PSF-BotServer/src/test/scala/objects/PlayerControlTest.scala
Fate-JH 1a6beba335
Water and Lava (#649)
* planar classes to describe levels of water and other fluid parallel to the ground

* corrected purpose of field in OxygenStateMessage and adjusted the structure of the packet; the environment is now 'regions filled with stuff'; messaging pathways to facilitate drowning and drown recovery in SessionActor, WorldSession, and PlayerControl, as well as the avatar event system

* drowning height is now a featur - recommend going through GlobalDefinitions; fixed lava pool collision to work on pool entry rather than drown level; lava now burns; painbox damage now is directed towards players control agency first

* drowning timer works correctly for both player and vehicle targets; timing and dive depth information for targets defined, but currently originates from a generic location (ObjectDefinition); packet OSM has been modified for efficiency; classes for environment features previously exclusive to drowning mechanics have been pushed towards generic naming conventions

* added sea and pools for z4, z5, z8, and z10

* vehicles now take damage (to the point of destruction) when exposed to lava due the expansion of environmental damage reasons and environmental damage modifiers; modification of the environment exposure lingo; streamlining of vital activity record system

* added basic drown params to flying vehicle definitions; object trait and control mixin for environment interaction, code moved from SessionActor and WorldSession

* separated environmental classes; handled waterlogged flying vehicles, in properties and code; wrote comments and tests

* players mounting vehicles and players subjected to the vehicle transfer process should receive updated drown-state status of the vehicle; drowning should suspend while in the middle of vehicle transfer, in the case the process is long

* increased damage performed to vehicles by lava
2020-12-24 08:04:11 -05:00

989 lines
35 KiB
Scala

// Copyright (c) 2020 PSForever
package objects
import akka.actor.typed.ActorRef
import akka.actor.{ActorSystem, Props}
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.actors.session.AvatarActor
import net.psforever.objects.avatar.{Avatar, PlayerControl}
import net.psforever.objects.ballistics._
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects._
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.environment.{DeepSquare, EnvironmentAttribute, OxygenStateTarget, Pool}
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.packet.game._
import net.psforever.types._
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import scala.concurrent.duration._
class PlayerControlHealTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val player2 =
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1, player2)
override def AvatarEvents = avatarProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle being healed by another player" in {
val originalHealth = player2.Health = 0 //initial state manip
val originalMagazine = tool.Magazine
assert(originalHealth < player2.MaxHealth)
player2.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 55, 1)
) =>
true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))
) =>
true
case _ => false
}
)
val raisedHealth = player2.Health
assert(raisedHealth > originalHealth)
assert(tool.Magazine < originalMagazine)
player1.Position = Vector3(10, 0, 0) //moved more than 5m away
player2.Actor ! CommonMessages.Use(player1, Some(tool))
avatarProbe.expectNoMessage(500 milliseconds)
assert(raisedHealth == player2.Health)
}
}
}
class PlayerControlHealSelfTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1)
override def AvatarEvents = avatarProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
guid.register(player1, 1)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle healing own self" in {
val originalHealth = player1.Health = 1 //initial state manip
val originalMagazine = tool.Magazine
assert(originalHealth < player1.MaxHealth)
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar1.head match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar1(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
val raisedHealth = player1.Health
assert(raisedHealth > originalHealth)
assert(tool.Magazine < originalMagazine)
player1.Position = Vector3(10, 0, 0) //trying to move away from oneself doesn't work
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar2.head match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar2(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(player1.Health > raisedHealth)
}
}
}
class PlayerControlRepairTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val player2 =
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1, player2)
override def AvatarEvents = avatarProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle being repaired by another player" in {
val originalArmor = player2.Armor = 0 //initial state manip
val originalMagazine = tool.Magazine
assert(originalArmor < player2.MaxArmor)
player2.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar = avatarProbe.receiveN(5, 1000 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)
) =>
true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar(4) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)
) =>
true
case _ => false
}
)
assert(player2.Armor > originalArmor)
assert(tool.Magazine < originalMagazine)
val fixedArmor = player2.Armor
player1.Position = Vector3(10, 0, 0) //moved more than 5m away
player2.Actor ! CommonMessages.Use(player1, Some(tool))
avatarProbe.expectNoMessage(500 milliseconds)
assert(fixedArmor == player2.Armor)
}
}
}
class PlayerControlRepairSelfTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1)
override def AvatarEvents = avatarProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
guid.register(player1, 1)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle repairing own self" in {
val originalArmor = player1.Armor = 0 //initial state manip
val originalMagazine = tool.Magazine
assert(originalArmor < player1.MaxArmor)
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar1.head match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar1(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true
case _ => false
}
)
val fixedArmor = player1.Armor
assert(fixedArmor > originalArmor)
assert(tool.Magazine < originalMagazine)
player1.Position = Vector3(10, 0, 0) //trying to move away from oneself doesn't work
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar2.head match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))
) =>
true
case _ => false
}
)
assert(
msg_avatar2(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true
case _ => false
}
)
assert(player1.Armor > fixedArmor)
}
}
}
class PlayerControlDamageTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val player2 =
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
val avatarProbe = TestProbe()
val activityProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1, player2)
override def AvatarEvents = avatarProbe.ref
override def Activity = activityProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
val player1Source = PlayerSource(player1)
val resolved = DamageInteraction(
SourceEntry(player2),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
tool.Definition,
tool.FireMode,
player1Source,
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
player1.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle damage" in {
assert(player2.Health == player2.Definition.DefaultHealth)
assert(player2.Armor == player2.MaxArmor)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(3, 500 milliseconds)
val msg_stamina = probe.receiveOne(500 milliseconds)
val msg_activity = activityProbe.receiveOne(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
case _ => false
}
)
assert(
msg_stamina match {
case AvatarActor.ConsumeStamina(_) => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_activity match {
case activity: Zone.HotSpot.Activity =>
activity.attacker == player1Source &&
activity.defender == PlayerSource(player2) &&
activity.location == Vector3(1, 0, 0)
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.HitHint(PlanetSideGUID(1), PlanetSideGUID(2))
) =>
true
case _ => false
}
)
assert(player2.Health < player2.Definition.DefaultHealth)
assert(player2.Armor < player2.MaxArmor)
}
}
}
class PlayerControlDeathStandingTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val player2 =
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
val avatarProbe = TestProbe()
val activityProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1, player2)
override def AvatarEvents = avatarProbe.ref
override def Activity = activityProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
val player1Source = PlayerSource(player1)
val resolved = DamageInteraction(
SourceEntry(player2),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
tool.Definition,
tool.FireMode,
player1Source,
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
player1.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle death" in {
player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip
player2.ExoSuit = ExoSuitType.MAX
player2.Armor = 1 //initial state manip
player2.Capacitor = 1 //initial state manip
assert(player2.Health > player2.Definition.DamageDestroysAt)
assert(player2.Armor == 1)
assert(player2.Capacitor == 1)
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(7, 500 milliseconds)
val msg_stamina = probe.receiveOne(500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
case _ => false
}
)
assert(
msg_stamina match {
case AvatarActor.DeinitializeImplants() => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) =>
true
case _ => false
}
)
assert(
msg_avatar(4) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
) =>
true
case _ => false
}
)
assert(
msg_avatar(5) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(
_,
AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true)
)
) =>
true
case _ => false
}
)
assert(
msg_avatar(6) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
true
case _ => false
}
)
assert(player2.Health <= player2.Definition.DamageDestroysAt)
assert(player2.Armor == 0)
assert(!player2.isAlive)
}
}
}
class PlayerControlDeathSeatedTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val player2 =
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
val avatarProbe = TestProbe()
val activityProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1, player2)
override def AvatarEvents = avatarProbe.ref
override def Activity = activityProbe.ref
}
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5
vehicle.Faction = player2.Faction
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
guid.register(vehicle, 7)
val projectile = tool.Projectile
val player1Source = PlayerSource(player1)
val resolved = DamageInteraction(
SourceEntry(player2),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
tool.Definition,
tool.FireMode,
player1Source,
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
player1.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle death when seated (in something)" in {
player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip
player2.VehicleSeated = vehicle.GUID //initial state manip, anything
vehicle.Seats(0).Occupant = player2
player2.Armor = 0 //initial state manip
assert(player2.Health > player2.Definition.DamageDestroysAt)
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
val msg_stamina = probe.receiveOne(500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_stamina match {
case AvatarActor.DeinitializeImplants() => true
case _ => false
}
)
assert(
msg_avatar.head match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(7)))
) =>
true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(7), PlanetSideGUID(2), _, _, _, _))
) =>
true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)
) =>
true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true
case _ => false
}
)
assert(
msg_avatar(4) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(5) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
) =>
true
case _ => false
}
)
assert(
msg_avatar(6) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(
_,
AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true)
)
) =>
true
case _ => false
}
)
assert(
msg_avatar(7) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
true
case _ => false
}
)
assert(player2.Health <= player2.Definition.DamageDestroysAt)
assert(!player2.isAlive)
}
}
}
class PlayerControlInteractWithWaterTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
val zone = new Zone(
id = "test",
new ZoneMap(name = "test-map") {
environment = List(pool)
},
zoneNumber = 0
) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1)
override def AvatarEvents = avatarProbe.ref
}
player1.Zone = zone
player1.Spawn()
guid.register(player1.avatar.locker, 5)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
guid.register(player1, 1)
"PlayerControl" should {
"cause drowning when player steps too deep in water" in {
assert(player1.Health == 100)
player1.Position = Vector3(5,5,-3) //right in the pool
player1.zoneInteraction() //trigger
val msg_drown = avatarProbe.receiveOne(250 milliseconds)
assert(
msg_drown match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f), _)
) => true
case _ => false
}
)
//player will die in 60s
//detailing these death messages is not necessary
assert(player1.Health == 100)
probe.receiveOne(65 seconds) //wait until our implants deinitialize
assert(player1.Health == 0) //ded
}
}
}
class PlayerControlStopInteractWithWaterTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
val zone = new Zone(
id = "test",
new ZoneMap(name = "test-map") {
environment = List(pool)
},
zoneNumber = 0
) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1)
override def AvatarEvents = avatarProbe.ref
}
player1.Zone = zone
player1.Spawn()
guid.register(player1.avatar.locker, 5)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
guid.register(player1, 1)
"PlayerControl" should {
"stop drowning if player steps out of deep water" in {
assert(player1.Health == 100)
player1.Position = Vector3(5,5,-3) //right in the pool
player1.zoneInteraction() //trigger
val msg_drown = avatarProbe.receiveOne(250 milliseconds)
assert(
msg_drown match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f), _)
) => true
case _ => false
}
)
//player would normally die in 60s
player1.Position = Vector3.Zero //pool's closed
player1.zoneInteraction() //trigger
val msg_recover = avatarProbe.receiveOne(250 milliseconds)
assert(
msg_recover match {
case AvatarServiceMessage(
"TestCharacter1",
AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Recovery, _), _)
) => true
case _ => false
}
)
assert(player1.Health == 100) //still alive?
probe.expectNoMessage(65 seconds)
assert(player1.Health == 100) //yep, still alive
}
}
}
class PlayerControlInteractWithLavaTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val pool = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 10, 10, 0, 0))
val zone = new Zone(
id = "test-map",
new ZoneMap(name = "test-map") {
environment = List(pool)
},
zoneNumber = 0
) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1)
override def AvatarEvents = avatarProbe.ref
override def Activity = TestProbe().ref
}
player1.Zone = zone
player1.Spawn()
guid.register(player1.avatar.locker, 5)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
guid.register(player1, 1)
"PlayerControl" should {
"take continuous damage if player steps into lava" in {
assert(player1.Health == 100) //alive
player1.Position = Vector3(5,5,-3) //right in the pool
player1.zoneInteraction() //trigger
val msg_burn = avatarProbe.receiveN(3, 1 seconds)
assert(
msg_burn.head match {
case AvatarServiceMessage("test-map", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(
msg_burn(1) match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.EnvironmentalDamage(PlanetSideGUID(1), _, _)) => true
case _ => false
}
)
assert(
msg_burn(2) match {
case AvatarServiceMessage("test-map", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 54, _)) => true
case _ => false
}
)
assert(player1.Health > 0) //still alive?
probe.receiveOne(65 seconds) //wait until player1's implants deinitialize
assert(player1.Health == 0) //ded
}
}
}
class PlayerControlInteractWithDeathTest extends ActorTest {
val player1 =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
val zone = new Zone(
id = "test-map",
new ZoneMap(name = "test-map") {
environment = List(pool)
},
zoneNumber = 0
) {
override def SetupNumberPools() = {}
GUID(guid)
override def LivePlayers = List(player1)
override def AvatarEvents = avatarProbe.ref
override def Activity = TestProbe().ref
}
player1.Zone = zone
player1.Spawn()
guid.register(player1.avatar.locker, 5)
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
guid.register(player1, 1)
"PlayerControl" should {
"take continuous damage if player steps into a pool of death" in {
assert(player1.Health == 100) //alive
player1.Position = Vector3(5,5,-3) //right in the pool
player1.zoneInteraction() //trigger
probe.receiveOne(250 milliseconds) //wait until oplayer1's implants deinitialize
assert(player1.Health == 0) //ded
}
}
}
object PlayerControlTest {
/**
* A `TestProbe` whose `ActorRef` is packaged as a return type with it
* and is passable as a typed `AvatarActor.Command` `Behavior` object.
* Used for spawning `PlayControl` `Actor` objects with a refence to the `AvatarActor`,
* when messaging callback renders it necessary during tests
* but when accurate responses are unnecessary to emulate.
* @param system what we use to spawn the `Actor`
* @return the resulting probe, and it's modified `ActorRef`
*/
def DummyAvatar(system: ActorSystem): (TestProbe, ActorRef[AvatarActor.Command]) = {
import akka.actor.typed.scaladsl.adapter.ClassicActorRefOps
val probe = new TestProbe(system)
val actor = ClassicActorRefOps(probe.ref).toTyped[AvatarActor.Command]
(probe, actor)
}
}