PSF-BotServer/common/src/test/scala/objects/InventoryTest.scala
Fate-JH 3f2240947b
Let's Move Item, Together (#429)
* mix-in code for akka messaging move item, currently testing on infantry only

* adjusted structure of COntainable so callbacks are separate from message-producing functions, are separate from message-sending functionality; massaged LockerContainer until it could support control agency and created a wrapper for its Equipment interfacing; the control structure starts and stops when PlayerControl starts and stops, and it converts whenever necessary

* added failsafe conditions to Containable, such as blocking certain messages while completing a MoveItem call, or blocking all messages to reset disruptive MoveItem calls; depiction message callbacks for Player, Locker, and Vehicle, to properly depict the manipulation of items; eliminated the old code from WSA

* added useful comments to Containable; moved functionality for deployables, and for container'ing, and dropping logic out from WSA and distributed it appropriately

* handling terminal operations - buying an exosuit and selecting an infantry loadout; starting work on support for more persistent equipment timers local to the avatar (that were removed in this update; see wsa changes)

* linked terminal page/message with routing policy

* tuning vehicle loadout management and display

* separated use time from purchase time and applied a system that limits either if that same event would recur too soon; tuning exosuit and loadout changes

* some ask timeout handling and comments

* normalizing item on ground interactions

* rearranging the project structure

* merged with master; commas removed

* fixing tests

* added description strings to Tasks; adjusted the completion conditions for some Tasks

* a failed purchase will not block future purchases; increased timeout on move-item tasks

* corpses, even one's own, should have properly moveable inventories

* for better persistence, until GlobalDefinitions is renovated, moved the object id->name map onto the avatar object, for the purpose of timers; replaced a use of values in GridInventory for a map conversion

* max loadouts and max exosuit switch use same cooldown now; hopefully better clarifcation regarding held arm position
2020-05-16 12:18:08 -04:00

660 lines
25 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.{AmmoBox, SimpleItem, Tool}
import net.psforever.objects.definition.SimpleItemDefinition
import net.psforever.objects.inventory.{GridInventory, InventoryDisarrayException, InventoryItem, InventoryTile}
import net.psforever.objects.GlobalDefinitions.{bullet_9mm, suppressor}
import net.psforever.types.PlanetSideGUID
import org.specs2.mutable._
import scala.collection.mutable.ListBuffer
import scala.util.Success
class InventoryTest extends Specification {
val
bullet9mmBox1 = AmmoBox(bullet_9mm)
bullet9mmBox1.GUID = PlanetSideGUID(1)
val
bullet9mmBox2 = AmmoBox(bullet_9mm)
bullet9mmBox2.GUID = PlanetSideGUID(2)
"InventoryDisarrayException" should {
"construct" in {
InventoryDisarrayException("slot out of bounds")
ok
}
"construct (with Throwable)" in {
InventoryDisarrayException("slot out of bounds", new Throwable())
ok
}
}
"GridInventory" should {
"construct" in {
val obj : GridInventory = GridInventory()
obj.TotalCapacity mustEqual 1
obj.Capacity mustEqual 1
}
"resize" in {
val obj : GridInventory = GridInventory(9, 6)
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"check for collision with inventory border" in {
val obj : GridInventory = GridInventory(3, 3)
//safe
obj.CheckCollisionsAsList(0, 3, 3) mustEqual Success(Nil)
//right
obj.CheckCollisionsAsList(-1, 3, 3) match {
case scala.util.Failure(fail) =>
fail.isInstanceOf[IndexOutOfBoundsException] mustEqual true
case _ => ko
}
//left
obj.CheckCollisionsAsList(1, 3, 3) match {
case scala.util.Failure(fail) =>
fail.isInstanceOf[IndexOutOfBoundsException] mustEqual true
case _ => ko
}
//bottom
obj.CheckCollisionsAsList(3, 3, 3) match {
case scala.util.Failure(fail) =>
fail.isInstanceOf[IndexOutOfBoundsException] mustEqual true
case _ => ko
}
}
"check for item collision (right insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
obj.CheckCollisionsAsList(0, w, h) match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(1, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(2, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(3, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(1, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(2, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(3, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (left insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 3 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(3, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(2, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(1, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(0, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(3, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(2, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(1, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (below insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(9, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(18, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(27, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(9, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(18, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(27, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (above insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 27 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(27, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(18, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(9, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(0, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(27, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(18, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(9, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (diagonal insert)" in {
/*
Number indicates upper-left corner of attempted 3x3 insertion by list#
0 - - - - - 2 - - - - -
- 1 - - - 3 - - - - - -
- - - - - - - - - - - -
- - - X X X - - - - - -
- - - X X X - - - - - -
- 5 - X X 7 - - - - - -
4 - - - - - 6 - - - - -
- - - - - - - - - - - -
- - - - - - - - - - - -
*/
val obj : GridInventory = GridInventory(12, 9)
obj += 39 -> bullet9mmBox1
obj.Capacity mustEqual 99 //108 - 9
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(13, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(6, w, h)
list2 match {
case scala.util.Success(list) =>list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(17, w, h)
list3 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list4 = obj.CheckCollisionsAsList(72, w, h)
list4 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list5 = obj.CheckCollisionsAsList(61, w, h)
list5 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list6 = obj.CheckCollisionsAsList(78, w, h)
list6 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list7 = obj.CheckCollisionsAsList(65, w, h)
list7 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(13, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(6, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(17, w, h) mustEqual list3
obj.CheckCollisionsAsGrid(72, w, h) mustEqual list4
obj.CheckCollisionsAsGrid(61, w, h) mustEqual list5
obj.CheckCollisionsAsGrid(78, w, h) mustEqual list6
obj.CheckCollisionsAsGrid(65, w, h) mustEqual list7
obj.Clear()
ok
}
"insert item" in {
val obj : GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 2 -> bullet9mmBox1
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 45
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj.Clear()
obj.Size mustEqual 0
}
"not insert into an invalid slot (n < 0)" in {
val obj : GridInventory = GridInventory(9, 6)
obj.Capacity mustEqual 54
obj.Size mustEqual 0
obj.Insert(-1, bullet9mmBox1) must throwA[IndexOutOfBoundsException]
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"not insert into an invalid slot (n > capacity)" in {
val obj : GridInventory = GridInventory(9, 6)
obj.Capacity mustEqual 54
obj.Size mustEqual 0
obj.Insert(55, bullet9mmBox1) must throwA[IndexOutOfBoundsException]
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"block insertion if item collision" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj += 2 -> bullet9mmBox2
obj.hasItem(PlanetSideGUID(2)).isEmpty mustEqual true
}
"insert items quickly (risk overwriting entries)" in {
val obj : GridInventory = GridInventory(6, 6)
(obj += 0 -> bullet9mmBox1) mustEqual true
val collision1 = obj.CheckCollisions(0,1,1)
obj.CheckCollisions(1,1,1) mustEqual collision1
obj.CheckCollisions(2,1,1) mustEqual collision1
obj.CheckCollisions(6,1,1) mustEqual collision1
obj.CheckCollisions(7,1,1) mustEqual collision1
obj.CheckCollisions(8,1,1) mustEqual collision1
obj.CheckCollisions(12,1,1) mustEqual collision1
obj.CheckCollisions(13,1,1) mustEqual collision1
obj.CheckCollisions(14,1,1) mustEqual collision1
(obj += 7 -> bullet9mmBox2) mustEqual false //can not insert overlapping object
obj.CheckCollisions(0,1,1) mustEqual collision1
obj.CheckCollisions(1,1,1) mustEqual collision1
obj.CheckCollisions(2,1,1) mustEqual collision1
obj.CheckCollisions(6,1,1) mustEqual collision1
obj.CheckCollisions(7,1,1) mustEqual collision1
obj.CheckCollisions(8,1,1) mustEqual collision1
obj.CheckCollisions(12,1,1) mustEqual collision1
obj.CheckCollisions(13,1,1) mustEqual collision1
obj.CheckCollisions(14,1,1) mustEqual collision1
obj.InsertQuickly(7, bullet9mmBox2) mustEqual true //overwrite
val collision2 = obj.CheckCollisions(7,1,1)
obj.CheckCollisions(0,1,1) mustEqual collision1
obj.CheckCollisions(1,1,1) mustEqual collision1
obj.CheckCollisions(2,1,1) mustEqual collision1
obj.CheckCollisions(6,1,1) mustEqual collision1
obj.CheckCollisions(7,1,1) mustEqual collision2
obj.CheckCollisions(8,1,1) mustEqual collision2
obj.CheckCollisions(12,1,1) mustEqual collision1
obj.CheckCollisions(13,1,1) mustEqual collision2
obj.CheckCollisions(14,1,1) mustEqual collision2
}
"clear all items" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 2 -> bullet9mmBox1
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj.Clear()
obj.Size mustEqual 0
obj.hasItem(PlanetSideGUID(1)).isEmpty mustEqual true
}
"remove item" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)).isEmpty mustEqual true
obj.Clear()
ok
}
"fail to remove from an invalid slot (n < 0)" in {
val obj : GridInventory = GridInventory(9, 6)
(obj -= -1) mustEqual false
}
"fail to remove from an invalid slot (n > capacity)" in {
val obj : GridInventory = GridInventory(9, 6)
(obj -= 55) mustEqual false
}
"unblock insertion on item removal" in {
val obj : GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 23 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(1 :: Nil)
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)).isEmpty mustEqual true
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj.Clear()
ok
}
"attempt to fit an item" in {
val sampleDef22 = new SimpleItemDefinition(149)
sampleDef22.Tile = InventoryTile.Tile22
val sampleDef33 = new SimpleItemDefinition(149)
sampleDef33.Tile = InventoryTile.Tile33
val sampleDef63 = new SimpleItemDefinition(149)
sampleDef63.Tile = InventoryTile.Tile63
val obj : GridInventory = GridInventory(9, 9)
obj += 0 -> SimpleItem(sampleDef22)
obj += 20 -> SimpleItem(sampleDef63)
obj += 56 -> SimpleItem(sampleDef33)
obj.Fit(InventoryTile.Tile33) match {
case Some(x) =>
x mustEqual 50
case None =>
ko
}
ok
}
"attempt to fit all the items" in {
val sampleDef1 = new SimpleItemDefinition(149)
sampleDef1.Tile = InventoryTile.Tile22
val sampleDef2 = new SimpleItemDefinition(149)
sampleDef2.Tile = InventoryTile.Tile33
val sampleDef3 = new SimpleItemDefinition(149)
sampleDef3.Tile = InventoryTile.Tile42
val sampleDef4 = new SimpleItemDefinition(149)
sampleDef4.Tile = InventoryTile.Tile63
val list : ListBuffer[InventoryItem] = ListBuffer()
list += new InventoryItem(SimpleItem(sampleDef2), -1)
list += new InventoryItem(SimpleItem(sampleDef3), -1)
list += new InventoryItem(SimpleItem(sampleDef1), -1)
list += new InventoryItem(SimpleItem(sampleDef4), -1)
list += new InventoryItem(SimpleItem(sampleDef1), -1)
list += new InventoryItem(SimpleItem(sampleDef4), -1)
list += new InventoryItem(SimpleItem(sampleDef2), -1)
list += new InventoryItem(SimpleItem(sampleDef3), -1)
val obj : GridInventory = GridInventory(9, 9)
val (elements, out) = GridInventory.recoverInventory(list.toList, obj)
elements.length mustEqual 6
out.length mustEqual 2
elements.foreach(item => {
obj.Insert(item.start, item.obj) mustEqual true
})
out.head.Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
out(1).Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
ok
}
"confirm integrity of inventory as a grid" in {
val obj : GridInventory = GridInventory(6, 6)
(obj += 0 -> bullet9mmBox1) mustEqual true
(obj += 21 -> bullet9mmBox2) mustEqual true
//artificially pollute the inventory grid-space
obj.SetCells(10, 1, 1, 3)
obj.SetCells(19, 2, 2, 4)
obj.ElementsOnGridMatchList() mustEqual 5 //number of misses repaired
}
"confirm integrity of inventory as a list (no overlap)" in {
val obj : GridInventory = GridInventory(9, 9)
val gun = Tool(suppressor)
obj.InsertQuickly(0, gun)
obj.InsertQuickly(33, bullet9mmBox1)
//nothing should overlap
val lists = obj.ElementsInListCollideInGrid()
lists.size mustEqual 0
}
"confirm integrity of inventory as a list (normal overlap)" in {
val obj : GridInventory = GridInventory(9, 9)
val gun = Tool(suppressor)
val bullet9mmBox3 = AmmoBox(bullet_9mm)
obj.InsertQuickly(0, gun)
obj.InsertQuickly(18, bullet9mmBox1)
obj.InsertQuickly(38, bullet9mmBox2)
obj.InsertQuickly(33, bullet9mmBox3)
//gun and box1 should overlap
//box1 and box2 should overlap
//box3 should not overlap with anything
val lists = obj.ElementsInListCollideInGrid()
lists.size mustEqual 2
lists.foreach { list =>
val out = list.map { _.obj }
if(out.size == 2 && out.contains(gun) && out.contains(bullet9mmBox1)) {
ok
}
else if(out.size == 2 && out.contains(bullet9mmBox1) && out.contains(bullet9mmBox2)) {
ok
}
else {
ko
}
}
ok
}
"confirm integrity of inventory as a list (triple overlap)" in {
val obj : GridInventory = GridInventory(9, 9)
val gun = Tool(suppressor)
val bullet9mmBox3 = AmmoBox(bullet_9mm)
val bullet9mmBox4 = AmmoBox(bullet_9mm)
obj.InsertQuickly(0, gun)
obj.InsertQuickly(18, bullet9mmBox1)
obj.InsertQuickly(36, bullet9mmBox2)
obj.InsertQuickly(38, bullet9mmBox3)
obj.InsertQuickly(33, bullet9mmBox4)
//gun and box1 should overlap
//box1, box2, and box3 should overlap
//box4 should not overlap with anything
val lists = obj.ElementsInListCollideInGrid()
lists.size mustEqual 2
lists.foreach { list =>
val out = list.map { _.obj }
if(out.size == 2 && out.contains(gun) && out.contains(bullet9mmBox1)) {
ok
}
else if(out.size == 3 && out.contains(bullet9mmBox1) && out.contains(bullet9mmBox2) && out.contains(bullet9mmBox3)) {
ok
}
else {
ko
}
}
ok
}
}
"InventoryEquiupmentSlot" should {
"insert, collide, insert" in {
val obj : GridInventory = GridInventory(7, 7)
obj.Slot(16).Equipment = bullet9mmBox1
//confirm all squares
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual true
obj.Slot(17).Equipment.nonEmpty mustEqual true
obj.Slot(18).Equipment.nonEmpty mustEqual true
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual true
obj.Slot(24).Equipment.nonEmpty mustEqual true
obj.Slot(25).Equipment.nonEmpty mustEqual true
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual true
obj.Slot(31).Equipment.nonEmpty mustEqual true
obj.Slot(32).Equipment.nonEmpty mustEqual true
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//
//remove
obj.Slot(16).Equipment = None
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual false
obj.Slot(17).Equipment.nonEmpty mustEqual false
obj.Slot(18).Equipment.nonEmpty mustEqual false
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual false
obj.Slot(24).Equipment.nonEmpty mustEqual false
obj.Slot(25).Equipment.nonEmpty mustEqual false
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual false
obj.Slot(31).Equipment.nonEmpty mustEqual false
obj.Slot(32).Equipment.nonEmpty mustEqual false
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//insert again
obj.Slot(16).Equipment = bullet9mmBox2
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual true
obj.Slot(17).Equipment.nonEmpty mustEqual true
obj.Slot(18).Equipment.nonEmpty mustEqual true
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual true
obj.Slot(24).Equipment.nonEmpty mustEqual true
obj.Slot(25).Equipment.nonEmpty mustEqual true
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual true
obj.Slot(31).Equipment.nonEmpty mustEqual true
obj.Slot(32).Equipment.nonEmpty mustEqual true
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//
//remove
obj.Slot(16).Equipment = None
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual false
obj.Slot(17).Equipment.nonEmpty mustEqual false
obj.Slot(18).Equipment.nonEmpty mustEqual false
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual false
obj.Slot(24).Equipment.nonEmpty mustEqual false
obj.Slot(25).Equipment.nonEmpty mustEqual false
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual false
obj.Slot(31).Equipment.nonEmpty mustEqual false
obj.Slot(32).Equipment.nonEmpty mustEqual false
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
}
}
}