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Weapon draw fix: - Spawn bots with hands down (don't set DrawnSlot on spawn) - After 2 second delay, SET DrawnSlot=2 then broadcast ObjectHeld - This fixes the visual bug where weapon appeared out, then went away Line-of-sight check: - Added Sidedness.equals() check to findTarget and target validation - Uses same logic as turrets - bot and target must be on same side of walls (both inside or both outside a building) - Prevents bots from shooting through walls |
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