// Copyright (c) 2017 PSForever package objects import net.psforever.objects.{GlobalDefinitions, Player, Vehicle} import net.psforever.objects.definition.SeatDefinition import net.psforever.objects.vehicles.{AccessPermissionGroup, Seat, SeatArmorRestriction, VehicleLockState} import net.psforever.packet.game.PlanetSideGUID import net.psforever.types.{CharacterGender, ExoSuitType, PlanetSideEmpire} import org.specs2.mutable._ class VehicleTest extends Specification { "SeatDefinition" should { val seat = new SeatDefinition seat.ArmorRestriction = SeatArmorRestriction.MaxOnly seat.Bailable = true seat.ControlledWeapon = 5 "define (default)" in { val t_seat = new SeatDefinition t_seat.ArmorRestriction mustEqual SeatArmorRestriction.NoMax t_seat.Bailable mustEqual false t_seat.ControlledWeapon mustEqual None } "define (custom)" in { seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly seat.Bailable mustEqual true seat.ControlledWeapon mustEqual Some(5) } } "VehicleDefinition" should { "define" in { val fury = GlobalDefinitions.fury fury.CanBeOwned mustEqual true fury.CanCloak mustEqual false fury.Seats.size mustEqual 1 fury.Seats(0).Bailable mustEqual true fury.Seats(0).ControlledWeapon mustEqual Some(1) fury.MountPoints.size mustEqual 2 fury.MountPoints.get(1) mustEqual Some(0) fury.MountPoints.get(2) mustEqual Some(0) fury.Weapons.size mustEqual 1 fury.Weapons.get(0) mustEqual None fury.Weapons.get(1) mustEqual Some(GlobalDefinitions.fury_weapon_systema) fury.TrunkSize.Width mustEqual 11 fury.TrunkSize.Height mustEqual 11 fury.TrunkOffset mustEqual 30 } } "Seat" should { val seat_def = new SeatDefinition seat_def.ArmorRestriction = SeatArmorRestriction.MaxOnly seat_def.Bailable = true seat_def.ControlledWeapon = 5 "construct" in { val seat = new Seat(seat_def) seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly seat.Bailable mustEqual true seat.ControlledWeapon mustEqual Some(5) seat.isOccupied mustEqual false seat.Occupant mustEqual None } "player can sit" in { val seat = new Seat(seat_def) seat.Occupant.isDefined mustEqual false val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player1.ExoSuit = ExoSuitType.MAX seat.Occupant = player1 seat.Occupant.isDefined mustEqual true seat.Occupant.contains(player1) mustEqual true } "one occupant at a time" in { val seat = new Seat(seat_def) seat.Occupant.isDefined mustEqual false val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player1.ExoSuit = ExoSuitType.MAX seat.Occupant = player1 seat.Occupant.isDefined mustEqual true seat.Occupant.contains(player1) mustEqual true val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player2.ExoSuit = ExoSuitType.MAX seat.Occupant = player2 seat.Occupant.isDefined mustEqual true seat.Occupant.contains(player1) mustEqual true } "one player must get out of seat before other can get in" in { val seat = new Seat(seat_def) seat.Occupant.isDefined mustEqual false val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player1.ExoSuit = ExoSuitType.MAX seat.Occupant = player1 seat.Occupant.isDefined mustEqual true seat.Occupant.contains(player1) mustEqual true val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player2.ExoSuit = ExoSuitType.MAX seat.Occupant = player2 seat.Occupant.isDefined mustEqual true seat.Occupant.contains(player2) mustEqual false seat.Occupant.contains(player1) mustEqual true seat.Occupant = None seat.Occupant.isDefined mustEqual false seat.Occupant = player2 seat.Occupant.isDefined mustEqual true seat.Occupant.contains(player2) mustEqual true } } "Vehicle" should { "construct" in { Vehicle(GlobalDefinitions.fury) ok } "construct (detailed)" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.Owner mustEqual None fury_vehicle.Seats.size mustEqual 1 fury_vehicle.Seats(0).ArmorRestriction mustEqual SeatArmorRestriction.NoMax fury_vehicle.Seats(0).isOccupied mustEqual false fury_vehicle.Seats(0).Occupant mustEqual None fury_vehicle.Seats(0).Bailable mustEqual true fury_vehicle.Seats(0).ControlledWeapon mustEqual Some(1) fury_vehicle.PermissionGroup(0) mustEqual Some(VehicleLockState.Locked) //driver fury_vehicle.PermissionGroup(1) mustEqual Some(VehicleLockState.Empire) //gunner fury_vehicle.PermissionGroup(2) mustEqual Some(VehicleLockState.Empire) //passenger fury_vehicle.PermissionGroup(3) mustEqual Some(VehicleLockState.Locked) //trunk fury_vehicle.Weapons.size mustEqual 1 fury_vehicle.Weapons.get(0) mustEqual None fury_vehicle.Weapons.get(1).isDefined mustEqual true fury_vehicle.Weapons(1).Equipment.isDefined mustEqual true fury_vehicle.Weapons(1).Equipment.get.Definition mustEqual GlobalDefinitions.fury.Weapons(1) fury_vehicle.WeaponControlledFromSeat(0) mustEqual fury_vehicle.Weapons(1).Equipment fury_vehicle.Trunk.Width mustEqual 11 fury_vehicle.Trunk.Height mustEqual 11 fury_vehicle.Trunk.Offset mustEqual 30 fury_vehicle.GetSeatFromMountPoint(1) mustEqual Some(0) fury_vehicle.GetSeatFromMountPoint(2) mustEqual Some(0) fury_vehicle.Decal mustEqual 0 fury_vehicle.Health mustEqual fury_vehicle.Definition.MaxHealth } "can be owned by a player" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.Owner.isDefined mustEqual false val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player1.GUID = PlanetSideGUID(1) fury_vehicle.Owner = player1 fury_vehicle.Owner.isDefined mustEqual true fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true } "ownership depends on who last was granted it" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.Owner.isDefined mustEqual false val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player1.GUID = PlanetSideGUID(1) fury_vehicle.Owner = player1 fury_vehicle.Owner.isDefined mustEqual true fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player2.GUID = PlanetSideGUID(2) fury_vehicle.Owner = player2 fury_vehicle.Owner.isDefined mustEqual true fury_vehicle.Owner.contains(PlanetSideGUID(2)) mustEqual true } "can use mount point to get seat number" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.GetSeatFromMountPoint(0) mustEqual None fury_vehicle.GetSeatFromMountPoint(1) mustEqual Some(0) fury_vehicle.GetSeatFromMountPoint(2) mustEqual Some(0) fury_vehicle.GetSeatFromMountPoint(3) mustEqual None } "has four permission groups" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked) fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual Some(VehicleLockState.Empire) fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual Some(VehicleLockState.Empire) fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual Some(VehicleLockState.Locked) } "set new permission level" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id) mustEqual Some(VehicleLockState.Group) } "set the same permission level" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Locked.id) mustEqual None } "alternate permission level indices" in { val fury_vehicle = Vehicle(GlobalDefinitions.fury) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10) fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual fury_vehicle.PermissionGroup(11) fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual fury_vehicle.PermissionGroup(12) fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual fury_vehicle.PermissionGroup(13) (AccessPermissionGroup.Driver.id + 10) mustEqual 10 fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id) mustEqual Some(VehicleLockState.Group) fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10) } "can determine permission group from seat" in { val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy) harasser_vehicle.SeatPermissionGroup(0) mustEqual Some(AccessPermissionGroup.Driver) harasser_vehicle.SeatPermissionGroup(1) mustEqual Some(AccessPermissionGroup.Gunner) harasser_vehicle.SeatPermissionGroup(2) mustEqual None //TODO test for AccessPermissionGroup.Passenger later } "can find a passenger in a seat" in { val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy) val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player1.GUID = PlanetSideGUID(1) val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0) player2.GUID = PlanetSideGUID(2) harasser_vehicle.Seat(0).get.Occupant = player1 //don't worry about ownership for now harasser_vehicle.Seat(1).get.Occupant = player2 harasser_vehicle.PassengerInSeat(player1) mustEqual Some(0) harasser_vehicle.PassengerInSeat(player2) mustEqual Some(1) harasser_vehicle.Seat(0).get.Occupant = None harasser_vehicle.PassengerInSeat(player1) mustEqual None harasser_vehicle.PassengerInSeat(player2) mustEqual Some(1) } "can find a weapon controlled from seat" in { val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy) val chaingun_p = harasser_vehicle.Weapons(2).Equipment chaingun_p.isDefined mustEqual true harasser_vehicle.WeaponControlledFromSeat(0) mustEqual None harasser_vehicle.WeaponControlledFromSeat(1) mustEqual chaingun_p } } }