// Copyright (c) 2017 PSForever package objects import akka.actor.{ActorRef, Props} import base.ActorTest import net.psforever.objects.GlobalDefinitions import net.psforever.objects.definition.ObjectDefinition import net.psforever.objects.serverobject.affinity.FactionAffinity import net.psforever.objects.serverobject.doors.{Door, DoorControl} import net.psforever.objects.serverobject.structures._ import net.psforever.objects.zones.Zone import net.psforever.packet.game.PlanetSideGUID import net.psforever.types.PlanetSideEmpire import org.specs2.mutable.Specification import services.ServiceManager import services.galaxy.GalaxyService import scala.concurrent.duration._ class AmenityTest extends Specification { class AmenityObject extends Amenity { def Definition : ObjectDefinition = null } "Amenity" should { "construct" in { val ao = new AmenityObject() ao.Owner mustEqual Building.NoBuilding } "can be owned by a building" in { val ao = new AmenityObject() val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) ao.Owner = bldg ao.Owner mustEqual bldg } "be owned by a vehicle" in { import net.psforever.objects.Vehicle val ao = new AmenityObject() val veh = Vehicle(GlobalDefinitions.quadstealth) ao.Owner = veh ao.Owner mustEqual veh } "not be owned by an unexpected object" in { val ao = new AmenityObject() //ao.Owner = net.psforever.objects.serverobject.mblocker.Locker() //will not compile ok } "confer faction allegiance through ownership" in { //see FactionAffinityTest val ao = new AmenityObject() val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) ao.Owner = bldg bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL ao.Faction mustEqual PlanetSideEmpire.NEUTRAL bldg.Faction = PlanetSideEmpire.TR bldg.Faction mustEqual PlanetSideEmpire.TR ao.Faction mustEqual PlanetSideEmpire.TR } } } class BuildingTest extends Specification { "Building" should { "construct" in { val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) bldg.MapId mustEqual 10 bldg.Actor mustEqual ActorRef.noSender bldg.Amenities mustEqual Nil bldg.Zone mustEqual Zone.Nowhere bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL } "change faction affinity" in { val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL bldg.Faction = PlanetSideEmpire.TR bldg.Faction mustEqual PlanetSideEmpire.TR } "keep track of amenities" in { val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) val door1 = Door(GlobalDefinitions.door) val door2 = Door(GlobalDefinitions.door) bldg.Amenities mustEqual Nil bldg.Amenities = door2 bldg.Amenities mustEqual List(door2) bldg.Amenities = door1 bldg.Amenities mustEqual List(door2, door1) door1.Owner mustEqual bldg door2.Owner mustEqual bldg } } } class WarpGateTest extends Specification { "WarpGate" should { "construct" in { val bldg = WarpGate(0, 10, Zone.Nowhere) bldg.MapId mustEqual 10 bldg.Actor mustEqual ActorRef.noSender bldg.Amenities mustEqual Nil bldg.Zone mustEqual Zone.Nowhere bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL } } } class BuildingControl1Test extends ActorTest { "Building Control" should { "construct" in { val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) bldg.Actor = system.actorOf(Props(classOf[BuildingControl], bldg), "test") assert(bldg.Actor != ActorRef.noSender) } } } class BuildingControl2Test extends ActorTest { ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService], "galaxy") val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) bldg.Faction = PlanetSideEmpire.TR bldg.Actor = system.actorOf(Props(classOf[BuildingControl], bldg), "test") bldg.Actor ! "startup" "Building Control" should { "convert and assert faction affinity on convert request" in { expectNoMsg(500 milliseconds) assert(bldg.Faction == PlanetSideEmpire.TR) bldg.Actor ! FactionAffinity.ConvertFactionAffinity(PlanetSideEmpire.VS) val reply = receiveOne(500 milliseconds) assert(reply.isInstanceOf[FactionAffinity.AssertFactionAffinity]) assert(reply.asInstanceOf[FactionAffinity.AssertFactionAffinity].obj == bldg) assert(reply.asInstanceOf[FactionAffinity.AssertFactionAffinity].faction == PlanetSideEmpire.VS) assert(bldg.Faction == PlanetSideEmpire.VS) } } } class BuildingControl3Test extends ActorTest { ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService], "galaxy") val bldg = Building(0, 10, Zone.Nowhere, StructureType.Building) bldg.Faction = PlanetSideEmpire.TR bldg.Actor = system.actorOf(Props(classOf[BuildingControl], bldg), "test") val door1 = Door(GlobalDefinitions.door) door1.GUID = PlanetSideGUID(1) door1.Actor = system.actorOf(Props(classOf[DoorControl], door1), "door1-test") val door2 = Door(GlobalDefinitions.door) door2.GUID = PlanetSideGUID(2) door2.Actor = system.actorOf(Props(classOf[DoorControl], door2), "door2-test") bldg.Amenities = door2 bldg.Amenities = door1 bldg.Actor ! "startup" "Building Control" should { "convert and assert faction affinity on convert request, and for each of its amenities" in { expectNoMsg(500 milliseconds) assert(bldg.Faction == PlanetSideEmpire.TR) assert(bldg.Amenities.length == 2) assert(bldg.Amenities.head == door2) assert(bldg.Amenities(1) == door1) bldg.Actor ! FactionAffinity.ConvertFactionAffinity(PlanetSideEmpire.VS) val reply = ActorTest.receiveMultiple(3, 500 milliseconds, this) //val reply = receiveN(3, Duration.create(5000, "ms")) assert(reply.length == 3) var building_count = 0 var door_count = 0 reply.foreach(item => { assert(item.isInstanceOf[FactionAffinity.AssertFactionAffinity]) val item2 = item.asInstanceOf[FactionAffinity.AssertFactionAffinity] item2.obj match { case _ : Building => building_count += 1 case _ : Door => door_count += 1 case _ => assert(false) } assert(item2.faction == PlanetSideEmpire.VS) }) assert(building_count == 1 && door_count == 2) } } }