RelatedA packets are sent before the timeout period elapses the missing packet(s) will be resent
import scala.concurrent.ExecutionContext.Implicits.global
relatedABufferTimeout.cancel()
relatedABufferTimeout = context.system.scheduler.scheduleOnce(100 milliseconds, self, PacketCodingActor.SubslotResend())
case RelatedB(slot, subslot) =>
log.trace(s"result $slot: subslot $subslot accepted, session: ${sessionId}")
// The client has indicated it's received up to a certain subslot, that means we can purge the log of any subslots prior to and including the confirmed subslot
// Find where this subslot is stored in the packet log (if at all) and drop anything to the left of it, including itself
if(relatedABufferTimeout.isCancelled || relatedABufferTimeout == DefaultCancellable.obj) {
val pos = slottedPacketLog.keySet.toArray.indexOf(subslot)
if(pos != -1) {
slottedPacketLog = slottedPacketLog.drop(pos+1)
log.trace(s"Subslots left in log: ${slottedPacketLog.keySet.toString()}")
}
}
case _ =>
sendResponseRight(container)
}
}
/**
* Decoded packet going towards the simulation.
* @param cont the packet
*/
def sendResponseRight(cont : PlanetSidePacketContainer) : Unit = {
log.trace("PACKET SEND, RIGHT: " + cont)
MDC("sessionId") = sessionId.toString
rightRef !> cont
}
/**
* Accept a series of packets and transform it into a series of packet encodings.
* Packets that do not encode properly are simply excluded from the product.
* This is not treated as an error or exception; a warning will merely be logged.
* @param iter the `Iterator` for a series of packets
* @param out updated series of byte stream data produced through successful packet encoding;
* defaults to an empty list
* @return a series of byte stream data produced through successful packet encoding
*/
@tailrec private def recursiveEncode(iter : Iterator[PlanetSidePacket], out : List[ByteVector] = List()) : List[ByteVector] = {
if(!iter.hasNext) {
out
}
else {
import net.psforever.packet.{PlanetSideControlPacket, PlanetSideGamePacket}
iter.next match {
case msg : PlanetSideGamePacket =>
PacketCoding.EncodePacket(msg) match {
case Successful(bytecode) =>
recursiveEncode(iter, out :+ bytecode.toByteVector)
case Failure(e) =>
log.warn(s"game packet $msg, part of a bundle, did not encode - $e")
recursiveEncode(iter, out)
}
case msg : PlanetSideControlPacket =>
PacketCoding.EncodePacket(msg) match {
case Successful(bytecode) =>
recursiveEncode(iter, out :+ bytecode.toByteVector)
case Failure(e) =>
log.warn(s"control packet $msg, part of a bundle, did not encode - $e")
recursiveEncode(iter, out)
}
case _ =>
recursiveEncode(iter, out)
}
}
}
/**
* Accept a series of byte stream data and sort into sequential size-limited buckets of the same byte streams.
* Note that elements that exceed `lim` by themselves are always sorted into their own buckets.
* @param iter an `Iterator` of a series of byte stream data
* @param lim the maximum stream length permitted
* @param curr the stream length of the current bucket
* @param out updated series of byte stream data stored in buckets
* @return a series of byte stream data stored in buckets
*/
@tailrec private def recursiveFillPacketBuckets(iter : Iterator[ByteVector], lim : Int, curr : Int = 0, out : List[mutable.ListBuffer[ByteVector]] = List(mutable.ListBuffer())) : List[mutable.ListBuffer[ByteVector]] = {
if(!iter.hasNext) {
out
}
else {
val data = iter.next
var len = data.length.toInt
len = len + (if(len < 256) { 1 } else if(len < 65536) { 2 } else { 4 }) //space for the prefixed length byte(s)
if(curr + len > lim && out.last.nonEmpty) { //bucket must have something in it before swapping
recursiveFillPacketBuckets(iter, lim, len, out :+ mutable.ListBuffer(data))
}
else {
out.last += data
recursiveFillPacketBuckets(iter, lim, curr + len, out)
}
}
}
}
object PacketCodingActor {
final val MTU_LIMIT_BYTES : Int = 467
private final case class SubslotResend()
}