// Copyright (c) 2020 PSForever package objects import akka.actor.Props import akka.testkit.TestProbe import base.ActorTest import net.psforever.objects.avatar.PlayerControl import net.psforever.objects.ballistics._ import net.psforever.objects.guid.NumberPoolHub import net.psforever.objects.guid.source.LimitedNumberSource import net.psforever.objects.vital.Vitality import net.psforever.objects.zones.{Zone, ZoneMap} import net.psforever.objects._ import net.psforever.objects.serverobject.CommonMessages import net.psforever.packet.game._ import net.psforever.types._ import services.Service import services.avatar.{AvatarAction, AvatarServiceMessage} import scala.concurrent.duration._ class PlayerControlHealTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val avatarProbe = TestProbe() zone.AvatarEvents = avatarProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2, 0, 0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2 player2.Zone = zone player2.Spawn player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control") val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4 guid.register(player1, 1) guid.register(player2, 2) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) "PlayerControl" should { "handle being healed by another player" in { val originalHealth = player2.Health = 0 //initial state manip val originalMagazine = tool.Magazine assert(originalHealth < player2.MaxHealth) player2.Actor ! CommonMessages.Use(player1, Some(tool)) val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds) assert( msg_avatar.head match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true case _ => false } ) assert( msg_avatar(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true case _ => false } ) assert( msg_avatar(2) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 55, 1)) => true case _ => false } ) assert( msg_avatar(3) match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))) => true case _ => false } ) val raisedHealth = player2.Health assert(raisedHealth > originalHealth) assert(tool.Magazine < originalMagazine) player1.Position = Vector3(10,0,0) //moved more than 5m away player2.Actor ! CommonMessages.Use(player1, Some(tool)) avatarProbe.expectNoMsg(500 milliseconds) assert(raisedHealth == player2.Health) } } } class PlayerControlHealSelfTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val avatarProbe = TestProbe() zone.AvatarEvents = avatarProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2, 0, 0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4 guid.register(player1, 1) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) "PlayerControl" should { "handle healing own self" in { val originalHealth = player1.Health = 1 //initial state manip val originalMagazine = tool.Magazine assert(originalHealth < player1.MaxHealth) player1.Actor ! CommonMessages.Use(player1, Some(tool)) val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds) assert( msg_avatar1.head match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true case _ => false } ) assert( msg_avatar1(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true case _ => false } ) val raisedHealth = player1.Health assert(raisedHealth > originalHealth) assert(tool.Magazine < originalMagazine) player1.Position = Vector3(10,0,0) //trying to move away from oneself doesn't work player1.Actor ! CommonMessages.Use(player1, Some(tool)) val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds) assert( msg_avatar2.head match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true case _ => false } ) assert( msg_avatar2(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true case _ => false } ) assert(player1.Health > raisedHealth) } } } class PlayerControlRepairTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val avatarProbe = TestProbe() zone.AvatarEvents = avatarProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2, 0, 0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2 player2.Zone = zone player2.Spawn player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control") val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4 guid.register(player1, 1) guid.register(player2, 2) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) "PlayerControl" should { "handle being repaired by another player" in { val originalArmor = player2.Armor = 0 //initial state manip val originalMagazine = tool.Magazine assert(originalArmor < player2.MaxArmor) player2.Actor ! CommonMessages.Use(player1, Some(tool)) val msg_avatar = avatarProbe.receiveN(5, 500 milliseconds) assert( msg_avatar.head match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true case _ => false } ) assert( msg_avatar(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true case _ => false } ) assert( msg_avatar(2) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)) => true case _ => false } ) assert( msg_avatar(3) match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))) => true case _ => false } ) assert( msg_avatar(4) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)) => true case _ => false } ) assert(player2.Armor > originalArmor) assert(tool.Magazine < originalMagazine) val fixedArmor = player2.Armor player1.Position = Vector3(10,0,0) //moved more than 5m away player2.Actor ! CommonMessages.Use(player1, Some(tool)) avatarProbe.expectNoMsg(500 milliseconds) assert(fixedArmor == player2.Armor) } } } class PlayerControlRepairSelfTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val avatarProbe = TestProbe() zone.AvatarEvents = avatarProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2, 0, 0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4 guid.register(player1, 1) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) "PlayerControl" should { "handle repairing own self" in { val originalArmor = player1.Armor = 0 //initial state manip val originalMagazine = tool.Magazine assert(originalArmor < player1.MaxArmor) player1.Actor ! CommonMessages.Use(player1, Some(tool)) val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds) assert( msg_avatar1.head match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true case _ => false } ) assert( msg_avatar1(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true case _ => false } ) val fixedArmor = player1.Armor assert(fixedArmor > originalArmor) assert(tool.Magazine < originalMagazine) player1.Position = Vector3(10,0,0) //trying to move away from oneself doesn't work player1.Actor ! CommonMessages.Use(player1, Some(tool)) val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds) assert( msg_avatar2.head match { case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true case _ => false } ) assert( msg_avatar2(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true case _ => false } ) assert(player1.Armor > fixedArmor) } } } class PlayerControlDamageTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val activityProbe = TestProbe() val avatarProbe = TestProbe() zone.Activity = activityProbe.ref zone.AvatarEvents = avatarProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2, 0, 0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2 player2.Zone = zone player2.Spawn player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control") val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4 val projectile = tool.Projectile val playerSource = SourceEntry(player2) val resolved = ResolvedProjectile( ProjectileResolution.Hit, Projectile(projectile, tool.Definition, tool.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)), playerSource, player1.DamageModel, Vector3(1, 0, 0) ) val applyDamageTo = resolved.damage_model.Calculate(resolved) guid.register(player1, 1) guid.register(player2, 2) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) expectNoMsg(200 milliseconds) "PlayerControl" should { "handle damage" in { assert(player2.Health == player2.Definition.DefaultHealth) assert(player2.Armor == player2.MaxArmor) player2.Actor ! Vitality.Damage(applyDamageTo) val msg_avatar = avatarProbe.receiveN(3, 500 milliseconds) val msg_activity = activityProbe.receiveOne(200 milliseconds) assert( msg_avatar.head match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true case _ => false } ) assert( msg_avatar(1) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true case _ => false } ) assert( msg_activity match { case activity : Zone.HotSpot.Activity => activity.attacker == PlayerSource(player1) && activity.defender == playerSource && activity.location == Vector3(1, 0, 0) case _ => false } ) assert( msg_avatar(2) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2, 0, 0)))) => true case _ => false } ) assert(player2.Health < player2.Definition.DefaultHealth) assert(player2.Armor < player2.MaxArmor) } } } class PlayerControlDeathStandingTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val avatarProbe = TestProbe() zone.AvatarEvents = avatarProbe.ref val activityProbe = TestProbe() zone.Activity = activityProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2,0,0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2 player2.Zone = zone player2.Spawn player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control") val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4 val projectile = tool.Projectile val player1Source = SourceEntry(player1) val resolved = ResolvedProjectile( ProjectileResolution.Hit, Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)), SourceEntry(player2), player2.DamageModel, Vector3(1, 0, 0) ) val applyDamageTo = resolved.damage_model.Calculate(resolved) guid.register(player1, 1) guid.register(player2, 2) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) expectNoMsg(200 milliseconds) "PlayerControl" should { "handle death" in { player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip player2.ExoSuit = ExoSuitType.MAX player2.Armor = 1 //initial state manip player2.Capacitor = 1 //initial state manip assert(player2.Health > player2.Definition.DamageDestroysAt) assert(player2.Armor == 1) assert(player2.Capacitor == 1) assert(player2.isAlive) player2.Actor ! Vitality.Damage(applyDamageTo) val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds) activityProbe.expectNoMsg(200 milliseconds) assert( msg_avatar.head match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true case _ => false } ) assert( msg_avatar(1) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2))) => true case _ => false } ) assert( msg_avatar(2) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true case _ => false } ) assert( msg_avatar(3) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) => true case _ => false } ) assert( msg_avatar(4) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) => true case _ => false } ) assert( msg_avatar(5) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))) => true case _ => false } ) assert( msg_avatar(6) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true))) => true case _ => false } ) assert( msg_avatar(7) match { case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _)) if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) => true case _ => false } ) assert(player2.Health <= player2.Definition.DamageDestroysAt) assert(player2.Armor == 0) assert(!player2.isAlive) } } } class PlayerControlDeathSeatedTest extends ActorTest { val guid = new NumberPoolHub(new LimitedNumberSource(15)) val zone = new Zone("test", new ZoneMap("test"), 0) { override def SetupNumberPools() = {} GUID(guid) } val avatarProbe = TestProbe() zone.AvatarEvents = avatarProbe.ref val activityProbe = TestProbe() zone.Activity = activityProbe.ref val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1 player1.Zone = zone player1.Spawn player1.Position = Vector3(2,0,0) player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control") val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2 player2.Zone = zone player2.Spawn player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control") val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5 vehicle.Faction = player2.Faction val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4 val projectile = tool.Projectile val player1Source = SourceEntry(player1) val resolved = ResolvedProjectile( ProjectileResolution.Hit, Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)), SourceEntry(player2), player2.DamageModel, Vector3(1, 0, 0) ) val applyDamageTo = resolved.damage_model.Calculate(resolved) guid.register(player1, 1) guid.register(player2, 2) guid.register(tool, 3) guid.register(tool.AmmoSlot.Box, 4) guid.register(vehicle, 5) expectNoMsg(200 milliseconds) "PlayerControl" should { "handle death when seated (in something)" in { player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip player2.VehicleSeated = vehicle.GUID //initial state manip, anything vehicle.Seats(0).Occupant = player2 player2.Armor = 0 //initial state manip assert(player2.Health > player2.Definition.DamageDestroysAt) assert(player2.isAlive) player2.Actor ! Vitality.Damage(applyDamageTo) val msg_avatar = avatarProbe.receiveN(9, 500 milliseconds) activityProbe.expectNoMsg(200 milliseconds) assert( msg_avatar.head match { case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2))) => true case _ => false } ) assert( msg_avatar(1) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(5), PlanetSideGUID(2), _, _, _, _)) ) => true case _ => false } ) assert( msg_avatar(2) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)) => true case _ => false } ) assert( msg_avatar(3) match { case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true case _ => false } ) assert( msg_avatar(4) match { case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true case _ => false } ) assert( msg_avatar(5) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) => true case _ => false } ) assert( msg_avatar(6) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))) => true case _ => false } ) assert( msg_avatar(7) match { case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true))) => true case _ => false } ) assert( msg_avatar(8) match { case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _)) if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) => true case _ => false } ) assert(player2.Health <= player2.Definition.DamageDestroysAt) assert(!player2.isAlive) } } } object PlayerControlTest { }