// Copyright (c) 2020 PSForever package net.psforever.objects import akka.actor.ActorContext import net.psforever.objects.serverobject.PlanetSideServerObject import net.psforever.types.PlanetSideEmpire /** * A `LocalLockerItem` is a server-side object designed to populate a fake unshared space within a shared space. * It is a placeholder intended to block out the existence of locker objects that may or may not exist. * All clients reserve the same internal range of user-generated GUID's from 40150 to 40449, inclusive. * All clients recognize this same range independent of each other as "equipment in their own locker." * The GUID's in this locker-space can be reflected onto the zone GUID. * The item of that GUID may exist to the client. * The item of that GUID does not formally exist to the server, but it can be searched. * @see `Zone.MakeReservedObjects` */ class LocalLockerItem extends PlanetSideServerObject { def Faction = PlanetSideEmpire.NEUTRAL def Definition = LocalLockerItem.local } object LocalLockerItem { import net.psforever.objects.definition.ObjectDefinition def local = new ObjectDefinition(0) { Name = "locker-equipment" registerAs = "locker-contents" } /** * Instantiate and configure a `LocalProjectile` object. * @param id the unique id that will be assigned to this entity * @param context a context to allow the object to properly set up `ActorSystem` functionality * @return the `LocalProjectile` object */ def Constructor(id: Int, context: ActorContext): LocalLockerItem = { new LocalLockerItem() } }