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* recalcalating name offsets for later; primary test is this player-driven AMS (see PSMU for details) * found fields in the ConnectToWorldRequest packet; clarifying field names in a variety of places; enough modifications to make an old packet transcode properly * it works? * giving VehicleFormat its own file; fixing imports |
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| client/src/main/scala/net/psforever/tools/client | ||
| decode-packets/src/main/scala/net/psforever/tools/decodePackets | ||