mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-02-14 20:23:37 +00:00
* functions for certifcation ui updates (that don't work) * initialization of combat engineering deployables ui on load and certification change * representation classes for ACE and FDU; ability to pull ACE and FDU from equipment terminals * ammo change functionality and fire mode change functionality for ConstructionItems refactored from Tool operations and supported properly (switch between deployable options) * zone-specific structure for keeping track of deployables; abaility to dismiss deployables from the map screen (previous functionality); local client creation of explosive-type deployables * refactored MannedTurret into FacilityTurret and lesser traits to be used in the deployable spitfires and the OMFT's; all ACE deployables are available for placement; partial management of the construction items after the deployable is placed; boomers create boomer triggers * Avatar-specific storage for deployables and for updating UI elements * refactored quite a bit of code in WSA for the benefit of deployable management; refinements to deployable creation; server messages about deployable quantities; corrected the FDU encoding pattern; lots of work dedicated just to synchronizing BoomerTrigger objects * added RemoverActor for deployables and redistributed deconstruction functionality away from WSA to new DeployableRemover; added events to facilitate activities not inheritable with this model * refactored and distributed Deployables classes; copious amounts of testing and document-writing * boomers now explode from trigger; support for deployables being destroyed by weapon discharge, including individual health, soure identification, and damage model; shuffled deployable classes to build different hierarchy * sensor_shield was skipped by accident * identified stray object in Hanish, Ishundar, and added Irkalla, Ishundar's capture console; fixed issue with Warp command and 'Irkalla'; modified building amenity setup and setup testing in Zone; players load and die properly when seated in an omft; reserve ammunition in omft properly registered * added local service channel, capture consoles, fixed tests as much as posible * fixed LocalService tests by booting the ServiceManager; added avatar and local tests * a simple attempt to refactor Actor messages in a way that is acceptable to Travis CI * making the explosive deployables vanish upon explosion; sensor health bars are now supported
31 lines
869 B
Scala
31 lines
869 B
Scala
// Copyright (c) 2017 PSForever
|
|
package game
|
|
|
|
import org.specs2.mutable._
|
|
import net.psforever.packet._
|
|
import net.psforever.packet.game._
|
|
import scodec.bits._
|
|
|
|
class ObjectDeployedMessageTest extends Specification {
|
|
val string_boomer = hex"86 000086626F6F6D6572040000000100000019000000"
|
|
|
|
"decode" in {
|
|
PacketCoding.DecodePacket(string_boomer).require match {
|
|
case ObjectDeployedMessage(unk : Int, desc : String, act : DeployOutcome.Value, count : Long, max : Long) =>
|
|
unk mustEqual 0
|
|
desc mustEqual "boomer"
|
|
act mustEqual DeployOutcome.Success
|
|
count mustEqual 1
|
|
max mustEqual 25
|
|
case _ =>
|
|
ko
|
|
}
|
|
}
|
|
|
|
"encode" in {
|
|
val msg = ObjectDeployedMessage("boomer", DeployOutcome.Success, 1, 25)
|
|
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
|
|
|
pkt mustEqual string_boomer
|
|
}
|
|
}
|